Total War: WARHAMMER II

Total War: WARHAMMER II

31 ratings
Followers of The Great Plan (All lords)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Battle
File Size
Posted
165.412 KB
17 Nov, 2018 @ 12:32pm
1 Change Note ( view )

Subscribe to download
Followers of The Great Plan (All lords)

Description
All units in lizardmen armies are immune to rampage as long as the Lord is alive.

Sadly, I can't remove the red "Rampage!" in the description.

Save game compatible, compatible with everything.

Here's a version that affects only Slann mage priests
15 Comments
Hannibal. L 13 Sep, 2019 @ 8:49am 
update please
sosbro 4 Apr, 2019 @ 10:25am 
Will you update for the new dlc?
Donkey King 6 Dec, 2018 @ 9:33am 
Does this work for DE units? Would seriously reduce my headache with cold ones
Saint Brutus 25 Nov, 2018 @ 1:36pm 
I added you on Steam. I have a couple questions for you about how you made the mod. I hope you'll accept. :)
Jiushi 21 Nov, 2018 @ 3:55pm 
Thanks for this mod, would it be possible to have a version where only feral monsters rampage but all other units not? (not depending on heros or lords) or does someone know a mod like this?
flyons_gary 20 Nov, 2018 @ 5:38pm 
I remember the Devs stating at one point that there is a slight boost to melee attack and weapon damage while they are rampaging. Concrete information on its stat effects is hard to come by though. Do you know when they changed this?
Ire 18 Nov, 2018 @ 12:39pm 
@flyons_gary Rampage does not, in vanilla, change MA/MD. some effects like witch elves have an additional effect alongside their rampage, but rampage itself ONLY makes you loose control. SFO has stat adjustments included, but this mod likely wont work with SFO without a SFO version being created.
So its not a nerf at all, you simply dont loose control of your units, allowing you to pull them back (crucial for cav) and take a more favorable engagement.
It could be argued that now cold blood's purpose has been changed from a heal to a anti-rampage mechanic that there is a nerf there (perhaps this should be changed back to a heal, or perhaps a vigor recovery ability, in this mod)
flyons_gary 18 Nov, 2018 @ 9:14am 
Correct, but during rampage the timeframe before they flee is extended but also accellerated(as due to rampage lowering melee defense with a fairly small increase to melee attack and maybe damage it lets them die a lot more easily). My queston was, if this shuts down rampages effect do they just break like less stoic creatures then?
Agarast  [author] 18 Nov, 2018 @ 5:49am 
Rampaging units aren't unbreakable, they will still flee if their morale is broken.