Space Engineers

Space Engineers

Not enough ratings
Guide to Gen's Materials and Components
By Mysticlynx
Discontinued
As of March 1st 2019 Gen's Materials and Components will no longer be supported.

The Future of this Workshop Item and The Collection
Now that Gen's Materials and Components is no longer supported I have decided to support the team at EdensWrath Engineering (EWE) to assist in what I yearned for Gen's Collection to eventually become. The mods of this collection will become so outdated that they will no longer be functional. I will not be updating them due to my commitment to other projects. Some of these compatibility edits may be removed from the workshop per owners request.

This guide will cover content from Gen's Materials and Components, Gen's Blocks Mod and also Gen's Planets Mod. I will go over the new materials, where to find them and how to refine them. I will also be explaining all there is to know about the fabrication of the new components and will also be covering the overhauled oxygen/hydrogen system.
   
Award
Favorite
Favorited
Unfavorite
Welcome!
Just so you all know the content I will be covering in this guide belongs to Geneticus so if you wish to give praise and support this content it should be directed his way. The life of a SE modder can be a very stressful endeavor with limited documentation, long hours and most of all no monetary exchange for ANY of the work so please give Geneticus some love.
Introduction
Whether you are a long time fan or have just recently stumbled upon Geneticus' creations this guide will attempt to lessen the already steep learning curve put on the layman space engineer and hopefully fill some gaps left by the brief descriptions on the mod pages.

These mods add a significant challenge to the standard SE survival experience and has been referred to as the "Hard Mode" of Space Engineers. The materials and components added by this collection and changes to the existing ones have made it possible to facilitate a sort of "tech progression" that every other mod of it's kind has failed to achieve.

Like I explained in the title I will be covering all content from Gen's Materials and Gen's Blocks. In order for the new resources to spawn in the planetary terrain Gen's Planets will be required. Without it game play on planets will effectively be impossible due to the lack of resources necessary to build just about everything.

New Oxygen/Hydrogen Mechanics
How about I give you the scoop on the new oxygen/hydrogen mechanics so that when we start taking about Liquid Hydrogen and Liquid Oxygen things will make a bit more sense.

So essentially any raw ice that you mine will now go into a refinery and be turned into "Liquid Hydrogen" and "Liquid Oxygen". These two resources are physical items that you can carry, move between inventories and use for fabrication just as any other resource. However, unlike the other resources some "Liquids" now have multiple other functions other than just fabrication.

Oxygen, as you might expect can be turned into breathable air but first needs the help of an "Oxygen Evaporator". Liquid Hydrogen can be used with a "Hydrogen Evaporator" to make hydrogen gas which can be stored in tanks and used for hydrogen thrusters. Keeping in mind that once you've gone from a liquid to a gas, there is no feasible way to revert it back to a liquid.


