Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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*NEW* HD BARBARIAN Cities [vanilla+DeI]
   
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Tags: mod, Graphical
File Size
Posted
Updated
12.061 MB
1 Feb, 2019 @ 6:23pm
8 Feb, 2019 @ 4:06am
3 Change Notes ( view )

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*NEW* HD BARBARIAN Cities [vanilla+DeI]

Description
Hi.
This is a complete redo of the BARBARIAN cities, it has stone walls, stone houses, details, and lots of other things.
IF you wan the other HD Cities (Greco-Roman and Eastern), you still need the old HD Cities Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1515544433


There are Radically different, REDONE with stone and marble

***CHANGE****
I have changed the VERY historically inaccurate orange terracotta tiled roofs with thatched roofs which are much more realistic for the period.
Examples are in the 2 first preview pictures. I you want me to change it back I will of course.

I have also added a normal map, so one can see fx "ins and out"/bumps on the stonework and other textures, making the look much more detailed.
********************

It also works with the old HD Cities, it just replaces the barbarian cities with the new ones
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1515544433


I have used Celticus' Rome II: Campaign HD Textures and Lighting for some of the shots
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1596495418

for ambiance, and I can strongly recommend it.

enjoy
59 Comments
phazer  [author] 3 Sep, 2019 @ 4:10pm 
@everyones :
Here is 3dx max playing an animation that my program has extracted from Rome2:

https://www.youtube.com/watch?v=JcJI_DM-BR4

I have finally gotten animations OUT of Total War games, so people can edit them and put them back in the game My program RigidModel Editor 1.0, that can do those things will be released as soon as correct the last few bugs. It can do lots of thingd, including drawing the models with textures, lighting normal mapping, so they look like in-game.
phazer  [author] 4 Jun, 2019 @ 3:46am 
everyone: have finished the Dei Campaign Camera SubMod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1760624445

You have to switch the vanilla Campaign Cam mod off, when you use this, because the vanille one can change the behaviour of DeI in a bad way. That is why is made a special mode for DeI.

Please try it :)
phazer  [author] 14 May, 2019 @ 12:22am 
@everyone:


Updated camera mods, adjusted battle camera and fixed campaign camera


The campaign camera mod has been updated so it works without any issues for the following campaigns:

- Grand Campaign
- Imperator Augustus
- Cæsar in Gaul
- Empire Divided
- Rise of The Republic



https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1497092498



The battle mod camera mod has adjusted so the the movement and rotation speed fits better with the longer range, and min/max height is also slightly adjusted.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1495854330

phazer  [author] 7 May, 2019 @ 5:20pm 
All shield in the Ausgustan/Cæsarian army has been redrawn in a much high resolution. It looks really cool:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1727260522
phazer  [author] 16 Apr, 2019 @ 9:48pm 
@everyone: Demo picture of my new shield mod, many shields are not done so there is a lot of "repeating" going on. (much more variation in finished version)

But it actually RUNS now, so I COULD upload it as beta maybe...?
https://steamuserimages-a.akamaihd.net/ugc/820127919137076190/AB1A3DB690B778CF4D60C6A0AEA9087D4A5EA7C0/
phazer  [author] 16 Apr, 2019 @ 6:58am 
@everyone: Here are some IN-GAME demo pictures of my upcoming shield mod:
It is the plan to change ALL shields, and make 2 versions, one for people with lots of Video RAM, and on for people with less.

(Best one-:) )
https://steamuserimages-a.akamaihd.net/ugc/952983997910840271/9125DE488803DA14C24D8B11D2359B87102A6C89/

https://steamuserimages-a.akamaihd.net/ugc/952983997910860059/1923595C223421B6A7909719A331C18992A6A95A/

https://steamuserimages-a.akamaihd.net/ugc/952983997910855111/B8A048F549F893434BC785928F9CF7E478F3DCD4/

phazer  [author] 15 Apr, 2019 @ 6:00am 
New tool for editing texture and folder names in .rigid_model_v2, fast, easy and safe,
[Rigidmodel Notepad:], download here
https://github.com/mr-phazer/rigidmodel_notead_0.0.3

View the program in action here https://i.imgur.com/9Bw5pEj.jpg
Easy, fast, and no risk of ruinning files
No more messing around in HEX editors, the program will set all LODs and all their subgroups to the text you enter in then fields.
phazer  [author] 1 Apr, 2019 @ 9:40am 
New barbarian cities: (very different from this one)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1700679164
phazer  [author] 19 Mar, 2019 @ 2:55pm 
I have made a new Total War modding tool (in C++):
*** Rigid Model NotePad **** (string editor for .rigid_model_v2 files)
http://www.twcenter.net/forums/downloads.php?do=file&id=4417
It can edit texture files names and internal folders, tasks that normally require a hex editor and a LOT of patience.With this tool you can change textures for models very quickly.