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The only change that I am looking to make is specifically changing the recharge time on torpedos specifically for Craftworld eldar and Ork.
the standard time just does not work with either of them because eldar have only 1 volley and ork does not have high energy turn to line up more torpedo volleys.
I have to post this in two sections... so section 2:
Concerning my spreadsheet, I have all the raw ship dps in one part of the spreadsheet. From these number I calculate the actual final dps output for various ranges with various ship stances. Then I take these final output dps and divide it by cost with a scaling factor to make the numbers more tangible and comparable.
a couple specific points, I calculate a 2.08 raw dps from the starpulse ability (250 damage every 120 seconds which does not ignore armor) which I added to the 4.5k range macro damage.
It is also important to know that ship stances DO NOT effect the damage output or rate of fire of lance weapons (standard weapons are only macro or similar weapons). the necron gauss particle whip is not improved with reload stance in any way.
I have to post this in two sections... so section 1:
Necron is a good example because they have simple weapons.
The necron Cairn Battleship has 10 lightning arc (bow) weapons that deal 30 damage every 15 seconds with a 100% accuracy.
This means 30*10=300 raw damage every 15 seconds or 300/15=20 damage per second (dps)
Although, this is just the raw damage. once you hit an enemy ship additional chance occur
vs shields it deals full damage
vs armor it deals " (100-armor)/100 " damage (i.e. you will deal only 50% damage vs 50 armor, 33% damage vs 67 armor, and 17% damage vs 83 armor)
the most common armor type is 67 so lets assume you are hitting this armor. this means that you will deal only 300*.33=99 damage every 15 seconds (or 6.6 dps) to the final target.
Necron Battleship = 30 Damage x 10 Weapon Hardpoints = 300 Damage in total.
Or are there other stats that need to be counted in as well?
it does bug out and make your mouse pointer invisible but you learn the right movements and you can at least start a second game after to grind points.
If you want to unlock the ranks fast there are tricks you can do tough you can just start a PVE game and almost immediatly give up for example that still gives you 50 exp.
1 retribution
3 tyrants
10 falchions
I am currently at a loss for alternative strategies for imperial navy.
The only great strategy I have found is mass torpedoes (like around 45ish tubes per fleet).
Chaos does mass launch bays better...
Mechanicus does mass nova better (because of their escorts)...
Ork and tyranid are a lot better in a straight brawl....
Chaos and Tau far outclass Imperial navy in ranged combat...
the only great abilities and ships that the imperial navy is torpedoes (with the melta addition) and spur for great ramming damage.