Stellaris
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Sci-Fi Corparation Building Mod(Light)
   
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124.835 KB
2018년 12월 18일 오전 6시 24분
2019년 10월 9일 오후 8시 11분
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Sci-Fi Corparation Building Mod(Light)

blitzcat님의 1 모음집
Mod made by blitzcat
아이템 19개
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This mod is Sci_Fi Corpartion mod's Light and Balanced version

It makes building easyand cheap but all buildings are less produce resources than original version.


At this mod, I'm really focused on balance, So, Always need your comment about balance or suggetions.

If you want original mod. Please use this link.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1594176922


This mod add some Sci-Fi company's buildings. Each building produces resources that reflect to original game, movie, or novels.

You research Attracting Foreign Capital (Society research) than you can use buildings.

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1.0.1 bug fix

Research Resources couldn't produced problem fix

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2018.12.19

1.1.0 Update

1. Now AI Empire and Hivemind Empire use this mod.

2. Building's names and description text changed.

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2018.12.20

1.1.1 Hot Fix & Balancing

1. All Mod Buildings are Planet Unique Buildings. I fix it now.

2. Resource producing reduced
-Physics, Engineering, Society 20 ->10
-UAC Energy Building produce alloys 5 ->3
-Weyland-Yutani Building produce strategic resource 4 ->2


And I'm changing and testing some buildings job and trigger. It update ASAP

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2019.01.25

1. Megacorps can use branch office version of this buildings

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댓글 11
Livnthedream 2019년 11월 17일 오후 6시 58분 
On the Cyberdyne and Aperature buildings you used replicator jobs rather than roboticist. it leaves you with jobs that you cannot use without being a hive mind.
Satan-Sama 2018년 12월 27일 오전 7시 37분 
Awesome, grabbing the original for that especially!
blitzcat  [작성자] 2018년 12월 27일 오전 4시 15분 
@Satan-Sama Yes. I'll update events
Satan-Sama 2018년 12월 27일 오전 1시 25분 
Wait, does the other version have these then?! Because that's going to sell me if it does...
blitzcat  [작성자] 2018년 12월 23일 오후 10시 36분 
@KalashVodka Well, This version, that is fine. I'm not update events yet. Like Zombie outbreak, Xenomorph hunting, Hell gate open.
KalashVodka 2018년 12월 23일 오후 1시 58분 
Uhmm..
I'm not sure it's a good idea to have Weyland Yutani, the UAC and the Unitologists cohabitate on the same planet..
I mean..
Unless you absolutely want to turn your worlds into slaughterhouse with demons fighting xenomorphs and necromorphs, right? Heh.
MarkJerue 2018년 12월 19일 오후 12시 15분 
Of course!! I'm loving this mod though :D I had to spend awhile to come up with ideas to potentially spice it up!
blitzcat  [작성자] 2018년 12월 19일 오전 11시 28분 
@MarkJerue Thanks to your opinion. I agree with your opinion too. I want to make it more immersive by gradually adding the details and content of these buildings.
MarkJerue 2018년 12월 19일 오전 10시 43분 
10. Making these planet-unique would help with balance, although I'm not sure how that works with save compatibility (especially as the AI can build it now so you can't simply delete the building and move on).

11. Some of these buildings seem like they would steer your population toward certain ethics.

12. These are totally office buildings - could they provide trade value via clerks? Or inherent trade value themselves?

MarkJerue 2018년 12월 19일 오전 10시 40분 
6. The UAC Energy Transit building is currently the best building in the game, even in its light version - taking out the alloy production, raising maintenance, and/or significantly bringing down the energy production would make it more balanced.

7. Should the Vault-Tech buiding provide housing and/or Subterranean Liason Officer jobs?

8. The Weyland-Yutani building is also very, very good - normally it'd take 3 building slots with 12 employees and over 100 minerals to produce that yield. Instead of having it simply provide all those resources, having the building give 1 Translucer, 1 Crystal Miner, 1 Gas Refiner, 1 Mole Harvester, and 1 Chemist job might be better.

9. A lot of these buildings seem like they could use Ruler-tier jobs in them. Managers, Merchants, Administrators, High Priests, and Science Directors could be neat.

Example of Ruler-Tier jobs:
Weyland - 1 Administrator
Unitology - 1 High Priest
Umbrella Biomedical - 1 Science Director
UAC- 1 Merchant