Jon Shafer's At the Gates

Jon Shafer's At the Gates

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Tribes and Unique Abilities
By Lord Bitrex
Playable Tribes in "Jon Shafer's At the Gates"
   
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Playable Factions


To unlock a new Faction you must either from an Alliance with its leader or conquer its capital while paying as a different Faction.

Tribe
Lider
Unique Ability
The Goths
Alaric
Starts with 15 food and 100 Treasure (default is 10 and 40)
The Huns
Attila
Can Train Horse Archers, and starts the game with one. Cannot own Structures.
The Vandals
Genseric
Receives gifts of Food or treasure from Rome every coule years. Locked in a permanent Alliance with all Roman Factions.
The Alemanni
Krokus
All Clans will have at least one positive Trait and nofuly negative traits. -50% Fame.
The Picts
Drest
Starts the game with 8 Clans (default is 3)
The Lombards
Alboin
Starts the game with all Resource Deposits Identified. Unable to train any Clans in Foraging Profssions.
The Franks
Clovis
+1 Mood bonus for all Clans. Permanently at war with all Factions which don’t foow the ‘Nicene Christianity’ Religion.
The Slavs
Samo
Units no longer require Supply exept when inside another Faction’s Borders.
The Saxons
Cerdic
Starts the game next to the ocean with a free galley. Bonuses provided by Deserted locations doubled.
The Avars
Bayan
+1 Move Point for all Units. Can Train Horse Archers. All Units require 1 additional Supply.
1 Comments
Savage 9 Oct, 2021 @ 5:36pm 
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