XCOM 2
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[WotC]Chosen's Ruler Reaction
   
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7 Nov, 2018 @ 9:30pm
24 Jan, 2019 @ 6:03am
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[WotC]Chosen's Ruler Reaction

Description
Allows Ruler reactions to the chosen. These changes will give you a very challenging experience.

Info
Nobody would consider Chosen an easy one, but let's make one assumption. What if the alien Ruler rebels against them? Do they just have to beg Elder to get Viper King's collar back? This mode will make you more painful by fundamentally correcting the contradiction.

Take a look at the video attached above and feel the severity of this problem.
Have a Good pain! :-)


Detail
1. This mod makes Chosen giving them a chance of reacting to actions:
* Offensive (any sort of attack): 100% chance to react
* Neutral (eg. reload, hack, evac): 100%
* Movement: 50%
* Defensive (eg. overwatch, healing, shield): 0%
* Free action skill (eg. overdrive): 0%

2. Each chosen uses almost all of their existing behavior routines - on your turn.
* The Assassin expands your swordsmanship as fast as you can imagine. She neutralizes one soldier on your turn, then disappears on next action.
* Run away from Hunter's tracking shots as soon as you can. He will puncture the soldier's head in your next action.
* Do not ridiculously look at Warlock's summons. They also respond to your actions.

3. You do not need alien Hunter DLC to activate this mod.
(Because the code resurrected the deleted content of WoTC)
Popular Discussions View All (1)
1
6 Aug, 2024 @ 8:48pm
Chosen with Prime reactions instead of Ruler reactions
Creed
73 Comments
🝥ሠĪꋊD乃レΛᗪ乇 23 Apr @ 4:09pm 
Thanks, my sniper is now afraid of stun lancers because of this mod (While she was stunned, Assassin tortured her every time i performed neutral or offensive action)
Rtma Eros Paragon 28 Aug, 2023 @ 6:33am 
I tried changing to only reacting to offensive actions but it's not, hud/powers keep disappearing going back and forth with reactions, having to keep reselecting units to perform actions, it's annoying.
MeiLudex 1 Mar, 2022 @ 3:39am 
This mod for me seems to completely break and cause my turn to end even if I only move 1 soldier on the aliens turn without any of the chosen making an action.
SuperDigga 2 Jan, 2021 @ 1:39am 
+NormalChosenActivationIncreasePerUse=100
+MoveChosenActivationIncreasePerUse=100
+NonAggressiveChosenActivationIncreasePerUse=100
+StandardShotChosenActivationIncreasePerUse=200

If i set nonaggressivechosen to 75 does that mean it has a 75% chance to react to movement etc?
SuperDigga 1 Jan, 2021 @ 5:24pm 
At first i thought it didnt work but it works. Problem is Chosen reacts even when third parties (mod factions) play, so it has A LOT of actions.
Darkpriest 1 Nov, 2020 @ 1:40am 
미치셨습니까, 휴먼?
Valvatorez(Cox Cable = awful ISP 17 Mar, 2020 @ 7:53pm 
It is possible to give the Chosen moves depending their level? (each Chosen has 4 levels). As they would get more turns as they get stronger.
Marcus 17 Oct, 2019 @ 10:32am 
This is just to hard the warlock summons two spiritual beings, and i only get one shot - impossible to kill both, so i shall have to unsubscribe for now Hope it gets altered
Medicman 3 Aug, 2019 @ 11:54pm 
How about they get 1 AP not a full turn?
What's An Airport? 6 Apr, 2019 @ 5:16pm 
Maybe have the chosen HP reduced to balance out that the chosen get way more attacks?