New Ore Materials


Aluminum
Aluminum(Al) is used for detector, medical and radio communication components, displays and power cells
  • Refined resource: Aluminum Ingot
  • 1KG Aluminum Ingot=0.112 liters
  • Aluminum is considered rare but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 0.7%
  • Ore can be refined by the emergency refinery, basic refinery and arc refinery.
  • Small amounts of Aluminum Ingots can also be obtained by refining Stone, Lunar Regolith and Mineral Rich Ice
Calcium
Calcium(Ca) is currently only used for medical components however other applications are being developed
  • Refined resource: Powdered Calcium
  • 1KG Powdered Calcium=0.112 liters
  • Calcium is considered common and the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 0.7%
  • Ore can be refined by the basic refinery and solids refinery.
  • Small amounts of Powdered Calcium can also be obtained by refining Organic Mulch, Alien Mulch, Dirty Methane Hydrate, Dirty CHON and Mineral Rich Ice
Carbon
Carbon(C) is currently used for bulletproof glass, solar cells, superconductors, titanium alloy plates, wire spools, plastic parts, cryogenic pumps, cutting parts and is essential in the fabrication of all ammo (excluding missiles) and all hand tools/weapons
  • Refined resource: Carbon Powder
  • 1KG Carbon Powder=0.052 liters
  • Carbon is considered uncommon but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 7%
  • Ore can be refined by the emergency refinery, basic refinery and solids refinery.
  • Small amounts of Carbon Powder can also be obtained by refining Soil, Sand, Sandstone, Organic Mulch, Dirty Methane Hydrate, Organic Hydrocarbons, and Dirty CHON
Copper
Copper(Cu) is currently used for detector, thrust, medical and radio communication components, solar and power cells, copper plates, small and large copper tubes, wire spools, motors, displays, computers and is the main ingredient in all ammo (excluding missiles) and all hand tools.
  • Refined resource: Copper Ingot
  • 1KG Copper Ingot=0.112 liters
  • Copper is considered rare but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 90%
  • Ore can be refined by the emergency refinery, basic refinery and precious metals refinery.
  • Small amounts of Copper Ingots can also be obtained by refining Stone, Organic Mulch and Alien Mulch
Lead
Lead(Pb) is currently used for reactor components and all ammo.
  • Refined resource: Lead Ingot
  • 1KG Lead Ingot=0.575 liters
  • Lead is considered common and the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 7%
  • Ore can be refined by the emergency refinery, basic refinery and arc refinery.
  • Small amounts of Lead Ingots can also be obtained by refining Stone and Mineral Rich Ice.
  • Lead Ingots are a byproduct of refining gold and plutonium
Lithium
Lithium(Li) is currently used for power cells and medical components
  • Refined resource: Lithium Ingot
  • 1KG Lithium Ingot=0.052 liters
  • Lithium is considered uncommon and the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 7%
  • Ore can be refined by the emergency refinery, basic refinery and arc refinery.
  • Small amounts of Lithium Ingots can also be obtained by refining Organic Mulch, Alien Mulch and Mineral Rich Ice
Mercury
Mercury(Hg) is currently only used for gravity generator components however other applications are being developed
  • Refined resource: Mercury Bottle
  • 1KG Mercury Bottle=0.575 liters
  • Mercury is considered common and the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 0.7%
  • Ore can be refined by the basic refinery and solids refinery.
Neodymium
Neodymium(Nd) is currently used for motors, gravity generator components, cryogenic pumps and most hand tools (except for the most basic)
  • Refined resource: Neodymium Ingot
  • 1KG Neodymium Ingot=0.112 liters
  • Neodymium is considered rare but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 10%
  • Ore can be refined by the emergency refinery, basic refinery and arc refinery.
  • Small amounts of Neodymium Ingots can also be obtained by refining Stone
Phosphorus
Phosphorus(P) is currently used for solar cells, explosives and all ammo.
  • Refined resource: Phosphorus Ingot
  • 1KG Phosphorus Ingot=0.112 liters
  • Phosphorus is considered rare but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 0.7%
  • Ore can be refined by the basic refinery and solids refinery.
  • Small amounts of Phosphorus Ingots can also be obtained by refining Organic Mulch and Alien Mulch
Potassium
Potassium(K) is currently used for explosives and all ammo.
  • Refined resource: Potassium Ingot
  • 1KG Potassium Ingot=0.575 liters
  • Potassium is considered rare but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 0.7%
  • Ore can be refined by the basic refinery and solids refinery.
  • Small amounts of Potassium Ingots can also be obtained by refining Organic Mulch, Alien Mulch and Mineral Rich Ice
Sodium
Sodium Crystal(Na) is currently used for bulletproof glass, medical components and ceramic tiles.
  • Refined resource: Sodium Ingot
  • 1KG Sodium Ingot=0.575 liters
  • Sodium Crystal is considered rare but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 0.7%
  • Sodium Crystal can be refined by the basic refinery and arc refinery.
  • Small amounts of Sodium Ingots can also be obtained by refining Ammonium Hydroxide and Mineral Rich Ice
Sulfur
Sulfur(S) is currently used for explosives and all ammo.
  • Refined resource: Sulfur Ingot
  • 1KG Sulfur Ingot=0.112 liters
  • Sulfur is considered rare but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 0.7%
  • Sulfur can be refined by the basic refinery and solids refinery.
Titanium
Titanium(Ti) is currently used for gravity generator components, titanium alloy plate, cutting parts and cryogenic pumps.
  • Refined resource: Titanium Ingot
  • 1KG Titanium Ingot=0.112 liters
  • Titanium is considered rare but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 50%
  • Ore can be refined by the basic refinery and arc refinery.
Tungsten
Tungsten (W) is currently only used for cutting parts however other applications are being developed
  • Refined resource: Tungsten Ingot
  • 1KG Tungsten Ingot=0.112 liters
  • Tungsten is considered rare but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 3%
  • Ore can be refined by the basic refinery and arc refinery.
Zinc
Zinc(Zn) is currently used for detector components and all ammo (except missiles)
  • Refined resource: Zinc Ingot
  • 1KG Zinc Ingot=0.112 liters
  • Zinc is considered rare but the ore can be found on asteroids, in the planetary terrain and in meteorite impact craters.
  • Base Ore to Ingot Ratio 20%
  • Ore can be refined by the basic refinery and arc refinery.
  • Small amounts of Zinc can also be obtained by refining Stone and Mineral Rich Ice
New Ice Sub Type Resources


