Stellaris
十分な評価がありません
Organically Massive Command Limit
   
アワード
お気に入り
お気に入り
お気に入りから削除
ファイルサイズ
投稿日
更新日
47.328 KB
2018年12月12日 10時13分
2018年12月25日 20時36分
20 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Organically Massive Command Limit

解説
EDIT: will put the planet things into another file. certain special planetary systems will still be smoll as F. but the game can be played like normal now with the planets even at around 10 slots, thanks to city worlds

Changed command limit. made it so that when you research these options it didn't feel like crap. doesn't feel like cheating, more like. making the game less bad.

Now anyone who actually still plays this game probably already hates how the developers never intended for the game to go anywhere near the end game. and when you DO GET TO THE END GAME!! the game gives you negative research values until it crashes because the processes are calculated on the back of a potato or something something laggy.

this aims to change that.

edited

00_defines: basic command limit Increase (theoretical cap to over nine thousand). changed FLEET SIZE AND STARBASE LIMIT TO SCALE WITH POPULATION because the imperium of man gives zero ♥♥♥♥♥ about your little ideal of limited repeatables. (a population of 2,000 should give about 100 starbases)

00_whatever_repeatables: limited to 100~ so that you'll never accidentally into the -1

00_whatever_repeatable_weapons: limited to 200~ because anywhere higher is stupid and you played too much stellaris. the only thing that can even dent your armor at that point is like the old 5 million fleet power x3 rabid consumers from another dimension.

00_traditions: supremacy now gives a sizable command limit increase

00_ship_sizes: now gives you titan slot per 100 fleet cap

***NEW***

made all the planets at least 20 slots (wip if it ♥♥♥♥♥ up don't blame me dabs i'm out ♥♥♥♥ this i'm gone)
this is because the game actually just hates you. small planets are literally worthless. resetting 10 years to find a good 3 planet start is a waste of time and honestly devs should just take planet slot straight out of the game nobody ♥♥♥♥♥♥♥ cares about your dumbass system from 20 years ago seriously give me back my old FTL
8 件のコメント
thecrazy13 2020年3月26日 15時04分 
yeah this breaks on start
WolvesofZiu 2019年1月2日 22時01分 
So this i like the old system where pops counted more towards your fleet? I have to imagine the end game is like 1 fps.
Endugu 2018年12月12日 15時24分 
Ok, I feared it was another common bug. Not such an edge case.
Endugu 2018年12月12日 15時23分 
16 Ringworlds?! Thats incredible.
Computer  [作成者] 2018年12月12日 12時51分 
when you're on scaling 0.25 and you have 16 ring worlds all ONLY producing science (2.0) at around 2400 in game year. note: this is possible thanks to fallen empire worlds being resource rich. yea at that point. the dooms day research breakage is only a matter of time
Endugu 2018年12月12日 11時58分 
Negative research modifieres? How do these happen?
Computer  [作成者] 2018年12月12日 11時33分 
lag? it doesn't do anything for lag. that's paradox being bad at programming. this aims to make you less likely to get a game crash from going into negative research modifiers because the game likes to do that to you.
Shazzamx 2018年12月12日 10時32分 
Could you explain how this help reduce lag? I am very interested in mods that do so, but I need lay man terms to help me understand it please. Especially why the game crashes (has happened to me).