Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Government Buff
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
215.083 KB
11 Nov, 2018 @ 3:05am
14 Feb, 2019 @ 6:41pm
2 Change Notes ( view )
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Government Buff

Description
Buffs each government to make the decision to choose them a little harder. Also buffs the government buildings to be more inline with the governments they are supposed to go with. Some text has been updated to reflect a better name for the government or building with heavy inspiration (and at least one complete copy) of JFDs rename from Rule with Faith.

Complete list of changes in Change Notes.
6 Comments
CMDR Sheploo  [author] 9 Dec, 2018 @ 5:09am 
Generally each tier of government have a certain number. Chiefdom has two, Tier 1 has four, Tier 2 has six, and Tier 3 has eight. I moved around a few of the types but did not change the overall number.
Kuroi.Kitsune 27 Nov, 2018 @ 8:00am 
About bonus slot count - what is considered the "base" amount of slots?
CMDR Sheploo  [author] 20 Nov, 2018 @ 2:41am 
@Kelhmis
No, it simply adds a few new bonuses to each government and government building.
Kelhmis 19 Nov, 2018 @ 2:46am 
what it means? now you have to follow citizen wills? I didn't understand this mod sorry
CMDR Sheploo  [author] 12 Nov, 2018 @ 2:41pm 
@Meister Richard
You can remove the references to the files in the .modinfo file and it will accomplish the requested change.
Meister Richard 11 Nov, 2018 @ 11:26am 
I like the changes to the governments, but not so keen on the changes to the government buildings. Could you release a mod with just the government changes please?