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I then discovered that all classes have this bug where the very last option shown cannot even be chosen, because their script files were coded poorly, so I had to go ahead and fix that for myself as well.
Also, many things in this game tend to scale nonsensically, for instance "pay workers" action, it's only ever worth using on tier 1 workshops, and only the "low" value, because the reputation gains scale disproportionately in favor of never using the higher sums, and the experience yield is the same.
Also, flirting is universally better than complimenting when trying to befriend others, regardless of your rhetoric or charisma levels.
And I'm not even going to comment on how the entire economy is "balanced" on the 1hr work ~= +58.22 added base value divided by output.
if GetSkillValue(("",RHETORIC)>=GetSkillValue("Sim"..i,EMPATHY)) then
In some programming languages you need to add brackets around conditions
Good:
if (stuff)
do something
Bad:
if stuff)
do something
line 124 : Add one "(" before GetSkillValue("",RHETORIC)
I'm not clear on what exactly needs to change here, can you copy the entire line how it should be cause to a layman like me with minimal programming knowledge it seems fine as it currently is and I don't understand where adding a " makes sense.