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Optimal Energy Armor Build: Tech-Auxilium Head, Enginseer/Dominus Torso, Dominus Arms, Enginseer Legs.
Optimal Physical Armor Build: Explorator/Xenarite* Head, Tech-Auxilium Torso, Lexmechanic** Arms, N/A Legs.
Optimal Mixed Armor Build: Lexmechanic/Tech-Auxilium Head, Tech-Auxilium Torso, Lexmechanic Arms**, Enginseer Legs.
Optimal Health Build (Heretek Included): Explorator, Secutor, Dominus, Xenarite* Head, Xenarite* Torso, Xenarite* Arms, Dominus Legs.
Optimal Health Build (Heretek not included): Explorator, Secutor, Dominus Head, Tech-Auxilium Torso, Lexmechanic** Arms, Dominus Legs.
*heretek DLC required
**chosen because of dodge capability
Head: 2 Health, 1 Physical Armour
Torso: 5 Health
Arms: 3 Health
Legs: 20% Crit Chance, 2 Movement
This overview highlights some itemisation problems. A game is supposed to give you meaningful choices. Choosing between 2hp or 3hp isn't a meaningful choice since you always chose 3hp.
The main issue is that there are 10 items out of 24 that you should NEVER pick no matter what.
Then more items get eliminated because they don't fit the spec you play. You end up with very few meaningful choices in how to gear your Tech Priest.
(You will be fined 180 Blackstone)."
You're actually charged 10 Blackstone per HP that priest has. So it can be 180 if that TechPriest has 18 HP maximum, but will vary for other gear combinations.