Methane Hydrate
Raw ice sub type: Methane Hydrate (CH6O)
Methane Hydrate is considered common and this ice sub type can be found on asteroids, in the planetary terrain and in meteorite impact craters.
When refined 1 Dirty Methane Hydrate will produce:
  • 0.62 Liquid Hydrogen
  • 0.23 Liquid Oxygen
  • 0.09 Iron Ingot
  • 0.04 Carbon Powder
  • 0.02 Magnesium Powder
  • 0.01 Powdered Calcium
  • 0.005 Liquid Nitrogen
  • 0.005 Liquid Helium 3
  • 0.001 Raw Ice

Ammonium Hydroxide
Raw ice sub type: Ammonium Hydroxide (NH4OH)
Ammonium Hydroxide is considered common and this ice sub type can be found on asteroids, in the planetary terrain and in meteorite impact craters.
When refined 1 Dirty Ammonium Hydroxide will produce:
  • 1.4 Liquid Oxygen
  • 0.7 Liquid Hydrogen
  • 0.1 Liquid Nitrogen
  • 0.09 Silicon Wafer
  • 0.02 Magnesium Powder
  • 0.01 Sodium Ingot
  • 0.01 Liquid Chlorine
  • 0.001 Raw Ice

Organic Hydrocarbons
Raw ice sub type: Organic Hydrocarbons (CCl4)
Organic Hydrocarbons is considered common and this ice sub type can be found on asteroids, in the planetary terrain and in meteorite impact craters.
When refined 1 Organic Hydrocarbons will produce:
  • 2.1 Liquid Hydrogen
  • 1.9 Carbon Powder
  • 1.5 Liquid Nitrogen
  • 0.4 Liquid Chlorine
  • 0.4 Liquid Oxygen
  • 0.09 Iron Ingot
  • 0.02 Magnesium Powder
  • 0.001 Raw Ice

CHON
Raw ice sub type: CHON (CHON)
CHON is considered common and this ice sub type can be found on asteroids, in the planetary terrain and in meteorite impact craters.
When refined 1 Dirty CHON will produce:
  • 1.0 Liquid Oxygen
  • 0.5 Liquid Hydrogen
  • 0.3 Carbon Powder
  • 0.3 Liquid Nitrogen
  • 0.2 Iron Ingot
  • 0.1 Powdered Calcium
  • 0.001 Raw Ice

Mineral Rich Ice
Raw ice sub type: Mineral Rich Ice (MineralIce)
Mineral Rich Ice is considered common and this ice sub type can be found on asteroids, in the planetary terrain and in meteorite impact craters.
When refined 1 Mineral Rich Ice will produce:
  • 0.40013 Liquid Oxygen
  • 0.27373 Liquid Hydrogen
  • 0.01948 Lead Ingot
  • 0.00615 Zinc Ingot
  • 0.00554 Nickel Ingot
  • 0.00525 Iron Ingot
  • 0.00455 Titanium Ingot
  • 0.00377 Powdered Calcium
  • 0.00376 Potassium Ingot
  • 0.00333 Liquid Chlorine
  • 0.00254 Aluminum Ingot
  • 0.00216 Sodium Ingot
  • 0.00132 Liquid Nitrogen
  • 0.00065 Lithium Ingot
  • 0.00038 Liquid Helium 3
New Refined Resources



Liquid Hydrogen
Liquid Hydrogen (H2) is currently used for bulletproof glass, explosives, superconductors, wire spools, plastic parts, and all hand weapons/tools.
  • Refined resource: Liquid Hydrogen.
  • 1KG Liquid Hydrogen = 14.132 liters.
  • Liquid Hydrogen is considered a refined product and cannot be found as a raw material however all ice sub types will produce Liquid Hydrogen.
  • For Ore to Liquid Hydrogen ratios refer to subsequent ores/materials.
  • Liquid Hydrogen can be refined from refineries and evaporated by the Hydrogen Evaporator to produce hydrogen gas.

