RimWorld

RimWorld

94 ratings
Sci-Fire-Power Core 1.0~1.2
   
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Mod, 1.0, 1.1, 1.2
File Size
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3.082 MB
3 Nov, 2018 @ 7:12pm
10 Jan, 2021 @ 9:33pm
12 Change Notes ( view )

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Sci-Fire-Power Core 1.0~1.2

Description
THIS MOD IS UPLOADED FOR LEGACY VERSIONS. UPDATED VERSION IS HERE!
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This is a compilation of my main mods that a lot of people probabaly were looking forward to.

This shouldn't have compatibility issues with any mod at all, other turret mods included.
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Improvised Gun Complex - A cheap, starter manned defense which fires weak inaccurate shells at a rapid rate. Does not require maintenance.

Fortified Gun Complex - An expensive, manned defense which fires very accurate moderate-impact shells at a fast rate. The 3-tile barricade is impassable, like an embrasure.

Predator Turret - A jack of all trades. Tanky, compact, and much better than the Autocannon.

Jaeger Turret - A Sniper/Railgun which fires small explosive shells that are super accurate with lightning velocity, but requires an immense power supply. Consumes 3 steel per shot instead of uranium slugs.

Goliath Turret - An extremely tanky Minigun turret which fires dozens of rounds within mere seconds that is expensive to build and almost just as power hungry as the Jaeger. Can be built under roofs.
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Credits go to the original creators and artists behind the More Vanilla Turrets mod, from which I drew inspiration ever since B17.

Please don't hesitate to leave questions, criticism and balance suggestions below in the comment section, also please click the ♥♥♥♥ out of that rate button to get those starts up!
74 Comments
Chrissant  [author] 14 Jan, 2023 @ 11:25pm 
Alright guys, sorry for the long delay. The updated/reworked version is here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2918311098
Chrissant  [author] 7 Jan, 2023 @ 4:26pm 
I said less OP. Right now they are so OP that as soon as you build them the game almost becomes boring afterwards. 90% of Rimworld don't like that so, I'll just balance it slightly. It will still be powerful. Just less absurdly powerful.
rrfarmer 7 Jan, 2023 @ 7:51am 
I like the turrets OP. Just make them stupid expensive.
sawdust_covered_man 7 Jan, 2023 @ 1:06am 
I think you will enjoy the new DLCs when you start playing again, they add a lot of good content. I certainly look forward to seeing what you do with this mod in the future, the Goliath and Predator turrets were staples in all of my bases.
Chrissant  [author] 6 Jan, 2023 @ 5:06pm 
I'm tied down with many other modding projects atm but I do plan to return to Rimworld one day, the game looks enticing with all the new DLCs and updates. I will likely do a texture remake to make them look more polished and vainilla friendly, make the turrets less OP, and so forth.
sawdust_covered_man 5 Jan, 2023 @ 6:45pm 
I tested it out in 1.4. the turrets still work, the only issue is the top part of the turrets are invisible. I'm not a modder but it would seem like a complete rebuild isn't necessary, maybe just fixing the texture path.
Chrissant  [author] 4 Nov, 2022 @ 2:31pm 
There's really no reason to though. I'll just have to rebuild the mod from the bottom up.
rrfarmer 4 Nov, 2022 @ 9:50am 
@Chrissant Do you have the code on GitHub? Someone else might pick it up for you.
Chrissant  [author] 4 Nov, 2022 @ 5:57am 
I see.. that means I have to rebuild the mod from the bottom up. Ah~ if only I still played Rimworld.
rrfarmer 4 Nov, 2022 @ 5:41am 
@Chrissant RimWorld is at 1.4 now, also I think it did stop working with 1.3