100% Orange Juice

100% Orange Juice

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It's My Job to Kill You - A Nath Character Guide
By Tekkahedron
Become the ultimate weapon with this character guide for Nath.
   
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Introduction



Nath is a character that starts out very weak. Despite this, she can increase her combat potential to ludicrous levels by gaining stacks from playing battle cards. Once fully charged, Nath is a force to be reckoned with; boasting attack on par with bully characters like Star Breaker and Tomomo as well as solid defenses comparable to tanks like Kyosuke and Fernet. Her hyper, Another Ultimate Weapon, lets her throw caution to the wind and sacrifice all of her stars for a massive attack and defense boost.




Play Nath if:
  • You enjoy a challenge.
  • You want high all-round combat strength and don't mind working to get it.
  • You want double-digit combat rolls even if you roll poorly.
  • You are willing to sacrifice consistency and safety for snowball potential.
  • Winning is more important to you than finishing with a bunch of stars.


Pros:
  • One of the strongest combat characters in the game when fully stacked.
  • Decent health and REC.
  • Hyper lets you become a combat god.
  • High star cost for hyper can be recovered by KOing players and NPCs with a lot of stars.


Cons:
  • Harder to play than other bullies.
  • Games tend to be feast or famine.
  • Very weak with no stacks of Active Extension.
  • Easily bullied when stacks are low.
  • Very reliant on battle cards.
  • Hyper costs all of your stars, which can backfire if you don't kill your target.
  • Have to choose between using your hyper or collecting star normas late game.
  • Hyper is hard countered by some characters and battle cards.

Unit Card


HP: 5 | ATK: -1 | DEF: -1 | EVD: +1 | REC: 5

Gain 1 stack of Active Extension in each battle where a battle card is played (max 3). Lose 1 stack on KO.
Stock Effect: gain +1 ATK, +1 DEF, and -1 EVD.

Nath starts the game with very low stats, being weaker even than the likes of Aru with combat stats comparable to the Chicken. However, Nath has a unique passive ability that increases her combat effectiveness. Whenever battle cards are played in a fight that Nath is participating in, she gains 1 stack of Active Extension. You can only gain 1 stack per fight. Each stack increases her attack and defense by 1 and but decreases her evade by 1. She gains stacks from cards played by her opponent as well, but can only gain 1 stack per battle. The maximum number of stacks she can have is 3. Nath loses 1 stack when she is KOed by any source.

Stacks
ATK
DEF
EVD
0
-1
-1
+1
1
0
0
0
2
+1
+1
-1
3
+2
+2
-2

Hyper Card


Another Ultimate Weapon
Type: Battle
Level Requirement: 3
Cost: All held stars

Gain +1 ATK and DEF and an additional +1 ATK and DEF for every 20 stars spent on this card.

That's one doozy of a battle card! Nath's hyper Another Ultimate Weapon costs all of her stars to activate. In exchange, she gets +1 ATK and DEF, plus and additional +1 ATK and DEF for every 20 stars spent to use the card. Even at 20 stars, the effect is pretty good. It only gets better the more stars you toss (up to a cap). You cannot increase your ATK and DEF by more than +10 (1 + up to 9 from stars). Any stars spent after 180 are wasted. Don't be afraid to play this for a low boost if you need Active Extension stacks, especially if you have multiple copies and low stars.

Do not play this card while defending with 1 health unless you really don't want your assassin getting your stars. Even at +12 defense, you will still take 1 damage.

Stages of the Game
Level 1
The start of the game is when you are at your weakest. You have no stacks, you can't play your best battle cards, and you only have one card that may or may not help you gain stacks. Your priority at this stage is to draw as many cards as you can. Try to land on draw spaces whenever you can do so safely. Stay away from bullies and avoid fights with other players for the most part. Once you have some battle cards, you can start picking fights with the NPCs or weaker players, but for now, just try to get to level 2.


Level 2
When leveling up to level 2, choose the win norma if you already have 2 wins or somehow have 2 or more stacks. Otherwise, choose stars and play it safe. You now have access to a decent number of battle cards and it becomes a lot easier to get stacks. Keep drawing cards, but also start gathering stars to pay for the more expensive battle cards coming up soon. Fight NPCs if your stacks are up and players if you have an advantage.