Liquid Oxygen
Liquid Oxygen (O2) is currently used for bulletproof glass, explosives, wire spools, plastic parts, and all hand weapons/tools.
  • Refined resource: Liquid Oxygen.
  • 1KG Liquid Oxygen = 0.876 liters.
  • Liquid Oxygen is considered a refined product and cannot be found as a raw material however all ice sub types will produce Liquid Oxygen.
  • For Ore to Liquid Oxygen ratios refer to subsequent ores/materials.
  • Liquid Oxygen can be refined from refineries and evaporated by the Oxygen Evaporator to produce oxygen gas.

Liquid Helium 3
Liquid Helium 3 (He3) is currently only used in the Helium Fusion Reactor as a source of power.
  • Refined resource: Liquid Helium 3.
  • 1KG Liquid Helium 3 = 8.004 liters.
  • Liquid Helium 3 is considered a refined product and cannot be found as a raw material.
  • There is currently only three known ways to obtain Liquid Helium 3. Refining Lunar Regolith, Dirty Methane Hydrate and Mineral Rich Ice.

Liquid Nitrogen
Liquid Nitrogen (N2) is currently used for superconductors, explosives and all ammo.(excluding missiles)
  • Refined resource: Liquid Nitrogen.
  • 1KG Liquid Nitrogen = 1.237 liters.
  • Liquid Nitrogen is considered a refined product and cannot be found as a raw material however all ice sub types will produce Liquid Nitrogen.
  • For Ore to Liquid Nitrogen ratios refer to subsequent ores/materials.
  • Liquid Nitrogen can be refined from Soil, Organic Mulch, Alien Mulch and all ice sub types.

Liquid Chlorine
Liquid Chlorine (Cl) is currently used for medical components, bulletproof glass, superconductors, wire spools, plastic parts and all hand weapons/tools.
  • Refined resource: Liquid Chlorine.
  • 1KG Liquid Chlorine = 0.052 liters.
  • Liquid Chlorine is considered a refined product and cannot be found as a raw material.
  • For Ore to Liquid Chlorine ratios refer to subsequent ores/materials.
  • Liquid Chlorine can be refined from Lunar Regolith, Organic Mulch, Alien Mulch, Ammonium Hydroxide, Organic Hydrocarbons and Mineral Rich Ice.

Plutonium Ingot
Plutonium Ingot (Pu) currently has one purpose, making tactical nukes.
  • Refined resource: Plutonium Ingot.
  • 1KG Plutonium Ingot = 0.112 liters.
  • Plutonium Ingot is considered a refined product and cannot be found as a raw material.
  • Current fabrication ratio are as follows: Using a Breeder Reactor 10 refined uranium, 100 Liquid Hydrogen and 50 Liquid Oxygen to produce 0.1 Plutonium Ingot, 4.9 Depleted Uranium and 5 Lead Ingot.

Depleted Uranium
Depleted Uranium (Du) currently has no purpose however research being done to find ways of exploiting this resource
  • Refined resource: Depleted Uranium.
  • 1KG Depleted Uranium = 0.112 liters.
  • Depleted Uranium is considered a refined product and cannot be found as a raw material.
  • Current fabrication ratio are as follows: 10 refined uranium, 100 liquid hydrogen and 50 liquid oxygen to produce 0.1 Plutonium Ingot, 4.9 depleted uranium and 5 lead ingot.
New Components


Wire Spool
Fabrication Blueprint Class: Chemicals
Application: Wire spools are needed for almost anything that has a motor, computer or any other components that draw electricity to function.
Material Cost:
  • 17 Copper Ingots
  • 0.2 Liquid Hydrogen
  • 0.1 Liquid Oxygen
  • 0.1 Liquid Chlorine
Base Production Time in Seconds: 10

Cryogenic Pump
Fabrication Blueprint Class: Construction Components
Application: Cryogenic Pumps are designed for the distillation of gasses and other compounds. If in a survival situation however the pump can be improvised to hold water.
Material Cost:
  • 9 Iron Ingots
  • 3 Neodymium Ingot
  • 3 Titanium Ingots
  • 2 Nickel Ingots
  • 1 Carbon Powder
Base Production Time in Seconds: 20

