RimWorld

RimWorld

629 ratings
[RH] Faction: Militaires Sans Frontieres
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
23.332 MB
1 Jan, 2019 @ 2:51pm
6 Jun, 2021 @ 2:20am
38 Change Notes ( view )

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[RH] Faction: Militaires Sans Frontieres

In 2 collections by Chicken Plucker
Project: Red Horse - Factions 1.0
10 items
Red Horse: Factions 1.2
13 items
Description
Updated version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3207066520

Kept you waiting, huh?


Militaires Sans Frontières or MSF, a private military company founded and led by renowned mercenary Big Boss.

Abandoning their home countries, the "soldiers without borders" provided their services to all clients, regardless of nation or ideology.

Metal Gear Solid - Incident Sound Effects mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1612014424

Metal Gear Solid - CQC Takedown mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1624550064

Would you like to be able to call this faction for QRF/Reinforcements?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541528454



Credits:
tikubonn - Anesthetic weapon mod used in this mod
Odstriman - M65 Textures
Wowcheg - Tranquilizer coding inspiration
Hideo Kojima - Metal Gear Solid
Popular Discussions View All (3)
3
29 Jun, 2020 @ 10:55am
Bug Report
HDZOMBIE
2
24 Jan, 2021 @ 4:05am
how to craft food items?
Lethaius
0
1 Jan, 2019 @ 7:16pm
PINNED: Issues when enabling mods mid-save
Chicken Plucker
222 Comments
Bekas 5 Jun, 2021 @ 8:21am 
@bagelhe as a workaround you can add "RH_PlayerColony_MSF" to the list below "<permanentEnemyToEveryoneExcept>" in the Faction_Empire.xml. located in your Rimworld folder and there Data/Royalty/Defs/FactionDefs
bagelhe 5 Mar, 2021 @ 6:01am 
can u make us friendly with the empire? like a vanilla start?
Dr.Yakari 14 Feb, 2021 @ 2:27pm 
Hey Chicken Plucker this Mod for Rimworld is one of the best what i ever seen yet. Nice Work
SteelPurds 7 Feb, 2021 @ 9:11am 
So, for some reason, I can't build some of the weapons, specifically the M60 and M16A1
Mur Derer 1 Feb, 2021 @ 3:56am 
Is it possible to make clothes and items apart from this mod? the faction doesn't fit in my scenario
Dr. Quackers M.D. 30 Jan, 2021 @ 7:08pm 
yes sorry had another m od that adds those weapons that was doing it sorry I forgot about it actully
Chicken Plucker  [author] 30 Jan, 2021 @ 10:12am 
@Muggi-86 - Not an option from this mod, adding a setting that removes them would need epic C# coding, which I don't know how to do. You can always manually edit the files of this mod in Notepad++ but that'd be out of your own time and discretion

@tmurphy5150 - Cheers my friend
Chicken Plucker  [author] 30 Jan, 2021 @ 10:12am 
@AlphaAshIsAWeenie - Don't know what you're talking about. All the weapons in this mod are using vanilla's weapon base, nothing fancy is added other than custom sounds and modified stats. There's no C# involved that would cause that. You may be dealing with a toxic fallout or something similar, dying pawns instantly rot and it can kill crops

As for the talk with food, a lot of suggestions are put away for me cause obviously it costs me a lot of time, I'd have to prioritise other things first like finished other mods of mine and etc, then I can think about these final touches with food

@Holgast - Not at the moment my friend. If vehicles were a thing I'd prioritise cars, IFV and tanks first, then we can talk about a full blown metal gear. Hrrm metal geuuur urrrh psycho mantis
Dr. Quackers M.D. 30 Jan, 2021 @ 8:33am 
Why does your LMGs urn anything I shoot with it that dark brown corpse color and make it un-harvest-able like its been sitting out to long?