Level 3
Now that you are level 3, you are able to use your hyper. Players should be wary of fighting you due to the threat of being blown out by Another Ultimate Weapon. Any who aren't are either up to something or didn't read your character cards. You now have access to most of the battle cards, meaning stacking is a breeze as long as you keep drawing cards. Keep in mind that that having cards in your hand is very dangerous for your opponents, so try to draw cards whenever possible. Stars are also integral to your combat presence, so collect them whenever you have the opportunity and aren't running low on cards.


Level 4-5
You can now play every battle card in the game. At this point, you will need to choose whether you will be pursuing a star norma or win norma based on your current totals. A star norma is possible if you are low on wins but have a bunch of stars, but this will usually prevent you from using Another Ultimate Weapon due to the high cost clashing with the norma requirement of 120 or 200 stars. You should be aiming for win normas if you can from here on out due to the high cost of battle cards and your hyper. Fight players whenever you can do so safely.


The Boss
Boss encounters can be dangerous if you lack stacks and a defensive battle card, but become a piece of cake when you are fully stacked. Try to avoid using another Ultimate Weapon against the boss unless it has stolen a bunch of stars from KOed players and it guarantees the KO. Dealing 8 damage to the Flying Castle is all good and dandy, but if you fail to KO it or the reward is too low, you will be left starless and might give other players a chance to take down the boss. If you are fully stacked, your base stats will do plenty of damage while keeping you alive. Rbits and Quick Restoration will help mitigate damage as well.

Deckbuilding Overview
Ranking
I use letter ranks to rate cards. Cards are sorted by type, then alphabetically within each tier. This is by no means an absolute measure of how powerful each card is. Feel free to use any cards you want to fit your strategy, although I advise against bringing F cards. When it comes down to it, play what you think will be the most fun for you.

S: Necessary. Godlike synergy or required for the character to function. (Note: Not every character has one of these.)
A: Powerful. A high priority card that will usually be in your deck.
B: Very Good. Not necessary, but should always be considered.
C: Average. Nice cards to have, but might be outclassed. Also includes situational cards.
D: Poor. Helps your opponents more than it helps you.
F: Awful. You are actively hurting yourself by bringing these cards.

Overview
S
(None)
A
I'm on Fire!
Portable Pudding
Rbits
Nice Present
Price for Power
B
Quick Restoration
Tactical Retreat
Dash!
Gentleman's Battle
Passionate Research
Pudding
Dinner
Party Time
C
Big Magnum
Dark Side of Business
Final Battle
Sink or Swim
Backdoor Trade
Extend
Nice Jingle
Princess's Privilege
President's Privilege
Stiff Crystal
Treasure Thief
Here and There
Mix Phenomenon
Little War
Serene Hush
Super All-Out Mode
We Are Waruda
Bloodlust
Lost Child
Poppo the Snatcher
Lucky Charm
Metalic Monocoque
Windy Enchantment
D
Every Trap Card
Accel Hyper
Desperate Modification
Extension
Rainbow-Colored Circle
Shield
Ambush
Completion Award
Flip Out
Lonely Chariot
Long-Distance Shot
Path Blockers
Saki's Cookie
Sweet Destroyer
Accelerating Sky
Cloud of Seagulls
Holy Night
Oh My Friend
Out of Ammo
Play of the Gods
Scary Solicitation
Star-Blasting Light
Unpaid Work
Unlucky Charm
F
Reverse Attribute Field
Serious Battle
Shield Counter
Mimic
Forced Revival
Gift Exchange
Indiscriminate Fire Support
Scrambled Eve
Sealed Guardian

S Rank Cards
(None)
While there are a few very important cards for Nath to run, I wouldn't call any of them necessary. Priority cards will change depending on whether you are going for a safer or a more aggressive deck.

