Grim Nights

Grim Nights

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Everything You Ever Wanted To Know About Grim Nights
By Quizzicality
A little bit of everything.
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Villagers - Gatherers, a quick overview.
Villagers can be insta-killed. At the moment there's no hotkey for this, but if the Mattias Myde (who created the game) is looking, that would be a welcome improvement! My clicker hurts...
  • No Buff (Just a normal guy/gal) These are placeholders if you need someone in your mines or fields. Keep if absolutely necessary and replace as soon as possible. There's enough villagers with good buffs that keeping these is next to pointless.
  • +1/+2 when Farming
    Can be useful. If you need more food, look for more of these and replace the worst farmers with better ones. If you're good on food, get rid of them.
  • +1/+2 when Chopping Wood
    A decent choice. Again it depends on what you need, but early game these will be important. With the Trader's Magic Pinecone (Which grows a tree) It's pretty easy to get more than enough wood.
  • +1/+2 when Mining Stone
    Stone miners are interesting in that they are not only good at mining stone, but also digging new sections of the mine. A +2 Stone Miner will mine new sections super quick, so keep that in mind.
  • +1 when mining any ore or stone
    These are the jack of all trades in your mine. They're just as good as a +1 stone/iron/gold miner, but can do all 3, and are the only villager with +1 when digging sulfur. Keep these whenever you need more miners and +2s aren't available. I haven't tested if they dig new sections as fast as a +1 stone miner.
  • +1/+2 when mining Iron
    I would kill a +1 in favor of a Jack of all Trades, but a +2 is worth keeping.
  • +1/+2 when mining Gold
    Again, kill off +1s if a Jack of all Trades is available instead. +2s are worth it.
  • Builds two/three times as fast
    I know a builder isn't a gatherer but I wasn't gonna create a whole section just for him. I never needed more than 1 of these. Get a x2 or x3 and keep track of him (He can be easy to lose on ground level) Kill the rest.

Villagers - Combat ready
These are the villagers you should use in your army.
  • Any villager with +100% Damage
    Some will have a health debuf (-50% health), but that doesn't matter. Make these your archers, arbalasts and later turn them into Musketeers. They're somewhat rare so always keep them whenever you find one.
  • Any villager with +50% Damage
    Again, if they have a health debuf it doesn't matter. Make these your archers and abalasts, but in late game make these longbowmen. You'll get around 3x as many of these as you will the +100%ers, by the end of the game I was killing them off in favor of trying to get more +100%ers, but not before you have around 25 of these as longbowmen. If you make them into healers they heal more, but I prefer to have more damage and not get injured. The best defense is a good defense......Or something like that.
  • +50% / +100% Health
    Health is more important than armor because it scales better a +100% health knight with 3 +25% health potions will have 296 HP and 10 armor. A +2 Armor knight with 3 +25% health potions will only have 148 HP and 12 armor. Also, if you go all armor it's 75 HP and 18 armor. Personally, I'd rather have the 296 health. With that said, keep these healthy lads and ladies and turn them into Pikes, Spears, and later Knights. You can also make these healers.
  • +1/+2 Armor
    Again I prefer health to armor. Kill them off or use them as healers. If they also have the food debuf or the speed debuf, just kill them and get a better one.
  • +20% / +40% Faster
    These can be used as healers, but really they're just faster. Any other buff is preferable especially if you're thinking about turning these into a gatherer because gatherers rarely have to move.
Soldiers
"The best defense is a good defense" -Yours truly.
The goal here is to keep the enemy from getting close enough to do any damage, and that's actually not that hard to do. Here's how.
(I'll go into which buildings you need in the buildings section)
  • Archers
    These are your basic ranged unit. Always make these from +100% or +50% damage villagers. Early game it doesn't matter which. Make sure you have enough of these to kill the enemy before they can hit you back.
  • Arbalasts
    It's a fancy word for a Crossbow. This is the next upgrade for archers when you upgrade the tavern to level 2. Again, +100 or +50 damage villagers, doesn't matter which.
