Lethal League Blaze

Lethal League Blaze

184 ratings
Character Angles & Spreads - [UPDATE] Added Dust & Ashes
By Daioutzu
An overview of each characters angles and spreads showing what kind of options they have. The Spread diagram also showing the options in each attack mainly Swing and Spike to know what you can do, but also what your oppoent can do allowing you to formulate a strategy against it.
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Character Angles: Part 1
Dust & Ashes
Toxic
Jet
Nitro
Jet's Angles
Nitro's Angles
Doombox
Grid
Doombox's Angles
Grid's Angles
Character Angles: Part 2
Raptor
Switch
Raptor's Angles
Switch's Angles
Candyman
Sonata
Canydman's Angles
Sonata's Angles
Latch
Dice
Dice's Angles
Spread Diagram
Explained: Spreads & More?
What is Spread and Coverage?
Spread is how far apart a character angles are to each other. To cover a spread your Attack's hitbox needs to be larger than it. For example Candyman's "Swing in the air" spread, can easily be covered up close or slighty further back before his UP angles becomes a problem.

How do I cover Raptor, Switch, ect..? Positioning and Safe-zone's
Generally you can't cover all Raptor's angles by standing in front of him. same with some other characters. So you need to position yourself to where each of their angles will intersect each other which may happen after 1 or maybe even 4 bounces depending on the angle. If you can't cover all and if covering 2 of their angles is risky then you may need to put yourself somewhere the ball won't go in the immediate future known as a safe-zone.
Character Angles: The Numbers
Name
UP
GD
AD
SMASH
SK-F
SK-B
Toxic
57°
-25°
-35°
-41°
-21°
-106
Grid
50°
-50°
-15°
-28°
-32°
-117
Dice
80°
-46°
-46°
-30°
-80°
-110
Latch
38°
-28°
-38°
-38°
-66°
116
Sonata
20°
-55°
-55°
-55°
-55°
165
Switch
120°
-17°
-38°
-38°
-71°
-109
Raptor
60°
-30°
-42°
-42°
-83°
-97
Candyman
25°
-55°
-8°
-70°
-25°
105
Jet
60°
-17°
-35°
-35°
-80°
-100
DoomBox
60°
-50°
-64°
-45°
-59°
-160
Nitro
20°
-62°
-62°
-41°
-77°
-180
Dust & Ashes
15°
-57°
-21°
-33°
-44°
-163

Move Specific Angles
Name
DOWN
UP
The Beat
-45°
45°
Wall Swing
-120°
38°
Shining Cuff
-20°
20°
Ashes
-45°
45°

Name
FLOOR
CEILING
Pong Spin
-45°

If you don't know what these moves are check the FAQ
FAQ: WIP
If you have a question make sure to ask me @Daioutzu and I'll try to get to it. I'll possibly add it here.

How do you spike the ball?
If you take a look at my "Move List" Guide it will show you how to Spike. It's in the "General Moves" part: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1601989295
40 Comments
Daioutzu  [author] 9 Feb @ 5:37am 
@Zaden_ExcaliburTTV You are correct, A Smash can only be performed in the air. What if you smash and during the move you then land on the ground? Candyman no longer counts as being in the air so gets his ground down option out of special.
Zaden 5 Feb @ 10:31pm 
The Specials on the Angle Spread Diagram really confuse me. It looks like there are more options than should be possible. Candyman even has a "Sp. Smash Ground" listed even though Smashes can only be performed in the air. Right? I feel like that section could have more explanation.
Daioutzu  [author] 6 Oct, 2024 @ 3:32am 
Spike is the name of the move when you swing while holding down in the air.
mcSauerbraten 5 Oct, 2024 @ 4:08pm 
waht is a Spike?
TerrariaEagle177 25 Jul, 2023 @ 12:10am 
Will you add Latchflip eventually? Just asking as a Latch player.
Daioutzu  [author] 21 Dec, 2021 @ 1:39pm 
WD = Wall Down. As Latch can climb on a wall and swing.aiming down from it is a different angle.
Eruquim 21 Dec, 2021 @ 6:13am 
What does the WD on Latch's angles stand for?
Carnivex 21 Nov, 2019 @ 8:04am 
Thank you for Dust's angles. I needed that.
SSlack 25 Mar, 2019 @ 12:17am 
Thanks! I figured after i read a couple more guides. But most of them keep saying it in context wrong. Made it seem like it was bunting.:latch:
Showers~ ♥ 24 Mar, 2019 @ 7:50am 
@SSlack
A spike is when your character is airborne above the ball, and you hit while holding down. By default, a spike launches the ball straight down, but you can also add forward and backwards inputs to vary the angle.