Titanium Alloy Plate
Fabrication Blueprint Class: Base Components
Application: Titanium Alloy Plates are mainly used in heavy armor plating, though because of it's strength has been implemented into the schematics of other blocks as well.
Material Cost:
  • 15 Iron Ingots
  • 5 Titanium Ingots
  • 2 Carbon Powder
Base Production Time in Seconds: 5

Copper Plate
Fabrication Blueprint Class: Base Components
Application: Copper Plates have uses in many electronics such as batteries, remote blocks and cameras. Copper Plates have also shown promise in gun armaments due to their ability to shield sensitive components from the effects of high energy pulses.
Material Cost:
  • 13 Copper Ingots
Base Production Time in Seconds: 1

Small Copper Tube
Fabrication Blueprint Class: Base Components
Application: Due to the high conductivity of copper, Small Copper Tubes are mostly used in blocks utilizing or creating high wave radio frequencies.
Material Cost:
  • 5 Copper Ingots
Base Production Time in Seconds: 1

Large Copper Tube
Fabrication Blueprint Class: Base Components
Application: Much like their smaller siblings, Large Copper Tubes mainly find uses in radio applications but instead specialize in utilizing the lower frequencies.
Material Cost:
  • 30 Copper Ingots
Base Production Time in Seconds: 1

Plastic Parts
Fabrication Blueprint Class: Chemicals
Application: Plastic Parts have a wide range of uses and find their way into many blocks. Plastic Parts are pliable but can also be given rigidness and molds well into any shape for unlimited applications.
Material Cost:
  • 3 Liquid Hydrogen
  • 1 Carbon Powder
  • 0.25 Liquid Oxygen
  • 0.25 Liquid Chlorine
Base Production Time in Seconds: 20

Ceramic Tiles
Fabrication Blueprint Class: Construction Components
Application: The Ceramic Tile is incredibly heat resistant which is ideal for containing the high temperature environments needed for refining of ores. Ceramic Tiles can also prevent light filaments from over heating.
Material Cost:
  • 20 Gravel
  • 1 Silicon Wafer
  • 0.01 Sodium Ingot
Base Production Time in Seconds: 40

Cutting Parts
Fabrication Blueprint Class: Construction Components
Application: Cutting Parts are used in many mining applications due to the high heat resistance of tungsten carbide. They can also be fitted to grinders to be able to cut through even the most heavily armored blocks.
Material Cost:
  • 9 Iron Ingots
  • 3 Carbon Powder
  • 2 Titanium Ingots
  • 1 Nickel Ingots
  • 0.5 Tungsten Ingot
Base Production Time in Seconds: 10
Changes to Vanilla Components
Power Cell
Fabrication Blueprint Class: Electronics
Along with Lithium, a considerable amount of other rare resources will now be required to build a battery making it a higher tiered item. When disassembled, the standard large grid battery will now return 60 Power Cells and 60 Scrap.
  • Model size decreased
  • Now requires Cobalt, Copper, Lithium, Silver and Aluminum.
  • Batteries will now return 50% of the Power Cells as Scrap when disassembled.

Solar Cell
Fabrication Blueprint Class: Electronics
Just like power cells, the solar cell will now require small amounts of high conductive materials that can be harder to come by. The higher material cost of these components will make the Solar Panel significantly harder to build early on.
  • Model size decreased
  • Now requires Gold, Silver, Copper, Carbon and Phosphorus.

Bulletproof Glass
Fabrication Blueprint Class: Base Components
Bulletproof glass has become harder to fabricate and is usually only used for decoration purposes if industries can accommodate it's production.
  • Model size decreased
  • Now requires Oxygen, Hydrogen, Chlorine, Carbon and Sodium

Motor Component
Fabrication Blueprint Class: Construction Components
The Motor Component model is now significantly smaller and Neodymium and Copper is now required to fabricate.
  • Model size decreased
  • Now requires Neodymium and Copper

Construction Component
Fabrication Blueprint Class: Construction Components
There is now a higher demand for Construction Components due to their broadened range of applications. The wider range of uses has increased the complexity of fabrication resulting in a 2.5 second increase to base production times.
  • Model size reduced
  • Base production time increased
  • Fabrication cost unchanged

Metal Grid
Fabrication Blueprint Class: Base Components
The fabrication cost of Metal Grids have significantly decreased and they are no longer required for the construction of heavy armor. With their new smaller size, other previously unfeasible applications have now become available.
  • Model size reduced
  • Mass reduced
  • Fabrication Costs Reduced

