Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Medieval Clothing
   
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65.349 MB
4 jan, 2019 @ 14:38
21 nov, 2020 @ 11:34
14 ändringsnotiser ( visa )

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Medieval Clothing

I 1 samling av eien no shikaku 永遠の刺客
LIF Forest Village - eien no shikaku - new industry buildings
33 artiklar
Beskrivning
This mod introduces to the core game more complex and multistaged chain of cloth production, three, new buildings - Tailor Shop, Dyeworks, Tailor's Apprentice, new resources - linen, cotton and hemp clothing, new recipes - linen, cotton, woolen and hemp garments and new crops - dye and hemp plants. Fully random decorated and furnished. Designed as mod connected with Medieval Crops (cotton option needed as enabled).

NEW BUILDINGS
Tailor Shop. Fully random decorated. 3 workers.
Dyeworks. Fully random decorated. 2 workers.
Tailor's Apprentice. Fully random decorated. 2 workers.

NEW RESOURCES
Plant dyes as new crop. Available by DISCOVERY.
Dyes powder.
Hemp plant. Available by DISCOVERY or without it.
Linen clothing.
Cotton clothing.
Hemp clothing.

NEW RECIPES
Dyes powder made at Dyeworks.
Linen clothing and cotton clothing made at Tailor Shop (as resources for linen and cotton garments – linen as clothing for Spring, Summer, cotton as clothing for Fall and Winter).
Linen garments and cotton garments made at Tailor Shop.
Hemp garments made at Tailor Shop (light and warm).
Woolen garments made at Tailor Shop (warm clothes for colder seasons).

ADDITIONAL INFORMATION
This mod is also changing the core game look of clothing - core game clothing and warm clothing to make theirs look more realistic. Brown color for clothing, gray color for warm clothing, blue for linen clothing and "cream" for cotton clothing. Green for hemp clothing. No more colorful not realistic core game "pack of clothes". Rope needed in Lake Village MOD can now be crafted from hemp at Tailor's Apprentice.

LOCATION IN GAME MENU
Resource gathering - > Additional industries -> Tailor Shop.
Resource gathering - > Additional industries -> Dyeworks.
Resource gathering - > Additional industries -> Tailor's Apprentice.

LOAD ORDER
Designed as connected mod - for players with Medieval Crops MOD and activated "cotton" option.
It needs to be placed in your Mods List according to specific load order. More details are available at Recommended Mods List[www.dropbox.com]

If you don’t have "cotton" option active your game won’t crash and you won’t see new buildings introduced by Medieval Clothing MOD.

Basic load order:
Medieval Crops MOD.
Medieval Clothing MOD.

Basic load order with rope crafting:
Medieval Crops MOD.
Lake Village MOD.
Medieval Clothing MOD.


Hope you’ll enjoy it and if you do please rate it! :)

Should you have any question, please contact me via chat or mail: eiennoshikakufv@gmail.com or report your issue directly at mod site in Bugs report TAB, thank you.

For additional help and latest news, you can also join our supporting game and mods group:
https://steamhost.cn/steamcommunity_com/groups/forestvillagegameandmodssupport

Guide on how to activate mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1897463097
Populära diskussioner Visa alla (2)
0
10 aug, 2021 @ 7:02
KLISTRAD: Bugs report
eien no shikaku 永遠の刺客
60 kommentarer
Skylar 7 aug, 2021 @ 18:52 
Is this still being updated? or actually any of these mods? I understand everyone is distracted with this virus so I was just wondering. Game crashing once a tornado hits after ive placed these businesses or though it started happening when I used the Harsh Mod. Hence the inquiry to news please :)
poppies_pottle 22 nov, 2020 @ 1:03 
Thank you ❤❤❤
pheobewitch 21 nov, 2020 @ 17:26 
Thank you for such wonderful update.
eien no shikaku 永遠の刺客  [skapare] 21 nov, 2020 @ 10:59 
Hi there, latest mod's update includes:
1. More randomized decorations + new ones.
2. More toned down roof.
3. New stoned foundation.
4. New indoor and outdoor redesign.
5. New lights setting.
6. New, improved textures for roof and walls.
7. Optimized building cost.
8. More workplaces at industry buildings.
9. New building - Tailor's Apprentice instead of Weavers Hut.
10. Added connection with lumber and daub when those materials are present in the game.
Lagertha 5 nov, 2020 @ 1:35 
Love your ideas! :steamhappy:
Bender 31 okt, 2020 @ 13:02 
there is option for hemp... and yeah, you need to discover it - Hemp plant. Available by DISCOVERY or without it.
Bender 31 okt, 2020 @ 13:01 
danielm, hemp is added by mod called Medieval Clothing
danielm 22 jan, 2020 @ 7:31 
"Did you read Medieval Crop MOD description?" yes i followed all the steps so i think i have to discover hemp before
eien no shikaku 永遠の刺客  [skapare] 21 jan, 2020 @ 9:03 
New crops need to be discover first by expedition and when using Medieval Crops you need to take care of crops list - everything is described in mod's description.
eien no shikaku 永遠の刺客  [skapare] 21 jan, 2020 @ 8:56 
Did you read Medieval Crop MOD description?