A Rank Cards
Image
Name
Review
I'm on Fire!
This is the only battle card that you can play at level 1 without Price of Power. It can help you get some early Active Extension stacks but is only good offensively. A great card for aggressive players. Use with caution.
Portable Pudding
While expensive, this is one of Nath's best defensive cards. No other card gives Nath both healing and stacks, and this card is useful regardless how many stacks of Active Extension you have. While it can be used against you, it doesn't do much to stop Another Ultimate Weapon.
Rbits
Nath is sorely lacking in defense when she is low on Active Extension stacks. Rbits helps patch that weakness as well as granting her a stack when she plays it. And you can start playing it at level 2!
Nice Present
Drawing cards is always good. This lets you draw more battle cards and sometimes even your hyper!
Price for Power
Lets you play higher level cards earlier in the game. A must have if you are running a lot of level 3 or higher battle cards.

B Rank Cards
Image
Name
Review
Quick Restoration
A nice safe battle card for you to gain Active Extension stacks with. While it doesn't provide any stat boosts, it will recover the damage you took that battle. Late game, it is much more helpful for you rather than your opponents due to the OHKO potential of Another Ultimate Weapon.
Tactical Retreat
A great card for stacking Active Extension early game against aggressive players. Since you will be playing lots of battle cards, opponents will usually be unable to benefit from this card. Even if they do get away, you will still get a stack and some stars.
Dash!
Lets you get home faster, chase enemies, or flee from attackers. Important for getting those win normas against passive characters.
Gentleman's Battle
Lets you 1v1 an enemy from anywhere on the map, provided they have full health. Amazing when you have Another Ultimate Weapon. Keep in mind that enemies can also use this on you to punish you when your Active Extension stacks are low.
Passionate Research
Has a good chance of fishing Another Ultimate Weapon out of the deck. Can grab multiple copies. Worst case scenario, you will know if there are any battle cards in the top three cards of the deck. All for just 5 stars.
Pudding
Delicious and nutritious. Fully heals you for free, prolonging your Active Extension stacks.
Dinner
One of Nath's best healing options. It heals you no matter who plays it, making it easier to keep your Active Extension stacks. Healing your opponents is a worthwhile trade-off due to your one-shot potential.
Party Time
Warps all players to the same random space, then ends your turn. Great for bringing passive players closer so you can fight them. You can even deny normas for your opponents if you use it when they are close to home base.

C Rank Cards
Image
Name
Review
Big Magnum
A high risk battle card for those who want to come out swinging. The big ATK boost this card brings is offset by its highish level cost and the fact that it deals damage to you. Hurts when played against you. Play with Price of Power for maximum effect.
Dark Side of Business
A low cost battle card that doesn't hurt much when played against you. Good against tanky star collectors when you don't have Another Ultimate Weapon and the playable NPCs as they don't lose as many stars from being KOed. Don't play in encounters unless you are desperate for stacks as this card will cause you to deal no damage.
Final Battle
A great card when you are fully stacked and high on health. Otherwise, not so much. Great for snowballing, especially if you are holding Price of Power.
Sink or Swim
This card is for players who live for the late game. When fully stacked, the penalties of this card are minor, but the payoff can be huge. Being a level 4 card makes it risky to bring, as you cannot use it to gain stacks early or mid game.
Backdoor Trade
This card is handy for getting normas while away from your home. You do need to be behind in order to use it though.
Extend
Lets you revive quicker so you can get your Active Extension stack back sooner.
Nice Jingle
You prefer draw spaces to bonus spaces. Play it if you draw it, but you have more important cards to add to the deck.
President's Privilege
Lets you play some of your pricier cards for a big discount. Keep in mind that playing Another Ultimate Weapon while this is in effect will only grant the base +1 ATK/DEF boost.
Princess's Privilege
Good when you aren't drawing the battle cards you need or you really need Another Ultimate Weapon. Dead weight if you don't have 3 cards in your hand though.
Stiff Crystal
Keeps you safe from traps like Go Away or Flamethrower that people will place on your home base to prevent you from getting normas.
Treasure Thief
Can be used to steal cards from attackers or your victims. Even works on KOed players.
Here and There
Good for denying an opponent from reaching their home base or for fleeing an attacker. Just keep in mind that it can be used against you as well.
Mix Phenomenon
Scrambles all the tiles on the board into other tiles. This one depends on the map you are playing on. Generally, draw and battle tiles are good while other tiles range from meh to bad. If you need more draw and battle tiles then this card can work. The addition of heal spaces to the map is also welcome.
Little War
Causes combat exchanges to happen twice for a few turns. Very strong when you are stacked, but can also be used to bully you.
Serene Hush
Missing battles for a turn doesn't hurt or help you that much. There are more impactful cards for you to bring with Nath.
Super All-Out Mode
Lets you get the jump on opponents, but also lets them get the jump on you if you fail to KO them. Counter with Another Ultimate Weapon if someone plays this behind you.
We Are Waruda
Although this can get traps out of your way, you should still prioritize battle cards.
Bloodlust
This card can help you hang on to your stacks if you like to play aggressively. Make sure to discard it if you aren't going to be getting in fights any time soon, or else it will get you KOed.
Lost Child
A tricky gift card that reverses your travel direction. This means that you will be able to get into fights with other players more often. You will have to discard it to achieve normas though.
Poppo the Snatcher
This can help you recover stars after using your hyper. Keep in mind that it does make you more susceptible to being KOed due to the DEF debuff, especially at 1 or 2 stacks. Anyone who tries to take your stars with this is going to end up KOed next turn if you have some stacks or Another Ultimate Weapon.
Lucky Charm
Toss this immediately if you have battle cards but lack stacks. If you already have stacks, this card can be handy for gaining stars due to Nath's high defensive power and frightening offense.
Metallic Monocoque
This is a nice tech card against the likes of characters like Iru or Krila that deal damage outside of combat. It can just as easily be a dead card though, so it's up to you whether it's worth it or not.
Windy Enchantment
Lets you traverse the board more quickly. Discard before reaching home base if you need to level up.

