Space Engineers

Space Engineers

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Earth with Exploding Cyberhounds
   
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Type: Mod
Mod category: Character, Planet, Other
File Size
Posted
Updated
964.494 KB
5 Dec, 2018 @ 1:55pm
30 Nov, 2020 @ 6:35am
4 Change Notes ( view )

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Earth with Exploding Cyberhounds

Description
Update: added missing weather definitions.
Update: Added SOME uranium back and WindSpeed of 75 for Earth, similarly to my Bring Back Planetary Uranium mod
Darth Biomech' s Exploding Cyberhounds for Earth-like planet
this is just a planet mod, so needs the upload for the actual Cyberhounds, the game should automatically load it as it is listed as a requirement

This mod changes the Bot entries for Earthlike planet, spawn timers are approximately 420 to 600 seconds during the night with less chance of an exploder with a wave of 2 or 3, and 300 to 420 seconds during the day with more chance of an exploder (possibly 2 or even 3) and a minimum wave of 3

Exploding Cyberhounds (Needs Spiders enabled due to some hard coding that i cant get around), not 100% perfect but they are functional, there is no visible explosion due to some nasty hard coding which is beyond me, here is how you make/alter planet mods for use with them. use the entry 'WolfCyberhoundExplosives'

in planetgenerator definiton file for a planet...
<AnimalSpawnInfo> <Animals> <Animal Type="WolfCyberhoundExplosives"/> <Animal Type="Wolf"/> <Animal Type="Wolf"/> </Animals> <SpawnDelayMin>420000</SpawnDelayMin> <SpawnDelayMax>600000</SpawnDelayMax> <SpawnDistMin>100</SpawnDistMin> <SpawnDistMax>140</SpawnDistMax> <WaveCountMin>2</WaveCountMin> <WaveCountMax>3</WaveCountMax> </AnimalSpawnInfo> <NightAnimalSpawnInfo> <Animals> <Animal Type="Wolf"/> <Animal Type="WolfCyberhoundExplosives"/> </Animals> <SpawnDelayMin>300000</SpawnDelayMin> <SpawnDelayMax>420000</SpawnDelayMax> <SpawnDistMin>100</SpawnDistMin> <SpawnDistMax>140</SpawnDistMax> <WaveCountMin>3</WaveCountMin> <WaveCountMax>3</WaveCountMax> </NightAnimalSpawnInfo>
the Wolf was already there, overridden with new cyberhound, and the other one is the boomer :)
due to some unknown issue, the night time section actually affects the daytime spawns and vice versa, so whatever you want the daytime to be, place in the night time section.

so the way this is laid out (including the bug that reverses it all in game code), the day time (info from the night time section) will always spawn 3 and will be random of two of 1 type, and 1 of the other, or may even be all 3 of one type. The night time spawns will be 2 or 3 with more chances of being the non exploding variety, as there are 3 bot entries, 2 being the same. The spawn delay timers are in miliseconds.

This is an Example mod so feel free to use it for your own additions to other planets for Darth Biomech's Cyberhounds
3 Comments
Grevinelveck 1 Mar, 2019 @ 9:43pm 
No worries. Im planning on using it as a part of a extream hardcore survival. Earths going to have the muts alien spiders(still trying to find a mod to soup them up further) and mars will be 3x grav. Possibly tweeking moons to for individual challenges. Space withh be nearly uninhabitable due to super pirates. Throw in some food thirst and fatiuge jetpack nerf and a super minimalistic respawn plus a custom scarce resource mod and your in the ballpark of where im headed.
Nikolas March  [author] 1 Mar, 2019 @ 9:20pm 
ty for the heads up :)
Grevinelveck 1 Mar, 2019 @ 3:26pm 
This seems to be broken with the new update:(