Men of War: Assault Squad 2

Men of War: Assault Squad 2

220 ratings
Operation Barbarossa (SP/COOP)
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
89.665 MB
1 Dec, 2018 @ 8:01am
27 May, 2019 @ 2:47am
4 Change Notes ( view )

Subscribe to download
Operation Barbarossa (SP/COOP)

Description
Mod requires Robz realism mod to run it (link on the right)

Credits :
Grass mod (for the grass)
Civil Panther mod (so that tanks do not cassually drive through buildings)
Great war mod (for the horse model)

*Note !!! Only needs Robz realism mod to run !!!*

If you notice any bugs please describe them in the comments down below.Any kind of criticism is welcome.

Remember if you see blue spiders on screen then u gay !

This mod contains 2 missions :

In the 1st mission you take control of a Gebirgsjager platoon in the eve of Operation Barbarossa.
In the 2nd one you are tasked to capture a large battlefield while utilising various vehicles and branches of infantry.

You capture objectives by killing all enemy forces inside the objective while having your own inside of it . When you capture a point you get points (1 point if captured objective is a secondary one, 2 if it is a primary one) . You spend these points to get reinforcements (Detailed description of these down below) . The Soviets might counterattack if you capture a point (depends on which kind of objective) . This is done to make the mission harder but also to force you to build some defensive structures (can be built by engineers and some infantry) . The mission is long and uses a lot of troops which could lead to a crash . To prevent this I added a button which deletes the dead bodies, but be careful when you use it since it can also delete wounded soldiers . Speaking of wounded soldiers, they can all be revived but only once, this is done to make it a bit more realistic (so that you don't have a guy which gets headshoted by a AT gun and gets up after a medic touches him) .

Tips and tricks : -Check the inventory of the loader(commander) of an AT gun,mortar,tripod mg because they usually carry some extra ammo for the gun.
- If the gun is towed by a horse check it's inventory since it should contain some ammo for the gun
- Do not bombard something with a stuka and throw artillery at it at the same time
- Engineers and elite infantry have the H3 AT grenades (Explode on contact)
- Do not press the delete corpses button while you have wounded since it will also delete the wounded
men
- Clear out large buildings with flamethrowers


Reinforcements under your disposal :

- Request additonal reinforcements (free) -> Sends a request to the HQ to grant additional reinforcements (Rng based, might grant you 1,2 or no points)

- Stukas -> a small squadron of stukas you can use for free

-Infantry platoon -> A platoon of german grenadiers consisting of three squads and one support weapon (Leig/Pak 36/Mg-34 tripod)

- Gebirgsjager platoon -> A platoon of gebirsjagers consisting of three squads and one support weapon (Leig/Grw 34/Mg-34 tripod)

- Fallschmirjager platoon -> A platoon of elite german paratroopers consisting of three squads each and a 20mm halftrack or another fallschmirjager squad (elite troops more CQC oriented)

- Mechanized platoon -> A platoon consisting of 3 standard halftracks and one support halftrack (37mm gun variant / mortar variant / ammo carrier variant)

- Mechanized recon platoon -> Consists of a Sdkfz 231, Sdkfz 223 , 3 motorcycles and a Sdkfz 222 with the possibilty of an extra 222

- Anti-tank platoon -> Consist of 3 Pak 38's and additional AT gun (Pak 38 or Pak 40)

- Combat engineer platoon -> Fully motorized platoon consisting of H3 AT mines , demolition charges and flamethrowers along with an engineer halftrack

- Support tank platoon -> Platoon consisting of 2 Stug III's (E variant) and 2 Panzer IV's (D variant) with the possibility of a Panzer I

- Tank platoon -> Platoon consisting of 2 Panzer III's (F variant) , 1 Panzer III J variant and 1 Panzer 38(t) with hte possibility of an additional Panzer 38(t)

- Logistics trucks -> Consists of 3 heavy ammo trucks and 1 infantry ammo truck
146 Comments
RasEli 7 Jun @ 11:46am 
i cant beat the first mission, i have killed everyone and destroyed every crew served weapon, i have checked every building and forest, but there is no straglers. Yet the second objective isnt completed.
The second mission was amazing! difficult and a real slug fest at times. Real nice!
benjaminrojasstarwars 6 Jun @ 7:16am 
la segunda mision no se puede jugar
CrusaderLite 8 Mar, 2024 @ 10:50am 
plz port for GOH maybe?
DessHolt 19 Nov, 2023 @ 12:49pm 
my fps dead
schizophrenia 25 Nov, 2022 @ 5:01pm 
it crashed in sp :(
sunbird1999 7 Nov, 2022 @ 10:53pm 
The 2 missions are fun, thanks!
rakovsky 26 Oct, 2022 @ 9:32pm 
I would like the first mission to be turned into a defence mission for the Soviets.
rakovsky 26 Oct, 2022 @ 9:30pm 
In the first mission, you have to press Continue to start your gameplay, instead of waiting for the black framed screen to go away like it does in the official MOWAS2 missions. An announcement says to wait for a Soviet troop truck to leave.
rakovsky 26 Oct, 2022 @ 9:15pm 
The Mod Description above says that for the first mission, "you take control of a Gebirgsjager platoon in the eve of Operation Barbarossa." The "eve" of something means just before that thing. Christmas Eve means the evening and night before Christmas.

When you load the first mission, the opening screen says that it's in July 1941, ie. over a week after Operation Barbarossa began. But then when the mission starts, the black and white ticker at the bottom of the screen says that it is 3 AM, June 22, 1941 in the USSR, somewhere near the border with the 3rd Reich.

The main German assault started historically in the first 3-4 hours of June 22, 1941. Between 3-4 AM, there was a massive German bombardment by airplanes and artillery. Then about 4 AM the main troop invasion began. However, even before 4 AM there were at least some small troop attacks, as in skirmishes.
Ali 28 Aug, 2022 @ 8:51pm 
Easily one of my favourite SP missions using Robz, barring some performance issues