Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Slower Pace
   
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
Updated
13.193 KB
27 Nov, 2018 @ 6:31am
26 Mar, 2019 @ 9:50am
31 Change Notes ( view )

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Slower Pace

Description
Slower Pace [V2.2.4]

Compatible with : "Gathering Storm" and "Rise and Fall"

Goal of the mod :
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-Slow Culture and Science to have a better pace and use fully each technology
-Modify AI to make it more competitive at all stage of the game while removing antifun early advantage
-Make city state stronger to avoid rush since game pace is slower
-Make religion spread per city higher to have it more dynamic without the use of religious units

Change (every new change are detail in patch note) :
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- Increase Culture points needed for civics by 1.6x to 6x depending on the era to make the pace slower.
- Increase Science points needed for technologies by 1.5x to 6x depending on the era to make the pace slower.
- Reduced the amount of CO2 Coal, Oil and Uranium produce.
- Increase effect of climate change (because it's slower, even with slower tech)
- Grievance Decay Rate is now slower
- Decrease Eureka and Inspiration bonus from 40% to 30%
- Slightly increase points for Golden Age
- Increse points for Normal and Golden Age by city
- Slightly Increase length of Era (for Normal and Golden Age)
- Decrease cost for tech after World Era (120% -> 115%)
- Increase cost for tech before World Era (80% -> 85%)
- Decrease cost for civics after World Era (120% -> 110%)
- Increase cost for civics before World Era (80% -> 90%)
- Update to Great Person to match science cost
- Supress AI starting units in higher difficulty
- Supress AI starting tech in higher difficulty
- Increase Production, Science, Culture, Gold and Faith for AI in higher difficulty (by roughly 50%)
- Increase spread of religion
- City states start with more units to avoid some rush
- Spy number get multiplied by 2

Disclaimer :
This mod may not work with other mod who modify the religion, AI, city states, technology and Culture. I don't handle compatibility. Use this mod at your own risk.
Popular Discussions View All (1)
2
26 Mar, 2019 @ 9:51am
Bug Report
Dream State
84 Comments
ShawnieTwoZero 22 Aug, 2024 @ 8:32pm 
Does this mod still work?
John 3 Apr, 2020 @ 4:08am 
doesnt work with sven's europe :/
Kal 20 Mar, 2020 @ 1:27pm 
Ok, thanks for answering anyway. I disabled the mod and confirmed I'm not crashing anymore.
Dream State  [author] 20 Mar, 2020 @ 5:32am 
The mod is kinda old now, maybe some new update broke something. Never crashed in my entire experience. I won't check since i don't play this game anymore.
Kal 20 Mar, 2020 @ 5:19am 
My game crashes from time to time since using this mod, it never crashed before.
Boka 18 Oct, 2019 @ 2:50pm 
OK, I see. Thanks.
I have just tested and find that.
I am playing an extreme-huge map(180*100). Since there is no over-expanding penalty for tech cost, the speed of the research would be out of control.
Dream State  [author] 18 Oct, 2019 @ 2:34pm 
Yes, but the game will be very slow ^^
Boka 18 Oct, 2019 @ 2:27pm 
Does this work for marathon?
Norsk Torsk 27 Apr, 2019 @ 1:13am 
I got a renaissance great person right after the world's first medievel tech
Darkwing52 19 Mar, 2019 @ 4:30pm 
last comment is maybe add additional difficulty levels so you can smooth the transition on all levels