  • Longbowmen
    These are Tier 3 archers. When you can choose between these and Musketeers, make your +50%ers Longbowmen and your +100%ers Musketeers. As the tool tip says in the game, they have a long range and are not accurate, and they do have a minimum range which is what the Musketeers are for. Basically if you put them in a fully upgraded guard tower (the one with the fire on top) they shoot flaming arrows in a huge arc (all other units shoot in a straight line) that damage and also burn over time. In Mass they are very very deadly and all but the fastest and toughest will get through. I had 25 by around day 10 and by day 12 I had replaced all the +50%ers (10 base damage) with +100%ers (14 base damage). It was always a joy to see them killing everything even bats (yes there's bats). It's basically like carpet bombing the enemy. One drawback of Longbowmen is it's almost impossible for them to hit single targets like Bosses. They almost always overshoot, but in huge waves of enemies that's no big deal. If you want accuracy Musketeers are where it's at.
  • Musketeers
    Again make your +100%ers into Musketeers, and only them. These are expensive so only use your best villagers. Anything your Longbowmen don't kill should be killed by your Musketeers if you have enough of them. Max damage (With potions) is 33-41 per shot. I had another 25 of these around day 10. The shere number and damage output of all these ranged units delt with everything, even armored and shielded enemies. Throw enough ♥♥♥♥ at the wall and some of it will stick :)
  • Spearsmen/Knights
    Train these from +50% and +100% HP Villagers. While they are useful in a pinch and in the mine, if you're doing it right these guys are gonna be really really bored. As I said at the top, it's your ranged units' job to keep the enemy from getting close enough to do any damage and if they're doing that you'll hardly ever use your mele units. They also eat a lot more food than anyone else, so that's another reason to only make a few of them. Each upgrade gets a little more armor and health with base Knights having 75 HP and 10 armor, and a max of 296 HP OR 18 armor. Keep a couple in the mine for when you dig new sections, that's all you need down there.
  • Grenadiers
    I didn't use these guys personally. My strategy made them obsolete because the goal was to stop the monsters from even getting that close with 25 longbowmen and 25 musketeers (so far).
  • Healer
    The base level of healer can heal 1 unit at a time, though I've noticed this can be a bit buggy for some reason. Sometimes he'll chase your wounded units, other times they'll be right next to each other and he won't do ♥♥♥♥♥♥♥♥♥. Anywho, the level 2 healer can group heal. These are particularly useful in the mine when it's just your mele units, but above ground your ranged units should be killing the enemy before they do any damage. These can be made from pretty much any villager.
Potions
There's 3 ways to get potions. From Mogha by sacraficing villagers to her, from random monster drops, and from treasure chests in the mine. They seem to be distributed evenly.
  • +25% HP
    This red potion will give your unit more health.
    imshockedwellnotthatshocked.jpg
    Put these on your mele units, and when your mele units are super healthy put them on whatever else you want.
  • +25% Damage
    Gives More damage. Prioritise putting these on your +100% Damage units whenever possible to maximise damage.
  • +15% health +15% damage +1 armor
    Not as great as the +25% damage potion but still really good. Again put these on your musketeers (+100% dmg units) first, longbowmen (+50% damage) second
  • +2 armor
    Meh. Gives you more armor. Put it on mele units or whatever, but you should know how I feel about armor by now ;)
Buildings
I won't be covering how much each building costs because it says so in-game and I'm too lazy to do so. Without further adieu here we goooo!
  • Tavern
    This is your bread and butter. The more taverns you have the quicker you get new villagers. The first thing you should do when starting a new game is build a house. The second is build a second tavern. By day 12 I had 8 of these because I only wanted +100 damage villagers and I was killing everybody else. /tear *Sniff* Good times. There are 2 upgrades, 100 gold and 300 gold, and upgrading your tavern upgrades your whole town (Except houses)
  • House
    Houses expand your population and allow you to have 3 more villagers per house, or 9 after upgrading twice. The most houses you can have is 8, so the most villagers you can have is 81 #icandomath. Also, while when I played it was buggy, you should be able to put animals on your house for 5 gold (It's a button on the house like an upgrade). I'm not sure how many (because bugs) but it's a good way to free up your population from food production to more useful things like standing around because you didn't notice they were idle.
  • Windmill
    Not much to say here, it's a farm. It can utilise 4 farmers and even has an elevated platform on the windmill itself, I'm assuming for archers or whatever. Never used that feature.
