XCOM 2
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Failed Hack Reinforces HackDefense
   
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10 Nov, 2018 @ 11:52am
10 Nov, 2018 @ 12:12pm
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Failed Hack Reinforces HackDefense

Description
A failed hack reinforces Hack Defense on the target unit instead of magically making it aim or defend better.

The effect does not stack, flat +50 to Hack Defense.

-= COMPATIBILITY =-

Overwrites template HackRewardBuffEnemy.

-= CUSTOMIZATION =-

The value is customizable, the default is 50. I don't recommend going below 40. Putting a very high value is also good, it would make it so a unit can only be tried on once per mission, substantially increasing the stakes of taking a not so good hack chance attempt. It would also slightly increase the use of BlueScreen or EMPs for hacking.
5 Comments
rocterius 11 Jul, 2020 @ 4:07am 
Does not work for me. No other hack mods active. Since now only Hack Plus works for me. But it was deactivated for test this mod.
GargakOfTheEast 23 Jan, 2020 @ 3:52pm 
Hi... I think I *might* have found a slight bug/incompatibility.

There is another mod called "system infiltration", that lets soldiers use the "system infiltration" ability to reduce the target's hack defense. Specialists can use the Gremlin to do this to help improve hack chances with Haywire Protocol.

Though, apparently with this mod, on at least on occasion, using the system infiltration ability counts as a "failed hack," and ends up leaving you worse off.

I never noticed this before I think, because I don't think failed hacks with this mod affect advent surveillance towers. But they do affect robots targeted with Haywire.

I had a worse chance to hack the Sectopod Hunter *after* a system infiltration than before :(. It was 46% before, 32% after.

It's still a fine mod, but they just don't seem to be compatible at the moment.
tran.bronstein 25 Jan, 2019 @ 2:01pm 
Makes a whole lot more sense. Thanks.
Juravis  [author] 10 Nov, 2018 @ 3:58pm 
Mid campaign but not mid tactical
L. Strauss 10 Nov, 2018 @ 2:42pm 
able to be used mid campaign and mid tactical?