Darkest Dungeon®

Darkest Dungeon®

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Heroes Unchained 2019: Flagellant
   
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Class Mods: Class Tweaks
File Size
Posted
Updated
1.051 MB
12 Jan, 2019 @ 2:57pm
14 Jan, 2019 @ 5:28am
3 Change Notes ( view )

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Heroes Unchained 2019: Flagellant

Description
New introduction to the Heroes Unchained 2019 series! Includes changes made to mechanics and classes by the Color of Madness Patch, as well as powerful new effects and abilities!

IMPORTANT NOTE: Before you comment about this mod not doing the things that it says it does, make sure you have placed the mods at the TOP of your load order. If you have it at the top of your load order and it isn't working as it says, please let me know and I will fix it.

Special thanks to Loklin for creating the original Heroes Unchained mods!

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Non-extensive list of changes:


-DMG increased at all ranks

-Punish
   -Can now target position 3 again

-Rain of Sorrows
   -DMG increased to -60%
   -Bleed chance increased by 10% at all ranks
   -Now usable from position 3

-Exsanguinate
   -Per battle limit removed
   -Exhaust changes retained, but debuff amounts reduced slightly, not removable

-Reclaim
   -Can now target self

-Redeem
   -Per battle limit removed
   -Exhaust changes retained, but debuff amounts reduced slightly, not removable

-Suffer
   -Now additionally stress heals the flagellant for 3/3/4/4/5

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"Heroes Unchained 2019: Flagellant" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, "Darkest Dungeon" and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc., all rights reserved.
16 Comments
Fiki Ripfiend 24 Jan, 2022 @ 8:26am 
Well, looks like you made flagelant great again, not that he wasnt good even after the nerf...but now he is great :)
Hatsune Marineku 19 Nov, 2021 @ 1:34pm 
So is Flag part of the all-in-one mod or do I need this mod in addition to it?
Mr. Rainger 14 Dec, 2019 @ 5:50pm 
Could you have reclaim do less bleed damage but last longer? Maybe twice as long?
Ruque 4 Feb, 2019 @ 9:36am 
pls shieldbreaker update
WTF 19 Jan, 2019 @ 9:24pm 
if Exsanguinate Redeem can be used at half health will be better
KingSwaga86 19 Jan, 2019 @ 12:55pm 
can i use this to an already existing playthrough?
NeVeRLiFt 14 Jan, 2019 @ 10:50am 
This is a most good mod... I like it!
Now we just need that magic touch applied to the Shieldbreaker and and the Musketeer set added to the Better Sets mod. :stress:
X4V0C 14 Jan, 2019 @ 10:09am 
Personally I always thought the use-limit on the debuffing skills was utterly ridiculous because they already did harsh debuffs that basically limited the repeat usage anyway unless you were farming for bleeds, and then it's just a waste of a overall strong recovery.
X4V0C 14 Jan, 2019 @ 10:07am 
Right, sorry. I should have done more research. From what I understand of the class, however, it's probably only in need of very minor QoL buffs, which you've seemed to alter it too, and are much more agreeable because they maintain the core identity of the class without putting it overboard.

Frankly I felt that Red Hook made a great class and then intentionally made it clunky to compensate for how overpowered it was on release - even though it's such a ridiculous party stressor, with a party limit, and can literally kill your party lol.

I feel like these are much better now and agreeable from an overall balance perspective!
arfunzals  [author] 14 Jan, 2019 @ 5:31am 
@X Ocelet: I agree the rest of the changes were slightly overtuned. You're thinking of Endure for the affliction enabler however, which was unchanged.