Total War: WARHAMMER II

Total War: WARHAMMER II

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Mercenaries - A Modding Resource
   
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Tags: mod, Units
File Size
Posted
Updated
629.611 KB
26 Nov, 2018 @ 6:58am
19 Jul, 2021 @ 4:17am
7 Change Notes ( view )

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Mercenaries - A Modding Resource

Description
What?
This is a mod resource containing a bunch of generic human mercenaries that can be edited to work with any faction - since the recent change to the TW launcher stright up DELETED my original guide on how to do this I'll have to re-write it back in later when I have more time.

Why?
There's been a few well-written guides I've found over the years that have helped me get into modding and I thought I might throw something similar up that can be used partially as a template and partially as a mod in its own right.

Sebidee Complete Guide to Unit Modding [www.twcenter.net] - an excellent guide to PFM modding and more.

More?
New Model Empire - A major military reform act from Karl Franz
Reiksguard Foot - elite Empire units
Armoured Empire - Empire state troops with extra armor
The Lost and the Damned - cultists for chaos and mortals for vampire counts
Sensible rebels - rebel armies wont spawn with elite units
The Lost and the Damned 2: Full Mortal Jacket - an expanded mortal army for the vampire counts
Sartosa Free Company - mortal pirates for Sartosa
Aaahh!!! RARE Monsters - reduced unit size for ghosts
Huntsmarshal Tweaks - reduced hostility & modified Imperial Supply units

Also:
Selian's Blackguard Variants - Blackguards by Selian, updated
27 Comments
Crux2  [author] 29 Apr, 2022 @ 6:58am 
Yes, but IIRC at the time the mod was made such changes involved modding the startpos file which only one mod could do at a time. More importantly I'm only an amateur modder and more advanced changes (anything that involves actual scripting/programming) are beyond my skill.
Mr. Tarzan 29 Apr, 2022 @ 4:47am 
Have you ever thought about making these mercenaries recruitable from a menu like the units of renown recruitment menu? Or like the raise dead menu?
Crux2  [author] 19 Jul, 2021 @ 4:23am 
Mod updated for Silence & Fury - any issues please report with details.
Crux2  [author] 8 Dec, 2020 @ 2:57am 
Updated for Twisted & Twilight, any issues let me know.
Crux2  [author] 28 Sep, 2020 @ 2:17am 
@Kira, I just realised I never went back and re-wrote the guide after the launcher scrapped it. I'll have to get around to doing that as well as having another look at how the mod works as I've learned more about building chains since I created it.
Kira 27 Sep, 2020 @ 4:27pm 
Would you be opposed to making a mod that adds these unites to all factions? that would be really really really amazing!
Crux2  [author] 22 May, 2020 @ 12:58am 
Updated for Warden & Paunch. Let me know if anyone encounters bugs, errors or any new issues due to the new DLC.
a tree 11 Mar, 2019 @ 3:02pm 
I like how this is a hybrid mod / guide. Wish more people did stuff like this.
Crux2  [author] 11 Dec, 2018 @ 11:41pm 
I'm not an expert on PFM itself so I'd suggest going to the TWC from thread for PFM or googling the issue and seeing what comes up.

Off the top of my head I'd make sure the version of PFM you are using is the correct/most recent one, that you have the most up to date 'schema' files, and that when you run PFM you have selected 'TW2' from the dropdown 'game' tab and not Rome or Shogun or whatever it defaults to.
Kira 11 Dec, 2018 @ 7:41pm 
So the PFM doesnt even work.

"Failed to load DBE: The type initializer for 'PackFileManager.ModManager' threw an exception"

then

System.IO File not found mywarhammer2directory/data/data at common PackLoadSequence.GetPacksLoadedFrom...................

im not writing this all out lol...

Any clues?