Killing Floor

Killing Floor

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KF-ManorLastStand
   
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Tags: Map, Wave
File Size
Posted
Updated
7.047 MB
2 Jul, 2013 @ 4:07am
13 Jul, 2013 @ 6:54am
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KF-ManorLastStand

Description
A version of KF-Manor that locks you inside the house, but don't worry as the house isn't as much of a death trap anymore, all zombie spawns inside the house have been removed so you'll only have to guard the 3 main entrances into the house, but some good news, the 3 main doors into the house start pre welded at 50 percent. Hold the line.

Download Link B2: {LINK REMOVED} (fixed)
23 Comments
Gavyn 28 Jul, 2013 @ 7:27pm 
I just thought we could be :greenslime: pals
Chaz  [author] 28 Jul, 2013 @ 4:35pm 
lol
SixerEagle 28 Jul, 2013 @ 4:24pm 
hey gavyn do use a favor and shut the fuck up with the emote spamming. Thanks and btw fun map.
Gavyn 17 Jul, 2013 @ 9:07pm 
pretty badass I shot a :portal: at one of the doors so :p2chell: could do um a favor with her :p2aperture: while I :jarate: on a :terraria: so I had :chris: and :leon: shoot the :zombiehead: after that I found a :crate: of playboys and went to :markarth:
<Benjamin> 15 Jul, 2013 @ 8:00pm 
Nice one! :)
Kon$olE 14 Jul, 2013 @ 7:29pm 
The zeds getting stuck in the cave seems to be fixed. We didnt experience the problem the whole game.
Chaz  [author] 13 Jul, 2013 @ 7:16am 
yes, blocked off the cave also
Kon$olE 13 Jul, 2013 @ 7:15am 
I just ran a solo test and the zeds walking aimlessly is fixed. After we test the map on our server I can verify if the zeds getting stuck in the cave is fixed. Are you confident you deleted whatever zed spawns could possibly be causing the zeds to get stuck in the cave?
Kon$olE 13 Jul, 2013 @ 6:56am 
ill try the new one
Kon$olE 13 Jul, 2013 @ 6:56am 
ya i just ran a test and nptoced most of the zeds walk around aimlessly