The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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s7o's Cache Sacks II
   
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1.039 MB
29 Jun, 2013 @ 12:05am
23 Apr, 2016 @ 5:46pm
17 Change Notes ( view )

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s7o's Cache Sacks II

Description
s7o's Cache Sacks II 2.16
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Player-owned Cache Sacks that can be placed
whereever they're needed, and taken with you
when they're empty -
The non-cheating way to handle overweight loot.

Any 3 other of my mods installed unlock
Cache Sack Crafting to let you create your
own Cache Sacks at tanning racks.



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FEATURES & HOW TO USE

To place a Cache Sack, simply drop an empty sack to make it 'unfold' at your feet.
It's inventory will automatically open.

To pick up a placed sack, remove all items from it and close it. The empty sack will
be returned to your inventory's misc-section for reuse.

Cache Sacks must be used one at a time: Whenever you have two or more empty
ones with you, your inventory will always show one single sack and the rest in a
stack for your dropping convenience.

If you drop more than one sacks at a time, only one will be placed, the rest will be
returned to your inventory. Should you want to get rid of your sacks, put them into
any container (including other Cache Sacks of course).

With at least one Cacke Sack placed, map markers for your most recent up to 30
sacks will be available: To toggle them on and off, set the "Cache Sack" entry in
your quet log's misc-section active or inactive as needed,

CACHE SACK CRAFTING will be unlocked with any 3 other of my mods loaded
(with less than 3, they unlock additional sacks). After this, any desired amount of
sacks can be crafted at any tanning rack (2 linen wraps + 1 leather strips).

If any items from your sacks' inventories should ever get lost - which has never
occured, nor would i see why it should, but you never know :-) -
Talk to Mai'iq the Liar.

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WHERE

You'll find your first free Cache Sack on a barrel right outside the cave where
you exited Helgen's keep on gamestart (also see images).

14 more are distributed to the three Kahjit caravans at random the first time the
mod loads and can be bought from their vendors.

Sacks unlocked by my other mods (any 3 unlock Cache Sack Crafting)
.) A's For Arrow (1 - on a barrel in Solitude)
.) Chicken Fix deluxe (1 - at a random chicken shack)
.) Donkey King (3)
.) Forgotten Places ~ Barleydark Farm (2 - windmill)
.) Forgotten Places ~ Irontree Mill (2 - stables)
.) Lund + Lambda (5 - chest in den's work area)
.) Meanie In A Bottle (2 - player bed)
.) Park Your Ride (3 - random Guest Chests)
.) Sit (1 - for sale from a random Kharit caravaneer)
.) Suites Of Skyrim II (3 - in random suites)
.) The Humblest Hut (3 - on chest inside hut)
.) 'Van Watch (1)
.) Yzmir's Beard (1)

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ISSUES

An issue has been reported where Cache Sack map markers would dis- and
reappear with every second sack placed - cause currently being researched

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VERSION CHANGES ~ v2.16

--- 2.10 --- Forgotten Places ~ Barleydark Farm support added
. . . . . . --- Donkey King support added
. . . . . . --- Forgotten Places ~ Irontree Mill support added
. . . . . . --- Suites Of Skyrim II support added
. . . . . . --- 'Van Watch support added
. . . . . . --- script updates
--- 2.15 --- fixes an issue where dropped sacks would do nothing on new games
--- 2.16 --- Meanie In A Bottle support added
. . . . . . --- script tweaks

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CREDITS

Big thanks to:
Verteiron (Bethesda forums) for exterminating the obnoxious invisibility
bug the Cache Sacks' first model had - and
Mindboggles and Tamira (both Bethesda forums) for trying :-)
the first Cache Sack mode
version's ob

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MORE s7o MODS

SKYRIM
...) A's For Arrow
...) Chicken Fix deluxe
...) Donkey King
...) Forgotten Places ~ Barleydark Farm
...) Forgotten Places ~ Irontree Mill
...) Lund + Lambda
...) Meanie In A Bottle
...) Park Your Ride
...) Smack The Smith
...) Sit
...) Suites Of Skyrim II
...) The Humblest Hut
...) The Shady Nag
...) 'Van Watch
...) Yzmir's Beard

FALLOUT NV (most available on modsreloaded.com)
...) Cheng's Eastside Laundry
...) I Find Places
...) Mojave Express Courier Cap
...) Mole's Well
...) Vegas, Baby...

IF YOU LIKE MY MODS,
PLEASE RATE
PLEASE FAVORIZE

PLEASE DONATE...: [www.paypal.com]
...and BIG THANKS to all who already did :-)
142 Comments
Sausage 22 Aug, 2023 @ 8:39am 
Bess mod n th hol wi wurl ov webz n stuffz +1
droagan1 21 Nov, 2017 @ 12:47am 
well get a job you bum lol
s7o  [author] 20 Nov, 2017 @ 5:15pm 
@ droagan1: that's probably why i rather ask people who use & like the mods i made....
droagan1 21 Sep, 2017 @ 11:53pm 
your asking for donation go out on the street and ask people for a conation and they will tell you to get or get a life you bum
droagan1 21 Sep, 2017 @ 11:53pm 
cache sacks lolz
droagan1 21 Sep, 2017 @ 11:51pm 
did it rain them cash sacks lmao
s7o  [author] 24 May, 2017 @ 12:34pm 
@ yeazzal: you shall no more :-)
Yeazzal 18 May, 2017 @ 3:07pm 
This will help me immensly- I have carry weight problems alot.
s7o  [author] 9 Feb, 2017 @ 4:57pm 
@ willy a jeep 3: %... so, the only way to interfere _at_all_ would be another mod that removes and re-adds the empty sacks themselves to your inv (thereby triggering their scripts), but _even_then_, all they'd do is track empty sack count and make sure you'll always have one single "drop" sack, which is not that heavy a script, your machine would need to be pretty much at its limits _already_ at that point for that to even be noticeable (and to that, even in this case, this would likely occur then for _any_ player inv transaction)

so, honestly not trying to just shake that off or something, but i can't see even in theory how CS could cause this. ---if you're very bored :-), did you try with the same mod list on an unmodded game (meaning _never_ been saved with any mod in it), if the issue still occurs?

(on a side note, i also don't really think it's an interference with skyUI, there's so many people using that i'm pretty sure i'd have heard about that before)
s7o  [author] 9 Feb, 2017 @ 4:52pm 
@ willy a jeep 2: %...the rolled up sacks in your inv now, they totally don't care for crafting.
so, if they'd interfere with, like, an inventory sorter, they'd do so (= you'd get that lag) _whenever_ you add or remove _anything_ from your inv, not just when a crafted item is added (an issue i know rather well, as my "Smack The Smith" mod had one like that in earlier versions)

(to that, to cause this, you'd either need to manually (console) stop and restart the carrier quest, or, on the same save game, remove CS, start without it and save, and then "reinstall" CS (and even for these cases, the mod will try to fix itself), so that's not too likely. ...%