Stellaris

Stellaris

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Warhammer 34M Split Imperium
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1.162 GB
27 Jan, 2019 @ 8:31am
30 Jan, 2019 @ 8:10am
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Warhammer 34M Split Imperium

In 1 collection by kamip123
My Warhammer 40k Mods
5 items
Description
Warhammer 40k Total Conversion

If you enjoy playing this mod you can like and favorite, so even more people will be able to enjoy playing it :)


Important!
0. Please don't suggest importing models from ... You know what.
1. Game take a while for initial start(save/load is fast don't worry)
2. There are 2 initial lags. 2nd dayand 31rd day from game start. Just wait and do nothing. It will work fine after that.
3. Resources update ad the end of the first month. Don't worry about that.

Difference from basic start:
Imperium is now split into 5 empires(each segmentum) and are together in federation. Ai have 99.99% chance to not leave faction. You can now play in co-op as imperium.

Plans:
1. Use of new mechanics like wormholes, gates etc
2. Planet destruction imnprovements
3. Balance changes

Mod version:
Basic start: Basic start
Split imperium start:Split imperium start
Only ships: Only Ships
Planets only: soon update and rework
Great crusade start: soon (will replace grim darkness total conversion(delete or leave it for old stellaris version?))

𝓣𝓪𝓫𝓵𝒆 𝓸𝒇 𝓒𝓸𝓷𝓽𝒆𝓷𝓽𝓼:
𝟏. 𝓤𝓼𝒆𝒇𝓾𝓵 𝓵𝓲𝓷𝓴𝓼
𝟐. 𝓦𝓱𝓪𝓽 𝓲𝓽 𝓲𝓼?
𝟑. ℱ𝒆𝓪𝓽𝓾𝓻𝒆𝓼
𝟒. 𝓓𝓲𝓼𝓬𝓵𝓪𝓲𝓶𝒆𝓻
𝟓. ℋ𝓸𝔀 𝓽𝓸 𝓹𝓵𝓪𝔂
𝟔. 𝓒𝓻𝒆𝓭𝓲𝓽𝓼
𝟕. 𝓓𝓸𝓷𝓪𝓽𝓲𝓸𝓷𝓼

Discord: https://discord.gg/xT88cy4
Wiki page: http://www.stellariswiki.com/WarhammerTotalConversion





It's a Warhammer 40k Total Conversion. A fan made modification to the stellaris that change many aspects of the game to provide a campaign in universe of Warhammer 40k. You will lead mankind or xenos to the galaxy domination. Mod change so many things that it feel like different game.





- Added Static Galaxy with almost 1200 solar systems

- 1000 already owned systems with planet class/units/buildings etc for example Vraks Prime - Armoury world with few IG regiments, big fortifications and Huge armoury

- Added 35 Prescripted Empires

- Added 37 new planet types (hive, forge etc.)

- All major factions now have their own ship sets

- Added unique armies for every Race

- New buildings and technologies

- New crisis such as Tyranids hive fleet and Warp Storms

- Dozens of new events (black crusades, age of apostasy etc)

- new ship class/special ships for example craftworld, eternal cruseder etc

- new animations for example Planet Killer firing his armageddon guns or Blackstone Fortress use laser to destroy planet

- New Music - Galaxy Aflame, HMKIDS and from TTS YT series

- Endless war and other new mechanics for example no ocupation or warp damage

- many more changes to make the game feel like Warhammer 40k



For specific information check wikipedia.




GW, Games Workshop, Citadel, Black Library, Forge World, Warhammer, the Twin-tailed Comet logo, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Space Marine, 40K, 40,000, Battletome, Stormcast Eternals, White Dwarf, Necromunda, Space Hulk, Battlefleet Gothic, Dreadfleet, Mordheim, Inquisitor, Warmaster, Epic, Gorkamorka,
and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof,
are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.



Read before playing!

Use only this one mod. No other mods. No other mods I made since everything is already here. Other mods will cause bugs.