  • Barracks
    Trains Spearmen and archers at tavern level 1 and Spearmen II (boo for unimaginative name) and Arbalasts at level 2
  • Guard Tower
    It's a guard tower. You put archers on it. Can be upgraded twice, last upgrade has a fire on top that can add a DOT (Damage over Time) to your archers. Especially useful (even critical) for Longbowmen. Can be built on the ground or on the Stone Terrace for even more height.
  • Mine Entrance
    It's the entrance to your mine. Not sure what more you want from me :P
  • Temple
    Trains healers.
  • Stone Terrace
    You can build this behind any building (even trees and Windmills) and put more buildings on top of it, including guard towers. Requires stairs before you can get to the second floor, which can be tricky to find and place. Just keep clicking on the wall till you find it. Good luck!
  • Bell Tower
    Send a villager to the top to ring the bell. It instantly summons a trader (one per day) which you can use to buy and sell everything. Also sells Magic Pinecones which are a fantastic source of wood. Don't buy wood, buy magic pinecones and chop it yourself.
  • Wooden Spikes
    Purely defensive, you can place these anywhere there's open ground even on slopes, though that's a little bit tricky. They damage and slow down enemies. They can be repaired, but once they're gone they're gone so expect to lose some in a wave. They can be upgraded which makes them a bit more powerful and have some knock back.
  • Gunpowder Mill
    Use this to train Musketeers and Grenadiers....and that's it.
  • Elite Barracks
    Use this to train Longbowmen and Knights....and that's it.
  • Market
    YOUR ONE STOP SHOP FOR ALL YOUR TRADING NEEDS! It's like walmart except the prices aren't better than the trader. You can also get decorations here, like flags and street lamps.
  • Trees (Yes I know it's not a building shut up lol)
    Why buy wood when you can chop it? No seriously, don't buy wood it's pointless. Chop the trees you start with, and when you're done chopping those buy some more trees from the trader and chop those too.
Mining Tips
I mean, it's a mine. What is there to say right? WRONG. Here's some tips to keep your precious miners safe in the dark scary tunnels.

  • Tombs
    These spawn enemies and are the only danger in mines. The lower they are in the mine the more dangerous the enemies. Never dig on the same level you're mining unless there's another unmined section between it and your miners so the big bad monsters don't get them. I'm 95% certain that once a tomb is open no more enemies will come out later to eat you. Hopefully someone can confirm that.
  • Dig Vertically!
    In the early game when defensive units are at a premium, just dig vertically from top to bottom. If you dig and there's no tomb there great keep digging. If not, deal with it later and continue on to the next one. When doing this always leave a un-dug section in between so if a tomb does spawn it contains the monsters.
  • Best way to dig
    The best way to dig is to have your diggers (for instance) on level 1 digging down to level 2, and have your mele units on already dug sections of level 2. That way the diggers are safe and any enemies will eventually be killed by your mele units.
  • Underground Spring
    Villagers don't get a buff to using these but they always provide 2 food, as much as a +1 farmer. So if you don't have any +1 farmers or you just wanna get rid of your farms, this is a great alternative. Mabye even better than having +2 famers, you can use that space for trees or more buildings.
  • Sulfur
    Sulfur can be found on the 5th and 6th levels of your mine (The grey ones). it's pretty rare and there's only about 20 in a pile. Monsters also drop it randomly. The best way to get sulfur is to buy it which leads me to my next tip
  • Production!
    This is the key to this game. The market and/or trader is a huge part in this game, and the mine is your supply. The more miners you can force to slave away in your mines the more minerals you get the more stuff you can sell or use to build your army, and the bigger your army the longer you'll survive. So don't be bashful, mine like there's no tomorrow because if you don't, there might not be! Same goes for food and wood production, and Food is unlimited!
Bosses ****SPOILER ALERT****
I'm not going to cover the basic enemies, they're pretty simple. Zombies, zom, Boomers Boom, shields block arrows, hell hounds are fast etc.
  • Mogha
    Not strictly a boss per-se, Moghu has about 1,000 HP but can not be killed. She slowly walks toward your base. You can (and should) sacrafice any and all poor bastards you can spare to her. Simply put them in a clump for her to walk into or make them walk into her. She will begin a countdown to disappear after her first victim, with +1 second per villager. When she disappears she will leave potions directly proportional to how many villagers she devowered. Obviously you want as many as you can get your filthy grubby mitts on. She won't "Eat" mele units, and I don't think she can be killed. My longbowmen shot at her (and missed) but no other ranged units seemed to care that there was an angry ancient god crawling toward them. She comes only during the day, but not every day. It seems to be random.