D Rank Cards
Image
Name
Review
Every Trap Card
That's right. Every single one. Although traps can be really helpful, you generally shouldn't be including them in your deck over cards that will aid you in battle. If you really want to play some traps, I would recommend Assault, For the Future of the Toy Store, Piyopiyo Procession, Heat 300%, or Wanted.
Accel Hyper
Makes you very powerful on offense, but has a high level requirement and star cost. Is a dead card for the first half of the game, when you need to be playing battle cards the most. Lets even the meekest of players have a shot at KOing you. Use with Price of Power if you want to risk it.
Desperate Modification
This card is unreliable and can get you KOed. There are way less risky options for Nath, but more daring players may want it in their decks thanks to its blowout potential for you and its screw potential for opponents. Best used in low stakes battles or as an absolute last resort.
Extension
I don't trust this card. The random effect often screws you over, but can also potentially give you a powerful battle card for only 10 stars. Note that this card will not give you two stacks of Active Extension. Play with Price of Power.
Rainbow-Colored Circle
This battle card becomes less and less useful the more stacks of active extension you have. When at 3 stacks, your -2 EVD effectively cancels out this card. In addition, opponents with high evade like Suguri will benefit greatly from this card throughout the game. You have better defensive options.
Shield
Can only be used on defense and prevents the user from counterattacking. This card only helps your opponents unless you are being bullied and can't get stacks.
Ambush
Lets you fight opponents on the same space as you. Good for counter attacks, but you generally won't get attacked when this will benefit you the most. This one will definitely bite you in the butt if an opponent gets a hold of it.
Completion Award
You probably aren't playing traps, so this card isn't for you.
Flip Out
Makes your opponents lose stars when you land on a drop space. You know what else makes your opponents lose stars? Killing them. Bring a card that helps you do that instead.
Lonely Chariot
The enhanced movement is great, but inevitable death means losing Active Extension stacks.
Long-Distance Shot
Can be used to soften up a player before a battle. Not great when you play it and bad when played against you. KOing players with this has no benefits for you.
Path Blockers
Nath doesn't play traps, so this ends up being a dead card unless someone else is. Use it to halt a player's movement so you can catch them.
Saki's Cookie
Heals you a little. Good to draw, but Dinner and Portable Pudding far outclass it. You may want to consider bringing more battle cards instead.
Sweet Destroyer
This card isn't good unless your name is Yuki (Dangerous).
Accelerating Sky
In general, this card isn't worth the cost for you. At low stacks, it makes battle much riskier while making it hard for you to hit things. That being said, it does weaken a lot of characters and makes you very dangerous for a few turns if you have enough stacks.
Cloud of Seagulls
It isn't worth potentially hurting yourself over 2 damage.
Gift Exchange
You really don't want to give Another Ultimate Weapon away. Otherwise, it isn't that bad to be affected by, but you shouldn't be the one adding this card to the deck.
Holy Night
Increases the passive stars gained at the start of each chapter for all players. Helps you recover from a whiffed Another Ultimate Weapon but also gives opponents more stars.
Oh my Friend
Nath has a much higher potential to kill the boss thanks to her hyper. However, this can often cost a lot of stars if the boss has not KOed many players. Good in games with lots of passive characters, but you have no way of knowing that until after card selection. Makes it harder to gain wins for a while.
Out of Ammo
Prevents anyone from playing cards this turn. Nath is rather card dependent, so this will usually harm more than it will help.
Play of the Gods
Again with the random. Like Extension, I don't trust this card. You don't usually bring enough event cards to make this worth it, and your opponent's cards may or may not help you. You should be bringing more battle cards anyways.
Scary Solicitation
This card is only really useful to you when an opponent plays it. Even then, it is only useful if you don't have cards in your hand. You should never play this card yourself unless an opponent is close to finishing an important star norma.
Star-Blasting Light
Not a bad card against trap spammers like Krila and Yuki (Dangerous), but usually not that good. The 50 star cost especially ruins this card.
Unpaid Work
This could make an interesting tech card in a star denial deck, but really doesn't do anything good for Nath otherwise.
Unlucky Charm
Costs you stars for little benefit. Bring a battle card instead.

