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Nostalgia Collection: Anathema v1.0
   
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Mission Type: Heist
File Size
Posted
16.064 KB
21 Jul, 2013 @ 8:15pm
1 Change Note ( view )

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Nostalgia Collection: Anathema v1.0

Description
Description:
This map was created as a tribute to Hitman 2: Silent Assassin[steamhost.cn] (Developed by IO Interactive, Published by Eidos Interactive, released September 30, 2002). Anathema, the second mission in Hitman 2, and arguably one of the most memorable, has been painstakingly recreated using the Monaco Editor for your enjoyment. While some elements (e.g, alarms, cameras, etc.) have been added, the vast majority of the map, including, characters is very similar to the original.

Feedback:
Please leave any comments, questions, and criticisms (especially of the constructive nature in the comments below). This is my first map using the Monaco Editor, so please let me know what you think.

I'm especially interested in hearing if you notice anything on the map that could use improvement to make it more inline with the original. Additionally, in the interest of staying true to the original mission, this map is not designed to be very difficult. Please comment if you are interested in a higher or lower level of difficulty or if you are satisfied with it as is.

Release Version:
1.0 – initial release

Future Release:
1.1 –
Add additional patrol routes for Don
Add alarm system to Second Floor
Add Post Man to Mansion Exterior
Include screen shots on workshop page
4 Comments
unifyzero  [author] 22 Jul, 2013 @ 8:31pm 
@ Magicia, I'll definitely have to look into a way to get the floors each built on one level. As far as the alarms go, I did that intentionally, but if I get additional feedback about that being a bad choice I will certainly change it.

Thank you again for your input. If you find anything else let me know!
Magician 22 Jul, 2013 @ 8:13pm 
Well the whole mansion itself should be built on one level per floor. Makes it pretty confusing and disorienting. And link traps to the NEAREST alarm, not all of them.
unifyzero  [author] 22 Jul, 2013 @ 7:49pm 
@Magician, thanks for trying it out. Please give me some specific criticisms. I can only fix what I know is broken!
Magician 22 Jul, 2013 @ 7:16pm 
This map could use some work.
Overall, it's pretty good.