Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Dit voorwerp is incompatibel met Keep Talking and Nobody Explodes. Zie de instructiepagina waarom dit voorwerp mogelijk niet werkt met Keep Talking and Nobody Explodes.
Onvoldoende beoordelingen
[OLD VERSION] Question Mark
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Modules: Regular Module
Bestandsgrootte
Geplaatst op
Bijgewerkt op
1.329 MB
8 jan 2019 om 7:21
3 mrt 2019 om 6:47
9 wijzigingsnotities (weergeven)

Abonneren om te downloaden
[OLD VERSION] Question Mark

Omschrijving
IMPORTANT: This version of the mod is not maintained anymore. Subscribe to this version instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012582632

Look, someone made the lucky block from Minecraft into a module!
Idea by Mirage Xel, implementation by DVD.

Manual [HTML]: https://ktane.timwi.de/HTML/Question%20Mark.html
Manual [PDF]: https://ktane.timwi.de/PDF/Question%20Mark.pdf
2 opmerkingen
LeafCloak 16 mrt 2019 om 19:20 
I agree with tadatastic, there's no reason to have to hold this module for that long. It's a great module just that part is hard to deal with. I like his suggestions, maybe you have to click it once for the symbols to scroll, then you need to click it each time for them to scroll again. Module is defused as normal but you click when the symbol appears.
Danero 15 mrt 2019 om 16:06 
I absolutely love the concept of this module! However, I have one big suggestion for how it works. The hold mechanic of this module makes it particularly hard to solve in conjunction with needy modules (hot potato in particular). Unlike the vanilla button module, which one shouldn't have to hold for more than 10 seconds, it is common to need to hold this one for 20-30 seconds, in which time one cannot react to needy modules, the clock going off, etc. I think there are two simple fixes for this.

1) Make the symbols scroll automatically once the bomb is activated; module is defused as normal.
2) Make the symbols scroll once the module is interacted with; module is defused as normal.

This module has a lot of potential; it's just near impossible to solve in conjunction with needy modules in its current form. There are no other modules that I know of, mod or vanilla, that require this sort of hold time.