RimWorld

RimWorld

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[1.3]Chemical Weather
   
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Mod, 1.0, 1.1, 1.2, 1.3
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452.083 KB
7 Dec, 2018 @ 9:12pm
4 Jul, 2021 @ 9:09pm
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[1.3]Chemical Weather

Description
I AM TAKING A BREAK FROM RIMWORLD MODDING AND ANYONE WHO WISHES TO UPDATE THIS MOD FURTHER (past 1.3) IS FREE TO DO SO! GOOD LUCK AND ENJOY!


Ahoy!

Expanding upon my previous Luciferium Rain Mod, I bring you Chemical Weather!

Shoutout to Myuym & ManOfGod413 for the idea! :)

AS OF SEPTEMBER 2017, CHECK THE LATEST UPDATE IF YOU DID NOT LIKE THE ORIGINAL FORMAT OF THIS MOD

Intro
A pirate spaceship passing by your particular rimworld, transporting chemicals used for making stronger and purer forms of the drugs (currently in the game) to the furthest reaches of the rim, was shot down by an unknown entity, causing a portion of those chemicals to fall to the planet, melting and mixing with the water in the atmosphere on entry.

Features
- Adds a 3 new types of weather condition: chemical rain, chemical snow, and chemical fog!
=> When one (or a few!) of these weather conditions reach your colony, it has a chance of containing any one type of drug IN ITS PUREST FORM. Oh golly!

- Any person or creature caught outside when chemical droplets reach the colony will be exposed to the chemical, as it seeps through both clothing and skin (for now), resulting in amplified drug effects.

Compatibility
This mod, from the testing I have conducted, seems to enjoy other mods' company, and seems to fit in extremely well in existing saves!

*However, I cannot speak to any mod that alters the vanilla drug effects of EXISTING drugs.

*This mod does not implement added drugs. Just the vanilla ones for now.

FOR USE IN OTHER MODS/MODPACKS: Include my name in your credits and we're kewl.

This mod is under the Creative Commons License :) CC-BY-NC-SA.[creativecommons.org]
29 Comments
Mythophile 14 Aug, 2020 @ 7:15pm 
1.2? Needs to be updated to run properly.
permarust 30 Jul, 2020 @ 11:53pm 
Hey, are you still active? I want to update one of your mods if that is okay with you. If you got time, accept my friend request.
Blankenbits 9 May, 2020 @ 12:21pm 
After chemical rain stops pawns that have been inside, under a mountain, the whole time start getting waves of multiple addictions. Also, non-humanoid races such as androids are also gaining addictions. Like the mod, dislike this bug.
Draken 9 Apr, 2020 @ 1:53am 
Hi! I do not know if it is normal or not, but my pawns become addict even if they are confined inside. it happened with a snow of alcohol if it can help
Zephyr 25 Feb, 2020 @ 6:49pm 
sweet!
AgentBlac  [author] 25 Feb, 2020 @ 5:07pm 
Announcement: My apologies, this mod is now multi-version compatible.
Nuria 5 May, 2019 @ 10:51am 
My people are getting effects while never going out into the weather. I restrict them to roofed area's only the moment I get the event. Yet the whole group is getting addictions. I'm not sure if its specific roofs that aren't working right. I have primarily thick roofs, but they frequent under both regular and thin roofs. People shouldn't get conditions if they never go into the weather.
ConfectionaryCanine83 8 Apr, 2019 @ 12:07pm 
oh, uh, yeah, can we have an option to turn off luci rain, because that could screw you in so many ways it's unreal.
AgentBlac  [author] 22 Mar, 2019 @ 5:25pm 
@Boop It has a tiny chance of doing so, yes. It's how the system is set up. RNG is just fantastic :P
Zotz 20 Mar, 2019 @ 1:13am 
Is it supposed to cause pawns immediate addiction with no high?