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Bloc Raid
   
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Mission Type: Heist
File Size
Posted
Updated
52.463 KB
20 Jul, 2013 @ 2:26pm
6 Aug, 2013 @ 6:33am
28 Change Notes ( view )

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Bloc Raid

Description
Story: Shortly after the discovery of a dangerous chemical lab disguised as a living block, the government forces are despatched for an intervention. Their break in shakes up the whole builing, and a fight of enormous proportion ensues between the chemists and the government. In the end, the goverment is victorious. However, the fight leaves the building in a crumbling unstable mess that had to be secured for a period of time. Because of this, the government forces take the chance to investigate the chemicals on the spot, and it turns out to be one of the stable and potent explosives in the world. The governement decides to keep this fact from the public, and take this chance to turn the ordinary living block into a maximum security research office, prison and a chemical vault.

Our heroes, or should we say, antagonists; are contacted by an anonymous organization and are issued a mission to retrieve a sample of the chemicals and collect as much data regarding them as possible, for a price.

Level inspired by eastern European style "block" buildings. I lived in and looked at these buildings for half of my life, and I thought that making a massive level around them would be a good idea, as they also represent in a lot of architecture in Eastern European countries.

Gameplay wise, this is a level to benchmark your Monaco skills against. It's a level centered around punishment and slow, steady gameplay. The level was designed to punish rushing, and reward careful planning and execution.

Any feedback is very appreciated, and as always, thank you very much for playing.

Happy heisting!
15 Comments
pocico 21 Sep, 2014 @ 12:17am 
I love this map; please make more like this! I think tranq's are fine, and so are the many gendarme. Some people certainly may not like it, but there are other maps for them. I'd like to see more from you one day.
chief chili trackpad gamer (he/h 7 Aug, 2013 @ 3:42pm 
I love this map so much.
Psych 6 Aug, 2013 @ 5:03pm 
it said I had zero coins remaining on each floor. Maybe I'm missing a secret floor.
LoLo  [author] 6 Aug, 2013 @ 6:36am 
Thanks for feed back agin, level updated.
-Now only 1 sweeping laser is at the rooftop access ladder
-Wardens office static search camera is placed differently, as it disallowed any hiding in warden's office previously
-Changed some proper-loot spawns

Psych I don't really know about the 1 coin remaining, didn't you miss any coins at all by accident? (Eg. 1 coin on the 1st floor balcony)

Also I'm going on a holiday day after tomorrow so I am not going to update the level for around 2 weeks.
Psych 5 Aug, 2013 @ 10:39pm 
I've beat it twice solo now, and so far each time I beat it it says I have 1 coin remaining even though I cleared out all the floors.

Also that pair of sweeping lasers by the rooftop access is just too much. It's really tough to dodge (esspecially since there's nowhere to hide around there to wait) and it's possible to get tranqed by tripping one laser and then getting tranqed by the second laser while I'm trying to escape in the stairwell and being easy pickings for the approaching gendermes, a bush or a vent would be really appreciated there.
LoLo  [author] 3 Aug, 2013 @ 3:08pm 
-Rewired electronics, replaced some tranquilizers, improved an AI path and since the map is long and difficult and from feedback, I put the helicopter back at the roof.
LoLo  [author] 3 Aug, 2013 @ 2:57pm 
Again thanks for feedback, the helicopter was supposed to be there (whoops..) and I am rewiring some electronics to make some aspects of the floor more forgiving,
Psych 3 Aug, 2013 @ 2:45pm 
looks like I was mistaken it's the second floor that has the problem I mentioned with the lasers, I was just confused since that's what we'd call the third floor over here in America.

I think the real problem with the laser traps is the trifecta of tranquilzers, alarms, and a whole floor packed with agents and gendermes being unable to move or use items with all those tough enemies on the alert is pretty much a death sentance.

Also after finally beating this level it's kind of a gut punch to get to the final floor and see a helipad with no helicoptor.
LoLo  [author] 3 Aug, 2013 @ 9:43am 
Thanks for feedback, I had difficulty deciding on how hard the level should really be (hard, but doable) so I'll tune it accordingly/
Psych 3 Aug, 2013 @ 9:27am 
on the third floor I think I found 2 lasers that don't set anything off, one in the lower right hand corner the other is one of those rotating lasers around the middle of the map.