If you need a video then here it is:

Youtube video


Singleplayer:

If you have good pc you can plays as anyone otherwise:

1. Choose Imperium.
2. You must set the ai empire to 34(max)
3. Choose insane difficulty and agressive AI

Multiplayer:
1. Someone must! choose Imperium.
2. I recomend someone to choose:
- Eye of terror
- Ghazkull
3. Choose insane difficulty and agressive AI
4. You must set the ai empire to 34(max) and -1 for each player (not counting host) example 5 players - 30 ai empires

There is a huge lag on the second day. It happen only once. Many events are triggered. Just wait a little and don't worry.
There is a smaller lag at the end of the first month. It happen only once. Just wait a little and don't worry.
There is a small lag at the end of each month. It's not big nuisance but still. There is no way to overcome it since there is a huge galaxy with many empires, planets etc.




Everything: kamip123

Most of the ship models: DanTheMan // I have his permission
Editing his models a lot to fit stellaris: kamip123

Technology Tree(wip):
coding and plan - kamip123
ideas/descriptions - AdamTheSlav

Wikipedia: kamip123/jim

Portraits and namelist: Creators of 40K: Twilight of the Imperium Cosmetic Mod // they allowed me to use theirs mod

Animation was made based on ISB animations. Thanks for creator for allowing me to use his code. (blackstone and planetkiler lasers)

Teachers: G-man and Shaggo Creators of ST:New Horizons Mod ( they teach me many usefull things :) ) thank you friends


If you have some skill and want to help don't hesitate to message me! But think twice if you really have time to work on this. It's not that easy ;)


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94 Comments
六十六年老炸肉排配洋 6 Oct, 2020 @ 3:17pm 
One of the best mods... broken.
WolfgangNordish 1 Oct, 2020 @ 10:34pm 
Boy do update please
greene 24 Sep, 2020 @ 8:13pm 
Any chance of an update?
Sean 4 Nov, 2019 @ 5:33pm 
Played a bit, got a few ideas.
1) the Imperium should be subdivided further, with (if possible) a vassalized Adeptus Mechanicus and as many Space Marine chapters as possible. For worlds not under the control of the Mechanicus or Astartes, the Segmentum administration should rule them directly.
The rough outline for who is a vassal of who should be something like this:
The Administratum (Basically Terra) on top, with command over the Mechanicus (based on Mars, if possible?) the Space Marine chapters (with their bases of operation under Astartes control) and the Segmentum administrations. Some Marine chapters have more than one world, for example the Ultramarines are the de-facto rulers of the Segmentum Ultramar.
Below the Segmentums, you might want to put certain popular guard regiments, for example, defending Cadia as the Cadians alone would be fun.
Just some thoughts.
Dark Razor 15 Sep, 2019 @ 6:20am 
dead
c_moreau_76 2 Sep, 2019 @ 3:56am 
First of all thanks to Kamip for this MOD.
I just tested the new version 34M-split I find the idea of ​​federation very interesting.
Some remarks :
At my first attempt the economy did not update at the end of the month, the second everything was normal.
If we put the Empire AI number at 34 as indicated on the home page, we lose factions, (2 Eldar for me),
The AI ​​factions of Impetium have a hard time balancing their budget and observing after a year their situation i noted that they destroyed facilities in the forge and industrial worlds .
Other players have already said, there are far too many events, minor or major. The imperial AI faction are drowned under the xeno ships and for the player it is a real ordeal that can lead to disgust .
Would it be possible to consider spacing major events? (one every ten years)
Stellaris and a game whose parts extend over 3 to 4 centuries but with the speed of the major events we travel millennia in a few years!
Felty256 1 Jul, 2019 @ 6:22pm 
He should open source on github and let people fork. Well as open source as you can legally with Gameworkshop will let you.
Hobo 24 Jun, 2019 @ 11:02pm 
But i guess you could call it currently dead? lol
Hobo 24 Jun, 2019 @ 11:01pm 
Not totally dead, author answers on discord. Just i guess very busy with exams and life. No release date for great crusade... but not forgotten either.
Lord Palpatuna 11 May, 2019 @ 7:32am 
So, mod dead and bugged from the beginning? Why the warhammer 40k world can't have good things?