XCOM 2
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[WOTC] Custom Chosen Rivalries
   
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27 Jan, 2019 @ 12:46am
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[WOTC] Custom Chosen Rivalries

Description
FEATURES

Allows to specify which Chosen will be rivaled by which Resistance Faction. By default the rivals are set up according to XCOM 2 canon, which is:

Assassin - Skirmishers
Hunter - Reapers
Warlock - Templars

COMPATIBILITY

Requires a new campaign start in order to take effect.
Note that this mod is largely untested. Use at your own risk.


Class override:
XComGameState_HeadquartersAlien
This mod is largely based on Predetermined Chosen Rivalries by thegrimsqueaker72, the key difference is that this mod allows you to configure the rivalries rather than just setting them directly to canon, and it also works with Lost and Abandoned mission enabled.

CONFIGURATION

Rival factions can be set in:
..\steamapps\workshop\content\268500\1636787905\Config\XComCustomChosenRivalries.ini
CREDITS

This mod was commissioned by MistWolfAlpha.

If you enjoy my mods, please consider supporting me on patreon[www.patreon.com].
30 Comments
Epic Dovahkiin 24 Sep, 2024 @ 8:50am 
haite i use predetermined chosen rivalries and haven't noticed any bugs so far (so if you just want the canon rivalries)
Haite 4 Jul, 2024 @ 2:33pm 
Never-mind, Hunter appeared show up after being defeated. If was only cosmetic like the fortress text I wouldn't mind, but it does create so many inconsistencies that I agree it's not worth it ;/ . Fighting the chosen with the lore accurate rival feels good tho
Haite 1 Jul, 2024 @ 11:29pm 
Worked for me! Although, it seems they're in the wrong fortress. Before starting the missing it says the wrong Chosen can be present. However, during the mission is as expect, so just a nitpick.
Thank you!
Phantasmic 25 Sep, 2023 @ 4:32pm 
Isn't supposed to be, Assasin-Reaper, Skirmisher-Hunter, like in the intro
ChuckDM 11 Aug, 2020 @ 2:55pm 
Can confirm that the mod causes side effects. I defeated the Hunter (was the only chosen I had found at all at the time) and then 3 days later the Hunter cracked down on a region, and suddenly the Warlock was listed as known even though I had not yet encountered him.
Panos Sigma 27 Nov, 2019 @ 12:41pm 
@Iridar
I've read the warning in your description but I decided to give it a try, because I use another mod of yours (Spinning Barrels for the TLP Cannon) which works fine. Once I'll finish this campaign I plan to remove it anyway. It seems I was like a beta tester of an untested mod so the only reason I post here, is for other ppl to avoid the annoyances it creates (immersion-wise).
Iridar  [author] 27 Nov, 2019 @ 12:01pm 
@Panos Sigma
As description says, this mod is untested. The person who commissioned the mod seemed satisfied with it, so I did not bother to develop it further. I'm sorry you had some issues with it, but I have no plans to update this mod in any way.
Panos Sigma 27 Nov, 2019 @ 11:43am 
The mod works as intended regarding the correct rivalries (lorewise), but it creates many annoying (non gamebreaking) bugs regarding the chosen. Wrong icons for the chosen territory symbols on the world map, wrong factions / rivalries at the resistance ring and also at the avenger assault cutscene I had the warlock appearing and then the hunter talking to me about it on the world map. Lastly, I invaded the hunter's stronghold (map had the symbol of the hunter and his name on it) and I faced the warlock and after that the dead warlock appeared on missions instead of the hunter. Sorry Iridar, you have some good mods here but this one is a mess.
Snip3s 23 Apr, 2019 @ 8:10am 
thank you
Iridar  [author] 23 Apr, 2019 @ 7:49am 
@Snip3s
Mainly these two
XComGameData_CharacterStats.ini
XComGameData_WeaponData.ini