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Mission Type: Heist
File Size
Posted
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27.699 KB
29 Jul, 2013 @ 12:31pm
30 Jul, 2013 @ 6:16am
4 Change Notes ( view )

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Red Intel

In 1 collection by MonkeyPocket
The Lookout's Story
4 items
Description
Red Intel is the second mission of my work-in-progress campaign, The Lookout's Story. After the prison transport hijack, the Lookout claims that the Gentleman was reuniting his team once again, and that it was the Embassy where he could find useful information that could reveal the location where one of his comrades resided.
8 Comments
MonkeyPocket  [author] 4 Jul, 2014 @ 6:24pm 
Yeah admittedly some lasers and electronics are in the way. I never really got around to fixing that though it's been on the to do list for a while now.
KaisarDragon 4 Jul, 2014 @ 6:20pm 
No, I hated the 2nd floor. All those corridors that were blocked off by cameras in the way killed it for me.
Zinkr7x 2 Aug, 2013 @ 9:50pm 
This was certainly a good level BUT a bit on the easy side. That's the only thing that struck out to me as a negative.:bass: Really good though. :treble:
Wil 2 Aug, 2013 @ 2:21am 
Thank you for taking the time to create a story and design immersive levels. I'm looking forward to future installments! I do think the mission is a bit too difficult. Solid lasers are heavily used where blinking lasers would probably do the trick, and more importantly, you have a lot of 'dead ends' or blocked paths. It's really hard to run away (or to even run around tables)! But all in all, I dig it.
Patchwork 1 Aug, 2013 @ 11:10am 
Nice work, seems like the real story missions!
Zinkr7x 31 Jul, 2013 @ 8:15pm 
Will have to play. :treble:
MonkeyPocket  [author] 31 Jul, 2013 @ 12:11pm 
Thanks for the feedback KRZ! That is exactly what I was aiming for.
DOLFKAT 31 Jul, 2013 @ 12:02pm 
Great map! Feels and plays like a real campaign mission.