Stellaris

Stellaris

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More Extractor Jobs (x3)
   
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18. des. 2018 kl. 6.57
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More Extractor Jobs (x3)

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Larger 5x Version Available Here

Increases the number of jobs for resource extractors (Mote Harvesters, Gas Extractors, and Crystal Mines) from 1 to 3.

This is likely not well balanced for vanilla lighter version is likely somewhat balanced with vanilla values. This buff incentivizes players to exploit planets with rare deposits more actively and makes planets with them more strategically valuable overall. The other rationale is that if I'm going to be using a precious building slot on one of these things, it had better be worth my while. The base deposit buildings were rather lackluster especially in the face of other mods which add upgradeable refineries.

The Xeno Zoo and the Betharian Power Plant will likely also receive a buff later on (as for whatever reason to edit any building within the 10_deposit_buildings file, the entire file has to be replaced). The mod name will change to accompany this if I follow through with it.

Mote Harvester
  • Mote Harvester Jobs increased to 3 (previously 1)
Gas Extractor
  • Gas Extractor Jobs increased to 3 (previously 1)
Crystal Mines
  • Crystal Miner Jobs increased to 3 (previously 1)

Replaces 10_deposit_buildings
Ironman incompatible
Save game compatible
8 kommentarer
-=Maure=- 22. mars 2020 kl. 20.53 
All the extractors have the same icon (crystal mine).
APSInc 9. juli 2019 kl. 23.36 
Does this work in 2.3?
Oleander 7. feb. 2019 kl. 0.08 
I really have to say, thank you so much for these mods, I usually play with 25% planets on, and these work perfect for me.
Merinius 21. des. 2018 kl. 21.40 
i checked every folder and only this mod had a "10_deposit_buildings"....so tried removing all mods but this one and still didn't work.... oh well :steamsad:
Tunafish76  [skaper] 21. des. 2018 kl. 13.45 
@Merinius
Only thing I can suggest is to take a look at your "...\steamapps\workshop\content\281990" directory and check if any mods are overwriting the 10_deposit_buildings file (which should be in "common\buildings").
Tunafish76  [skaper] 21. des. 2018 kl. 13.43 
@Merinius
I just tested both mods (currently using the x5 in an MP game), and both are working fine for me. There's probably a mod conflict on your end, and a mod is overwriting "10_deposit_buildings". Anything that changes the Xeno Zoo or Betharian Power Plant will affect this mod as well as they're all in same file, and (from the little testing I did) I found that this particular file has to be completely overwritten.
Merinius 21. des. 2018 kl. 7.52 
i tried the x5 and it didn't work either. The only mod im using that is not ships or planets says this "not compatible with any mods that override files in common/districts."
Merinius 21. des. 2018 kl. 6.34 
I researched the new tech and nothing changed...all 3 still only have 1 job. Can anyone else verify it is working?