Interior Plate
Fabrication Blueprint Class: Base Components
Minimal changes to the Interior Plate, however they have been integrated into the schematics of many blocks to provide an esthetic that the standard steel plate cannot provide.
  • Model size increased
  • No other notable changes

Steel Plate
Fabrication Blueprint Class: Base Components
Steel plates no longer serve a purpose in the construction of heavy armor blocks. They are however fundamental in providing anything from structural integrity to heat resistance in many blocks.
  • Model size increased
  • No other notable changes

Girder Component
Fabrication Blueprint Class: Base Components
The Girder Component is now incredibly common and is required to place most blocks. During construction projects it is recommended to always have some in your inventory to avoid unnecessary trips.
  • Model size reduced
  • No other notable changes

Display
Fabrication Blueprint Class: Electronics
The Display is now regarded a higher tiered item and requires uncommon materials to fabricate. Most notably the display now requires Copper, Gold and Aluminum which can be harder to obtain if your just starting out.
  • Model size decreased
  • Now requires Copper, Gold and Aluminum

Computer Component
Fabrication Blueprint Class: Electronics
Computers now require high conductive materials such as Gold, Copper and Silver. With production now being specialized and the already low production time, Computer Components can be quickly churned out so long as resources and production facilities allow for it.
  • Model size modified
  • Now requires Gold, Copper and Silver.

Reactor Component
Fabrication Blueprint Class: Electronics
Due to the production of free radicals when processing Uranium into energy, Reactor Components now require Lead. During fabrication it will quickly be discovered that the production of refined lead will be the main limiting factor to obtaining these components.
  • Model size decreased
  • Now requires Lead and slightly more Silver.

Thrust Component
Fabrication Blueprint Class: Construction Components
Thrust Components have received minimal changes due to their already high material fabrication costs. Functionality and applications have remained unchanged.
  • Model size decreased
  • Now requires Copper, instead of Gold.

Gravity Generator Component
Fabrication Blueprint Class: Construction Components
Gravity Generator Components now require several of the new refined resources in order to fabricate. It is currently the only the known use for Mercury.
  • Model size decreased
  • Now requires Titanium, Mercury and Neodymium.

Medical Component
Fabrication Blueprint Class: Electronics
Medical Components now require significantly more resources and as a consequence, has made the Medical Bay a high tiered item.
  • Model size decreased
  • Now requires Copper, Sodium, Calcium, Chlorine, Aluminum and Lithium.

Radio Communication Component
Fabrication Blueprint Class: Construction Components
Radio Communication Components now require a significant amount of Copper. All basic functionality remains the same.
  • Model size decreased
  • Now requires Copper, Aluminum and Silver.

Detector Component
Fabrication Blueprint Class: Electronics
The most notable resource now needed for fabrication is Zinc. There will be a heavy demand for Refined Zinc during prolonged combat situations which can make the Ore Dectector block only possible if the facilities can accomidate it's production.
  • Model size decreased
  • Now requires Zinc, Gold, Copper, Aluminum and Silver.

Superconductor
Fabrication Blueprint Class: Electronics
Extensive research has led to the development of the "Unconventional Superconductor" which can now be made from cuprate ceramics (Silicon, and Carbon). With the use of Liquid Nitrogen and a mixture of Oxygen and Chlorine Superconductors no longer require to be kept at super cooled temperatures to function properly.
  • Model size decreased
  • Now requires Silicon, Carbon, Oxygen, Chlorine and Nitrogen.

Explosives
Fabrication Blueprint Class: Chemicals
Like the vanilla ammo types Explosives now require a more realistic concoction of materials to be fabricated. Their explosive power and applications remain unchanged.
  • Model size decreased
  • Now requires Potassium, Phosphorus, Sulfur, Nitrogen, Oxygen and Hydrogen.

Small Steel Tube
Fabrication Blueprint Class: Base Components
A useful component with no notable changes other than having a smaller model size.
  • Model size reduced
  • No other notable changes

Large Steel Tube
Fabrication Blueprint Class: Base Components
Used in several new blocks. No other notable changes.
  • Model size modified
  • No other notable changes
New Blocks
Hydrogen Evaporator (large and small grid variants) - Evaporates Liquid Hydrogen into a gas for use in hydrogen thrusters.