F Rank Cards
Image
Name
Review
Reverse Attribute Field
This is the single most dangerous card in the game for Nath. It not only negates your Active Extension stacks, but punishes you for having them. Additionally, it is one of two cards that hard counters Another Ultimate Weapon. It will leave you starless, rolling 1s, and completely at the mercy of your opponent.
Serious Battle
This negates your Active Extension stacks and forces you to fight fair. The only time this is useful to you is when you are low on stacks and a bully attacks you.
Shield Counter
This is the second card that hard counters Another Ultimate Weapon, although not as intensely as Reverse Attribute Field. It effectively negates the hyper leaving you with 0 stars, then slaps you with 1 damage just for good measure.
Mimic
Your hyper is awesome. You don't want other players getting your hyper and you are usually better off with Another Ultimate Weapon. That being said, this is the only F card on the list that I would play if I was feeling cheeky.
Forced Revival
Dying as Nath sucks. You lose stars and one of your Active Extension stacks. You know what sucks more? Dying twice. Being revived with 1 health is a death sentence. This far outweighs the positives of playing the card yourself in my opinion, but it can also get you wins by letting you KO players twice.
Indiscriminate Fire Support
Do you want to lose stacks? Because this card is a good way to lose stacks.
Scrambled Eve
You are reliant on battle cards. Not having a hand means no battle cards. No battle cards means no stacks of Active Extension. This card can be devastating after getting KOed mid to late game.
Sealed Guardian
Being at one health means that your DEF boost from Active Extension and Another Ultimate Weapon are useless. An opponent using this before challenging you to a battle spells certain death and using it yourself is rarely worth the risk or the stars.

Sample Decks
The Best Offense is a Good Defense

3x Rbits
3x Quick Restoration
1x Dash
1x Gentleman's Battle
1x Nice Present
1x Dinner

This Deck prioritizes safe acquisition of Active Extension stacks and sustain to hang on to those stacks for as long as possible. This deck relies on your passive boost from Active Extension and your hyper for combat effectiveness, but you can easily replace an Rbit and a Quick Restoration with more offensive battle cards like I'm on Fire! or Big Magnum or defensive cards like Tactical Retreat depending on your playstyle. Dash! can also be swapped for just about anything.


Disarmed and Dangerous

2x Rbits
3x I'm on Fire!
1x Big Magnum
1x Final Battle
1x Nice Present
1x Gentleman's Battle
1x Price of Power

This is a riskier and much more aggressive setup that aims to take people out earlier in the game. You will be able to stack sooner thanks to I'm on Fire! and should reach maximum stacks much earlier if everything goes well. Consider adding some sustain cards like Pudding or Dinner if you decide to use another Big Magnum over one of the I'm on Fire!.


