Stellaris

Stellaris

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GACB: Gwen's Admin Cap Buildings
   
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14 Dec, 2018 @ 7:07am
28 Dec, 2018 @ 10:03am
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GACB: Gwen's Admin Cap Buildings

In 1 collection by GwenBlanketSpecter
Gwen's Mods 2.2
4 items
Description
A mod I made for a friend. This simple mod that adds a handfull of jobs and structures to Le Guin's new planet system for the purpose of expanding
the Admin Cap in a way that isn't harmfully overpowered and also reliable.

The basic idea revolves around Bureaucracy Structures. Three-tier structures that are unique planetary structures -
only a single one can be built per planet.

Bureaucract Job: Provides 2 towards your Administrative Capacity. Ruler position.
Average: Bureaucrat (Ruler) : +2 Admin Cap
Machine: Processor Unit (Complex Drone) : +2 Admin Cap - Upkeep: 1 alloy
Hive Mind: Processor Drone (Complex Drone) : +2 Admin Cap - Upkeep: 2 Energy, 2 Food

Default Empires:
- Logistics Center: Provides 2 Bureaucrat jobs. - Cost to Build: 400 Min, 100 Energy - Upkeep: 3 Energy
- Logistics Complex: Provides 3 Bureaucrat jobs. - Cost to Build: 450 Min, 150 Energy - Upkeep: 4 Energy
- Logistics Congress: Provides 4 Bureaucrat jobs. - Cost to Build: 500 Min, 200 Energy - Upkeep: 5 Energy

Machine Empires:
- Central Processing Center: Provides 2 Bureaucrat jobs. Cost to Build: 400 Min, 100 Energy - Upkeep: 3 Energy
- Central Processing Complex: Provides 3 Bureaucrat jobs. Cost to Build: 450 Min, 150 Energy - Upkeep: 4 Energy
- Central Processing Assembly: Provides 4 Bureaucrat jobs. Cost to Build: 500 Min, 200 Energy - Upkeep: 5 Energy

Hive Mind Empires:
- Synaptic Stem: Provides 2 Bureaucrat jobs. Cost to Build: 400 Min, 100 Energy - Upkeep: 3 Energy
- Synaptic Spire: Provides 3 Bureaucrat jobs. Cost to Build: 450 Min, 150 Energy - Upkeep: 4 Energy
- Synaptic Core: Provides 4 Bureaucrat jobs. Cost to Build: 500 Min, 200 Energy - Upkeep: 5 Energy
52 Comments
Ashardalon 18 Aug, 2023 @ 3:53pm 
ok i see why: pops don't go into the building anymore, does the admmin cap still exist in this game ?
Ashardalon 18 Aug, 2023 @ 3:40pm 
@gwen does this mod still effective with the rework ? i didn't really sense any change when us it...
GwenBlanketSpecter  [author] 6 Apr, 2020 @ 11:53am 
i'm sure someone has made a nerf by now
SteelCrow 6 Apr, 2020 @ 11:48am 
2.6 bureaucrats are so overpowered compared to this.
Pordy 13 Sep, 2019 @ 2:49am 
Looks like Pradox will use this as a patch :D
GnoSiS 3 Sep, 2019 @ 5:12pm 
Or is it working in 2.3.* with no changes?
GnoSiS 3 Sep, 2019 @ 5:11pm 
Now that this will become part of the base game, can we have a quick update to play while waiting for the patch?
SuNseT`gReeN 12 Jun, 2019 @ 6:21am 
Can I see when the mod will update to 2.3.1?
Barcel 8 Apr, 2019 @ 11:14pm 
I think these should use rare resources for upgraded building, like other vanilla upgrades.
Mana 4 Feb, 2019 @ 5:23pm 
love this mod idea but i cant use it until the ai does, maybe make them prioritize this in their first 4 building slots?