Oxygen Evaporator (large and small grid variants) - Evaporates Liquid Oxygen into a gas to create pressurized spaces of breathable air.

Medium Hydrogen Tank (small ship) - at the same size and similar appearance as the oxygen variant, this tank will provide more versatility when building small ship designs.

Oxygen Farm (small ship) - functions like a solar panel to turn sunlight into oxygen for your base.

Small Productivity Module - used to boost productivity by 50% when long term emergency production is necessary.

Small Energy Module - provides 22.2% power savings (effect is cumulative) when long term emergency production is necessary.

Halogen Light - 25% bigger light radius and 3 times as bright as a standard large grid interior light. However requires 200 kilowatts up from the standard 60 watts.

Halogen Light (small grid) - 250% bigger light radius and 12 times as bright as a standard small grid interior light. However requires 200 kilowatts up from the standard 60 watts.

Hydrogen Fuel Cell (large and small grid variants) - at a more reasonable build cost compared to the Hydrogen Fusion Reactor this fuel cell with use Liquid Hydrogen to provide 7.5MW of power.

Hydrogen Fusion Reactor - this reactor runs on Liquid Hydrogen and has a max power output of 600MW. The power output is great for large bases with significant production infrastructure. It might be worth it if you can justify the cost of building one.

Helium Fusion Reactor - this reactor runs on Liquid Helium 3 and has a max power output of 1200MW. The power output is great for large bases with significant production infrastructure. It might be worth it if you can justify the cost of building one.

Tactical Nuke Launcher (large and small grid variants) - A standard missile launcher outfitted to launch tactical nukes.

Breeder Reactor - With the appearance of a standard large reactor this refinery will attempt to produce plutonium when given the correct ingredients. While in operation this refinery will use 24 megawatts and while idle will use 10 kilowatts.
New Production Blocks
Emergency Refinery (large and small grid variants) - only able to refine the bare necessities at half the usual speed and 75% the normal efficiency. Careful if you are trying to conserve power for these refineries will use 100 kilowatts while idle and 530 kilowatts while in use.

Refinery(Basic) Precious Metals - This 2x1x1 block refinery can refine your precious metals with 60% efficiency while using 750 kilowatts at peak operation and 200 kilowatts idle.

Refinery(Basic)-Gas Compressor - This 2x1x1 block refinery can refine your ice and other sub types with 60% efficiency while using 750 kilowatts at peak operation and 200 kilowatts idle.

Refinery(Basic)-Gas Compressor (small grid) - At the same size as the large grid variant this refinery can also refine your ice and other sub-types with 60% efficiency while using 750 kilowatts at peak operation and 200 kilowatts idle.

Refinery(Basic)-Solids - This 2x1x1 block refinery can refine your solid materials with 60% efficiency while using 750 kilowatts at peak operation and 200 kilowatts idle.

Refinery(Basic)-Volatile Fuel - This 2x1x1 block refinery can refine you uranium with 60% efficiency while using 750 kilowatts at peak operation and 200 kilowatts idle.

Refinery(Advanced)-Arc Furnace - This 2x4x2 block refinery is twice the speed of it's predecessor with 75% material efficiency and uses 4 megawatts at peak operation and 80 kilowatts while idle.

Refinery(Advanced)-Precious - This 2x4x2 block refinery is twice the speed of it's predecessor with 75% material efficiency and uses 3 megawatts at peak operation and 80 kilowatts while idle.

Refinery(Advanced)-Gas Compressor - This 2x4x2 block refinery is twice the speed of it's predecessor with 75% material efficiency and uses 4 megawatts at peak operation and 80 kilowatts while idle.

Refinery(Advanced)-Solids - This 2x4x2 block refinery is twice the speed of it's predecessor with 75% material efficiency and uses 2.64 megawatts at peak operation and 80 kilowatts while idle.

Refinery(Advanced)-Volatile Fuel - This 2x4x2 block refinery is twice the speed of it's predecessor with 75% material efficiency and uses 4 megawatts at peak operation and 80 kilowatts while idle.

Refinery(Elite)-Arc Furnace - This 5x7x2 block refinery will easily process 4 times the material compared to the basic variant. At peak production this refinery will use 20 megawatts and 800 kilowatts while idle.

Refinery(Elite)-Precious - This 5x7x2 block refinery will easily process 4 times the material compared to the basic variant. At peak production this refinery will use 12 megawatts and 800 kilowatts while idle.

