Killing Floor 2

Killing Floor 2

67 ratings
M60-TZR
   
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Maps and Mods: Weapons
File Size
Posted
Updated
47.678 MB
31 Oct, 2018 @ 8:14pm
10 Dec, 2018 @ 1:06pm
7 Change Notes ( view )

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M60-TZR

Description
IF YOU ARE HAVING ISSUES WITH CRASHING OR THE MODEL NOT SHOWING UP, DELETE THE WEAPONS FOLDER IN THE CACHE. Steam Workshop doesn't update the items properly sometimes.


'After the fall of Europe, world governments and military weapons firms quickly abandoned previous wartime restrictions on weapon development. This resulted in a whole new class of weapons that are not built for war, but for surival and to stem the zed tide... They call these weapons, Punishers.'

This is an M60 Machine Gun firing electrified bullets known as tazer rounds that are used to temporarily pacify special and big zeds.

Unfortunately the only way to have the M60 function as a belt-fed weapon is to use the Stoner animations which means making the M60 eject to the left. If TWI makes a right ejecting belt-fed weapon, I'll update this gun accordingly.


USAGE

This weapon will not work with any other custom weapons simultaneously, except on a Zedternal server.

For a regular server, add
Mutator=M60TZR.M60TRZActive
to the launch arguments.

For single player, enter
open KF-BurningParis?Game=KFGameContent.KFGameInfo_Survival?difficulty=3?Gamelength=1?Mutator=M60TZR.M60TRZActive

To use this on a Zedternal server, DON'T add it as a mutator instead go into the Zedternal.ini and add
Weapon_CustomWeaponDef=M60TZR.KFWeapDef_M60TZR
to the
[Zedternal.ConfigWeapon]
section in the section containing the line
Weapon_CustomWeaponDef=Class.Weapon_Definition_Example
Popular Discussions View All (2)
1
1 Nov, 2018 @ 8:50am
Server List
Gear Shift
0
1 Nov, 2018 @ 8:40am
Balance Suggestions
Gear Shift
16 Comments
Deadzombie935 8 Feb @ 12:06pm 
I dont think I have ever seen a flipsided M60 before
Akela 10 Aug, 2021 @ 1:34am 
Sadly crashes the game as soon as you try to equip it.
asc 8 Mar, 2021 @ 5:53pm 
This weapon has caused the game to crash in the server! Hope to repair
Necrowolk 30 Dec, 2018 @ 5:26am 
Why stupid tripware can't add this in game?!
Gear Shift  [author] 3 Nov, 2018 @ 11:36am 
@Cap'n Saccade Who knows, maybe lol. And modding for guns can be pretty tough at times, yeah. It's also nice to meet another person who gets the Stoner and the M16 for once lol, they're a killer combo.
Cap'n Saccade 3 Nov, 2018 @ 10:43am 
I guess they stopped the animations because then people could animate their own emotes... which would be 2.99 per unlock lost.
Cap'n Saccade 3 Nov, 2018 @ 10:42am 
Well - good luck for the future, gear shift - it was fun to mess with but no-one joined the server while it was istalled.

I think I'm not sure if the Stoner does leave a pile of empy casings, such as caulk and the medic bleed gun.

There's a stoner variant that has a top loading mag :P

But I think that's pretty old compared to the assuault rifle (30 rnd mag) variant and its current primary GPMG/LMP role.

Sounds like modding is complicated for weapons!

I always use the stoner as commando, with the nade rifle as the coup-de-grace on FPs and SCs (400% on HS!).
Gear Shift  [author] 3 Nov, 2018 @ 9:05am 
@Cap'n Saccade A shame to hear that. I've tried to design the TZR as a T6 weapon, and also make it do something a little more than just straight damage. It can't de-rage fleshpounds, but it can stunlock them if you're quick on the draw.

And the lack of custom weapon sounds is because they've tied the weapon sounds to the animations, and custom animations aren't doable.

When I replace the model, I'll be better able to use the stoner animation as the top cover is also a solid piece and not movable on the current model, same as the charging handle. And I'm trying to fix the ejection port issue, it is actually set up to eject on the right but isn't ejecting at all for some reason.

And I actually like the stoner! I didn't want to have the M60 completely replace its role, so I'd have to either make the ammo outrageously expensive, or lower the ROF like I did.

Hope you'll give it another once over after I update the model, and thanks for checking it out!
Cap'n Saccade 3 Nov, 2018 @ 8:38am 
Seems a bit OP with the EMP in the game :P

Think I'll be sticking with the game weapons - it was fun to play with, but seemed a bit cheaty.
Cap'n Saccade 3 Nov, 2018 @ 8:37am 
Also, I'm surprised that there's no mod capibilty to use custom sounds...

Perhaps using the weapon's original sound (as AFAIK, Tripwire recored the sounds on a firing range) might be a nice addition, along with increasing the firing rate to that of the MG.

Additional: the Stoner 63/63A Rifle has 30rd magazine, same hinged top cover, but a loading style more similar to that which you are using.