Cities: Skylines

Cities: Skylines

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Slurry Pulp and Paper
   
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File Size
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25.194 MB
2 Dec, 2018 @ 1:14am
11 Dec, 2018 @ 11:08am
2 Change Notes ( view )
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Slurry Pulp and Paper

Description
This is a straight-up replacement for the pulp mill introduced in the Industries DLC. Stats are identical. As such, it does require that DLC. It's a late-ish game asset. If you're not using an unlock-all mod, you'll need a level 5 forestry industrial district to plop this. If you're dedicated, you can get to that level somewhere near the Big Town\Small City milestones, but probably not much before.

For me, it's easily the most involved thing I've ever built for the game, probably not for everyone - but, like a splinter, I really had to get it out of my system.

Footprint is 8x16. For detailers and those who use anarchy, the fence surrounding the building will allow for a small road to enter cleanly at the front and then crook off to the right to a side gate. I was going to include a segment of road in the asset itself, but it makes it trickier to plop. You can see this in some of the screenshots.

I have uploaded all the files I used to create this. You can find them here[drive.google.com] There are nearly 200 images and mesh files that make up the asset proper, which is why the download size is what it is. I've included layered .psd files used to create the textures, as well as the .blend file with all of the meshes, if you want to have a look at them.

Textures for each individual part of the mill are either 512x512 or 1024x1024, and 128x128 for the lod textures.
Geometry-wise, all of the detailed mesh pieces come in just shy of 19,000 tris, split over the 13 or so parts of the building. Each lod mesh has no more than about 140 tris.

Conversely, the DLC mill uses ~33,500 tris, about 1,250 for the lod mesh - and appears to have just the one 1024x1024 texture.

If you find that this asset does not function correctly as an Industries DLC pulp mill, please let me know and I'll fix it.

Thanks again!

Update 12/11/18: I've replaced the submeshes used with sub-buildings, added several props and fixed up a few textures that were incorrectly rotated. I've also removed the makeshift collision mesh which I was using as a base to attach earlier props. Thanks to Maximilian for making these suggestions. The asset functions how I was hoping it would now.
19 Comments
220hertz  [author] 24 Feb, 2022 @ 7:59am 
Thanks for the head's up. I'm fine with that.
Ryan23961 4 Dec, 2020 @ 4:45am 
Again, thanks so much for the help. I've tried your method and I've got it working perfectly.
220hertz  [author] 2 Dec, 2020 @ 5:35pm 
@Ryan23961 - Always happy to help out. If you run into trouble, give me a shout.
Ryan23961 2 Dec, 2020 @ 4:40pm 
Thanks for the advice. I'll try doing it that way this weekend.

The Asset AI Changer mod is very good for a lot of things but I think it has limits.

Your way seems a lot easier. Thanks for the advice :)
220hertz  [author] 2 Dec, 2020 @ 3:14pm 
@Ryan23961 - I'd just be guessing at why they're not drawing employees or producing. I've never used the asset ai changer mod. I'm assuming that's what the UI widgets are in the first screenshot?

My suggestion would be to use mod tools to dump whatever asset files you want to repurpose and create new assets rather than trying to mod existing ones. The meshes and textures are dumped straight to the import folder so you can bring them right back into the asset editor as soon as they're dumped.

I hope I've understood both the problem and what you were asking there.
Ryan23961 2 Dec, 2020 @ 2:44pm 
Hey,

I've been trying to re-purpose some assets from the workshop into Industry DLC buildings, and I've been having some problems with it.

I have a link below to some pictures (top 5) that'll show my problem. If you or anyone else can help, i'd be very grateful.

https://steamhost.cn/steamcommunity_com/profiles/76561198338405378/screenshots
vila浅水荟澄 12 May, 2020 @ 3:52am 
Thumb up! Looking forward to more Industry assets.
220hertz  [author] 8 Feb, 2019 @ 4:05pm 
@ tatu.andrei - It's a processing facility. Takes in raw forest materials and creates paper, same as the vanilla pulp mill.
ratmadillo 8 Feb, 2019 @ 1:59am 
Its a extractor or processing building?