Another Another Ultimate Weapon

2x Rbits
2x Quick Restoration
2x Dark Side of Business
1x Mimic
1x Nice Present
1x Passionate Research
1x Holy Night

This goofy setup prioritizes star collection while still allowing for combat strength. Late game, you can use Mimic to change Another Ultimate Weapon into another player's hyper so that you don't lose all of your stars. Consider swapping Mimic and/or a battle card for Gentleman's Battle if you prefer using this setup to fuel Another Ultimate Weapon rather than chase star normas.

Who to Watch Out For
Bullies + Offense Characters


Bully characters have a strong combat presence from the start of the game. They can cause hell for you if the find you before you have the opportunity to get some Active Extension stacks and should take every opportunity to KO you before you get set up. Even when you are stacked, they can still go toe to toe with you in combat due to their high attack, especially if they get the drop on you or have battle cards.

Avoid offensive characters early game, but beware Yuki, Star Breaker, Store Manager, and Tomomo at all points in the game. Tomomo (Casual), Kyosuke, and Shifu Robot can all cause problems as well if they have their respective murder modes active. Having one of these characters behind you should make you nervous.


Reverse Attribute Field Users


Remember that card that straight up counters you? Well these characters tend to bring it to games a lot to protect themselves from bullies. Any player with this card becomes an immediate threat and you have no way of knowing who has it. Pick fights intelligently and be careful when you use Another Ultimate Weapon. Remember, if an opponent has no cards in their hand, they don't have Reverse Attribute Field.

This group includes:
Alte
Arthur
Aru (Original and Scramble)
Chicken
Iru
Kiriko
Krila
Marie Poppo (Original and Mixed)
Natsumi
Robo Ball
Sweet Breaker
QP


Alte


After level 3, Alte will be able to use her hyper Self-Destruct. This nasty battle card makes it so that if she is KOed in battle, the opponent is also KOed, doesn't receive any wins, and loses half their stars. In addition, Alte suffers no star penalty and permanently gains +1 ATK from her passive (up to +3). Try not to use Another Ultimate Weapon against her unless you know she doesn't have her hyper. If she keeps trying to pick fights with you when you have high stacks, she may be fishing for a Self-Destruct KO. If it is obvious she will Self-Destruct, you can bait out her hyper with Dark Side of Business or even Reverse Attribute Field in a pinch.


Marc


Marc can use her hyper x16 Big Rocket to KO you when your health is low at any point in the game, causing you to lose stacks of Active Extension. At level 5, she can KO you outright. This should be her priority, as you stand to lose the most from being KOed this way. Expect to die a lot unless you KO her constantly and keep her stars low.


Miusaki


While she isn't that threatening, her passive makes her hard to KO. She can only take 2 damage at most when blocking, meaning that you cannot KO her unless she is at 2 or less health. Her hyper Solid Witch prevents all damage dealt to her for one chapter, so don't play your offensive cards on her while it is in effect. On the bright side, it is a boost card, so she can't surprise you with it in combat.


QP

QP isn't that much of a threat, but she can be surprisingly hard to take down at any point on the game due to her hyper Hyper Mode. If QP is KOed in a battle where she plays this, she will give no bonuses to the victor as well as revive next turn for free. It even gives her +2 ATK for the battle, so watch out for the back swing. This paired with the fact that many QP players bring Reverse Attribute Field makes her very hard to KO if she is drawing cards. Don't use Another Ultimate Weapon on her unless you know it will be safe. Hit her when her hand is empty with your stacks and battle cards and she won't be able to do much.


Star Breaker


If she finds you before you have a chance to get some Active Extension stacks, you can kiss your stars goodbye. Once you have two stacks she becomes much more manageable and three let you take her on confidently. Be careful of her hyper Star Blasting Fuse, as the Invisible Bombs it lays will leave you at 1 HP if you land on them. This makes the bonus DEF from your Active Extension stacks useless and puts you at risk of losing them.