  • Spawn of Mogha
    If Mogha reaches your buildings and has not been given a sacrafice she will explode into these "Spawn of Mogha" creatures that do a lot of damage (it increases depending on what day you're on) and are hard to kill. So just give her a villager or 20 and don't let that happen. You're just gonna murder them yourself anyway.
  • Mergle
    This boss crawls out of the bog half way between you and the castle and has 1800 HP. It throws exploding...well, it's something that explodes....at you rather quickly and will quickly kill your archers if it hits them. Can and will hit archers on top of towers on top of the stone terrace. It will attack whatever it gets to first and you can use that to your advantage. Place wooden spikes for it to focus it's wrath on, or alternatively attack it with a mele unit or two just to keep it occupied while your ranged units kill it. He comes around day 6 or 7.
  • Ughant
    This ugly mug is basically a giant knight with a bigass hammer. He smashes the ground in front of him. He has 4,000 HP. He'll quickly kill wooden spikes, and even knights in 2 hits. When he got close enough to my musketeers I was able to "Kite" him with a Knight, basically moving the knight behind him. He'll turn around and when he does simply move the knight the other direction before he gets hammered and keep doing that while your ranged units pound him to submission.. You might lose a knight or two but that's not too bad. Comes around day 10.
  • Grim
    This badass has 10,000 HP, Shoots ghostly skulls at you and will quickly kill any unit foolish enough to touch him (Villagers die instantly, knights last a little bit longer) His ranged attack will ignore your units and only attack your buildings unless there are no buildings to damage Of course if your archers are on a tower when it goes kaboom, they die too. Use ranged units and LOTS of them. Will still take a lickin and keep on tickin. He comes on day 13. Kill him and win the game. You will have an option to continue and there's achievments for reaching day 15 and 20.
26 Comments
典锁Danso 14 Apr @ 3:43am 
can game play in WIN11 ?i cant play ,the game just cant start
imreal 4 Mar, 2024 @ 8:10am 
I've gotten a legendary villager with x5 building speed, that guy helps a lot with my barrier reinforcements.
Alan 25 Nov, 2023 @ 12:56pm 
> and even has an elevated platform on the windmill itself, I'm assuming for archers or whatever.
It's so you can put your farmers in a safe spot if they're in danger of getting attacked. Extra space for an archer for a bit of defense.
Cosy 28 Jun, 2022 @ 10:32am 
It's worth mentioning that Mogha doesn't have an alert after the first one spawns, so it's good to have a sucker villager hanging around ahead of your furthest building just to soak it up
我是觸手 17 May, 2022 @ 12:15pm 
OAO
shkibs 6 Dec, 2020 @ 8:51am 
What about a section about Legendary villagers? More specifically a list of their bonuses. I've gotten (one perk per villager) 300%hp, 300%damage, 150% attack speed, 9 armor, +6 farming,+6 gold mining, +6 wood chopping.
crumblor 28 Jul, 2020 @ 2:43pm 
this guide is y e s
Yew™ 29 Jun, 2020 @ 8:27am 
Fun Fact: Pressing F (Or sometimes double-tapping) will go to the next idle villager.
Villagers that are walking do not count as idle fyi.
rockmanphuc 20 Nov, 2019 @ 10:28am 
The two weakness to this strategy is the grenadiers does friendly fire, so keep them far away from where the rest of the troops, and god bless you if the enemy arrives in your village and you have these guys on the second floor, on top of towers. The second weakness is that they can't attack anything that flies, but their AI will still target them so they will throw bombs all over the place. My suggestion is when there's a bat wave, stick them inside the mine, they deagroed anything on the surface, so don't worry about them killing your miners.
rockmanphuc 20 Nov, 2019 @ 10:28am 
They are also extremely easy to cheese the hammer boss and the last boss. Build a few connecting second floor walls near the gate, build 2 stairs, and basically rush them overhead the boss and appear behind them. The knight will just turn to eat a shit load of grenade in the face and the Grimm have a very limited attack range behind him so get them behind him on the second floor (may kill a few of them, musketeer can use this trick, too, but it kills too much of them cause they are too slow. Only use fast dudes.)