Kenshi
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Player Conquests - Grey Desert Waystation
   
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410.393 KB
7 Feb, 2019 @ 4:27pm
21 Jan, 2020 @ 6:00pm
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Player Conquests - Grey Desert Waystation

In 2 collections by Bobfinfur
Bob's Mods
47 items
Player Conquests
38 items
Description
This mod will let the player take ownership of the waystation in the grey desert. To do this the original waystation has been replaced with an identical copy so that no other waystations are effected.

The player will need to kill a bar patron in the waystation by the name of O'neill. Once he is dead the bar in the town will become ruins the next time you visit. You'll need to speak to the shopkeeper in the remaining building who will mention how he wants to just leave. Upon questioning him on why he doesn't he will reveal that he is in debt due to the person that you killed. He'll offer the town as payment if you offer to pay his debts.

Once you have purchased the town you will need to walk away until the town unloads. Typically I do this by walking to the Black Desert City then back. All recruits and other bar patrons, other than the plastic surgeon, will be present in the player version of the town.

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)

If you like playing as a skeleton and would like to join a group of like minded players come join us at the Skeleton Cult[discord.gg]

If you like this mod please do


- Compatibility -

- This Mod does have a minor incombatibility with reactive world and the belt trader mods. While its nothing game breaking please do be aware that the world state checker and belt traders will not be present in this waystation without a future patch.
8 Comments
Ronin 12 Feb, 2022 @ 6:14pm 
Daniel isn't spawning in the ruins for me
Froz Butcher 23 Dec, 2021 @ 10:59am 
Oh btw I loaded Player conquest before reactive world, it look like this:

Reactive World (v. 18)
Player Conquests - The Hub (v. 2)
Player Conquests - Grey Desert Waystation (v. 1)

And I ticked all the boxes except reset squad position when importing
Froz Butcher 23 Dec, 2021 @ 10:55am 
Thanks for the quick response, importing got rid of the other shopkeeper, now the only one left is the "Ronin Construction Trader", however he still doesn't have extra dialogue option and only working as a general shopkeeper.
Bobfinfur  [author] 23 Dec, 2021 @ 10:48am 
try importing. see if that fixes it
Froz Butcher 23 Dec, 2021 @ 10:46am 
After I turned O'Neil to UC police the place is ruined, however there's two shopkeepers in the intact building now and none of them gave me the "I want to leave" line. Also there's two overlapping icons on the map, one called "Grey Waystation", the other "Waystation". Could this be a compatibility issue with reactive world? The world state checker is still there btw.
Bobfinfur  [author] 21 Jan, 2020 @ 6:07pm 
I've reworked the way the fight with O'neill starts. now if you talk with him there is a chance to have him start the fight thus allowing you to remain on good terms with the tech hunters.
Fei 6 May, 2019 @ 8:04am 
Doesn't seem to work, when i reached the place it was built and full of tech hunters...
SaintPraetor 12 Apr, 2019 @ 2:22pm 
Any chance of a patch for Reactive Worlds? I can live without the Belt Trader; the World State Checker, however, is not always so easy to live without unless one decides to run a high athletic party member to a distant waystation.

Also, great mods! I've gone ahead and rated them up and added the Skeleton Empire Rebuilt mod to my mega mod collection (plans on adding your other player conquest mini-mods too, after testing).