Suguri (46 Billion Years)


While normal Suguri is no problem of you once you get stacked, Suguri (46BY) is a whole other animal. Her affinity for damaging boost cards will make it difficult for you to hang on to your stacks. The defense from your stacks and Another Ultimate Weapon will not save you if she decides to pop you in the back with a supercharged Long-Distance Shot first. Not only that, but this version of Suguri rarely puts battle cards in her deck, leaving you that much more starved for stacks of Active Extension. If you can get the jump on her with Another Ultimate Weapon or high stacks, she is easier to fight than her other two counterparts. Try to pressure her in person if you manage to get stacked, as she can't dodge your attacks forever. This will be a very rough match even if she doesn't decide to make your life miserable.


Tomato & Mimyuu


These little gremlins can be a real pain in the butt if they get set up. Mimyuu will make it difficult to obtain battle cards and Tomato punishes you for hanging on to them.

Mimyuu's hyper Evil Spy Work - Preparation adds four Evil Spy Work - Execution gift cards to the deck. Having one of these in your hand at the end of your turn will remove it from your hand and deal 3 damage to you. You can circumvent this by keeping three cards in your hand at all times. At the end of the turn, you can just discard the gifts to avoid taking damage. Save your best battle cards when fighting her as she is only worth 1 win and you will receive less stars for KOing her. Try and draw as many cards as you can before she gets her hyper off.

Tomato's hyper Waruda Machine, Blast Off! is a battle card that gives her or Mimyuu a stat boost based on the number of cards you are carrying. In addition, any Evil Spy Work - Execution cards she draws will transform into her hyper. The stat boost from her hyper can be a real problem if you don't have stacks and Waruda Machine, Blast Off! caries over when she transforms back to Mimyuu. On the bright side, if you catch them with out their hyper while you are stacked, their low health and instant revive mechanic will let you steamroll them repeatedly.


Yuuki



Yuuki is a huge threat to Nath on even-numbered turns. While your active extension stacks are low, Yuuki has an easy time destroying Nath in combat. Although her stats become much less threatening the more stacks of active extension you have, her hyper Devil Hand has the potential to drop you to 1 HP, leaving a stacked Nath more or less defenseless. She will likely not use Angel Hand on you either unless it is to deny another opponent from KOing you due to the heavy losses Nath takes when KOed. Try to get behind her and take her out on an even numbered turn when she is the weakest defensively. Attack her on an odd-numbered turn if need be, as she will deal far less damage to you while in angel form and doing so will place you behind her for the next turn.

Co-op


Since Nath gains ATK from her passive, she is not affected by the increased REC that other offensive characters are subjected to. Her only change is to Another Ultimate Weapon, which has been altered significantly. Instead of spending all of the player's stars, Another Ultimate Weapon now only spends as much as it needs to get the next boost, which is now granted for 10 stars as opposed to 20. This means that the most it can cost is 90 stars at 0 stacks and it can be used much more often in the late game.

Although attacker is easily Nath's best role, she can play any role at least decently. Having a dealer on the team will make obtaining active extension stacks much easier as they can dig through the deck much faster and can send you battle card. Make sure to ask your teammates to put some battle cards into the deck so you can gain stacks more consistently.

Attacker
Attacker lets Nath reach ludicrous levels of ATK and gives her priority in combat. The priority is especially important as it allows Nath to take less damage against minions and therefore keep her active extension stacks longer. Combined with other boosts, such as Red & Blue or Little War, she becomes an unstoppable juggernaut.
Defender
Nath rarely wants to give her allies shields, due to how precious her active extension stacks are. Playing this role is all about the DEF buff, making it much easier for Nath to maintain her stacks. At full stacks and norma level 4, Nath reaches +4 DEF while still having +2 ATK. She's like a Kyoko on steroids that can punch things.
Healer
Probably Nath's worst role, but she can still support her team decently. The EVD buff is somewhat wasted on her, as her stacks cause her to lose EVD, but being able to heal her teammates while fighting the boss is is a good ability to have.
Avenger
Unlike most avengers, who throw themselves in the path of the boss and try to take as much damage as possible, Nath prefers to take the HP buff and use it to stay alive longer while slightly boosting her damage. The stats granted by active extension and Another Ultimate Weapon are more than enough to bring the pain. Dieing during beyond will not cause you to lose stacks.
Dealer
Drawing twice as many cards means that Nath will be able to find battle cards sooner. Although this role doesn't offer much in terms of stat boosts, the HP is appreciated and Nath's base stats from active extension are more than enough to compensate. She can even send extra battle cards to her allies.