Refinery(Elite)-Gas Compressor - This 5x7x2 block refinery will easily process 4 times the material compared to the basic variant. At peak production this refinery will use 10 megawatts and 500 kilowatts while idle.

Refinery(Elite)-Solids - This 5x7x2 block refinery will easily process 4 times the material compared to the basic variant. At peak production this refinery will use 11.55 megawatts and 350 kilowatts while idle.

Refinery(Elite)-Volatile Fuel - This 5x7x2 block refinery will easily process 4 times the material compared to the basic variant. At peak production this refinery will use 11.55 megawatts and 350 kilowatts while idle.

Emergency Assembler (large and small grid variants) - only able to fabricate the bare necessities while using 100 kilowatts while idle and 800 kilowatts while in use.

Assembler(Basic)-Chemical - This assembler will specialize in delicate chemical components like plastic parts and as a result will perform 3 times the standard speed. It consumes 1 megawatt at peak production and will use 1 kilowatt when idle.

Assembler(Basic)-Ammo - This assembler will specialize in ammunition production and as a result will perform 3 times the standard speed. It consumes 1 megawatt at peak production and will use 1 kilowatt when idle.

Assembler(Basic)-Components - This assembler will specialize in basic components like tubes and plates and as a result will perform 3 times the standard speed. It consumes 1 megawatt at peak production and will use 1 kilowatt when idle.

Assembler(Basic)-Electronics - This assembler will specialize in electronics and as a result will perform 3 times the standard speed. It consumes 1 megawatt at peak production and will use 1 kilowatt when idle.

Assembler(Basic)-Construction Components - This assembler will specialize in building function components such as thrust and reactor components and as a result will perform at 3 times the standard speed. It consumes 800 kilowatts at peak production and will use 1 kilowatt when idle.
Future Plans and Compatible Mods
I have made a mod collection with some of my favorite mods to be compatible with Gen's Materials and Components. Here is a link to go check that out:
Click Here for Mod Collection :D


17 Comments
Geneticus 11 Feb, 2019 @ 3:26pm 
The New materials Mod is up (Alpha). This will need to be split up in the future as what is in which mod is changing.
Mysticlynx  [author] 31 Jan, 2019 @ 6:46pm 
Did you switch up any of the other mods you were using? Would be nice to find out if there is a mod conflict I could tell everyone about.
Zansterin 31 Jan, 2019 @ 4:49pm 
Kind of fixed it but i think there is some sort of issue with it. made new game 2 more times and even thou all settings and mods are identical only the last game i made got bouth evaporators.
Mysticlynx  [author] 31 Jan, 2019 @ 10:52am 
I sent you an invite. Il help you figure this out.
Zansterin 30 Jan, 2019 @ 5:48pm 
I got all on the list and no there is no oxygen evaporator showing up when searching for either evaporator or oxygen, i thought it was a bit waird since the hydrogen evaporator is there and works perfectly. even tried the gass compressor but it dont take gass bottles either.
Mysticlynx  [author] 30 Jan, 2019 @ 7:52am 
Awh thanks @darknugget! I have been giving Gen's mods so much attention because I feel they are underrated. I'm trying to share the incredible experiences I've had with everyone else and hearing the positive feedback from people like yourself is really awesome. Hey @Zanster the oxygen evaporator isn't showing up when you search for it in the G menu? My first thought is that you might only be playing with the Materials and Components mod but if your still having issues shoot me a few more details about what the issue is. Cheers :)
Zansterin 30 Jan, 2019 @ 4:59am 
found and now got the hydrogen evaporator but cant find any oxygen evaporator and it's casing oxygen bottles to clog up my storage.
darknugget4231 30 Jan, 2019 @ 1:55am 
I truly appreciate the effort you have put forth to explain this mod-- it's a wonderful thing to find someone so dedicated to something--both you for the explanation and the mod author of course.

Will definitely be checking this out. Thank you:steamhappy:
Mysticlynx  [author] 13 Jan, 2019 @ 7:53pm 
Hey CBVG, I made an edit of OKI Weapons Mod which you might like. I have changed the fabrication requirements of all ammo types which makes survival more of a challenge. I think it could provide the "tiered" progression your after. Here check it out: OKI Weapons for Gen's Materials and Components .
Wolf lord 34 13 Jan, 2019 @ 5:07pm 
Du for higher tier ammo