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Even Tighter Roads
   
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18 Nov, 2018 @ 6:48am
6 Sep, 2020 @ 4:39pm
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Even Tighter Roads

In 1 collection by WAND3R3R_R33C3
All My Stuff
12 items
Description
A more liberal version of Tighter Roads

This mod adds even more road tiles to buildings. Some buildings now have paths that allow citizens to walk through the buildings.

In addition, some buildings are easier to place:
- Fishing Docks only need the road part to be on land
- Quarries can be placed on any walkable area.
- Iron Mines can be placed outside of mountains.

BONUS: There is built in support for the Apiary example mod!
11 Comments
(段)皮皮虾TV-斯team分虾 4 May, 2022 @ 1:52am 
更宽松的道路
这个模块为建筑物添加了更多的道路瓷砖。一些建筑现在有允许市民穿过的道路。
此外,有些建筑更容易放置:
-渔场只需要道路部分在陆地上
-采石场可以放置在任何可步行的区域。
-铁矿可以放在山外。
奖励:有内置的支持养蜂场的例子mod!
WAND3R3R_R33C3  [author] 6 Sep, 2020 @ 8:08pm 
Scrap that less cheaty flatten idea. Either I'm doing something very wrong or it's not possible.
WAND3R3R_R33C3  [author] 6 Sep, 2020 @ 4:47pm 
I removed support for Restrictions Relaxed. I'll admit that mod is a great idea, but the game will consider the road areas to be invalid, and I don't know how to change the road restictions.

However, I've FINALLY discovered how to make the Level Terrain tool, and I got an interesting twist for it based on an issue my version currently has. It'll be a great alternative to Relaxed Restrictions, because it can get rid of hills in a road-friendly way without being as cheaty as the current version.
Adus_UA 15 Apr, 2020 @ 4:18pm 
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WAND3R3R_R33C3  [author] 11 Apr, 2019 @ 7:47am 
The models can be changed, but I never did any work with models, and I'm not sure where the relevant files are located.

Also, you should've seen my reaction when I removed the front strip of road. I totally did not expect the buildings to work like that, lol.
brewfest_ 9 Apr, 2019 @ 12:50pm 
I guess it is too much work to change the models as well then? I can see why it would be stupid to remove the road part if it is part of the model, as the people walking through a wall would be, uh, distracting.
WAND3R3R_R33C3  [author] 9 Apr, 2019 @ 10:26am 
I tried that, but the empty space at those areas appears to be part of the model. Normally that wouldn't be an issue, but the game will make the back part hang out when the road area in question is removed, so people will walk through the back parts of the buildings.

However, I could get away with it the on the barn, because the back side is also empty.
brewfest_ 5 Apr, 2019 @ 12:01pm 
would you consider deleting some of the original road tiles the game places? The new ones implemented are nice, but having the road on the side necessary because of placement restrictions, they don't serve as much purpose as I'd like.
WAND3R3R_R33C3  [author] 18 Mar, 2019 @ 10:28am 
I recently discovered that some of the Barn's new road tiles technically go through some walls. This has been fixed. You may have to delete some roads before updating.
WAND3R3R_R33C3  [author] 2 Jan, 2019 @ 9:47am 
It's only the original buildings and the Apiary from the example Apiary mod.