Conclusion
Thanks for reading!

I am thinking of doing a series of character guides is this format, so let me know if you have any suggestions or if you felt this guide was missing something.


Images: 100% Orange Juice Wiki[onehundredpercentorangejuice.wikia.com]


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13 Comments
Tekkahedron  [author] 21 Dec, 2018 @ 7:55pm 
Thanks for the feedback! :cozyroe:

* Updated Reverse Attribute Field section to include more characters
* Gave QP her own section in Who to Watch Out For
* Added Tomato & Mimyuu to Who to Watch Out For
* Big Magnum D > C
oriko_mikuni 20 Dec, 2018 @ 10:45pm 
Arthur brings RAF, too.
tricosahedron 16 Dec, 2018 @ 3:16pm 
Well, Dark Side just got more useful, due to the Seagull and Robo Ball buff.
Jet Kirby♫ 16 Dec, 2018 @ 3:14pm 
Also Tomato and Mim can be very annoying to Nath. They can chase her down even if she KOs them, and their hypers interfere with Nath's goal of obtaining cards.
Jet Kirby♫ 16 Dec, 2018 @ 3:13pm 
It should be noted that Dark Side can save you from Alte and is a bit useful on walls that you may not be able to KO instantly anyway.
Kitty 14 Dec, 2018 @ 11:40pm 
You forgot to include Aru as a RAF user, imo the #1 user alongside Poppo. I also don't run Quick Restoration on Nath cuz even with extensions up, you're just asking for opponents to use it to survive your non-AUW hits. Also worth mentioning in her strats is that full stacks makes opponents no longer conflicted about using offensive/defensive cards against you, so it's actually a point against her and worth waiting on that final stack for sometimes.
Tekkahedron  [author] 30 Nov, 2018 @ 2:54pm 
Thanks for the read!

https://www.youtube.com/watch?v=qiycvEmQNfI
Yep, it looks like you are right about the stacks. I'll fix that.

I did mention that Another Ultimate Weapon doesn't help when defending at 1 HP, but I should still add the bit about using it for stacks.
F IAaP n 30 Nov, 2018 @ 6:15am 
The thing about Gentleman's Battle, Dash, Party Time, Treasure Thief, Ambush is that they all can be used against you. Not a bad thing in itself, but still.
Dark Side of Business is just outright a terrible card.
Play of the Gods mostly depends on which or rather how MUCH Event cards you bring. But, yeah, it's generally a bad choice for Nath.

And about her hyper...
Firstly, there are moments you shouldn't play it on defense no matter how much you want to prevent the opponents from killing you: when you don't have much to give them if they kill you and/or you won't be able to kill them by attacking back (1 HP; not enough of stars to burn) when – just save it for the late game when it would actually MATTER.
Secondly, it can be used just for the stack alone, especially if you just reached Level 3 and have a spare one.
F IAaP n 30 Nov, 2018 @ 6:00am 
[For each battle card played in a battle that Nath is participating in, she gains 1 stack of Active Extension.]
It should be noted that she gains a stack per battle, but not per card – if both players play a battle card, she only receives one stack.
Tekkahedron  [author] 21 Nov, 2018 @ 5:09pm 
Thanks for the feedback! :steamhappy:

After marathoning a bunch of Nath games this week, I'm inclined to agree with you about Accel Hyper. It tends to be a dead card most of the game, especially early when you need low level stuff to get going. By the time you get it you are either well ahead and don't need it or not in a position to be fighting people. I'll look into Big Magnum.

Accel Hyper C > D
See above.
Rainbow-Colored Circle C > D
See new description
Dinner C > B
Agreed! Dinner is awesome!
Tactical Retreat C > B
Better than I thought for defensive builds.
Dark Side of Business B > C
Good, but definitely more situational than a B card.
Scary Solicitation F > D
Yeah, I guess it doesn't actively hurt you even if it isn't good. I'll give this one another shot due to it potentially being a good catch up card if someone else plays it.