Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Key Terrain Balancing
   
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7.360 KB
9 Feb, 2019 @ 12:26am
5 May, 2021 @ 11:28pm
9 Change Notes ( view )

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Key Terrain Balancing

In 1 collection by Red Key
Key Civ6 Mods
40 items
Description
Harsh landscapes now grant faith. Adds 1 faith to these terrains in addition to any existing yields to make them slightly more useful. Their base yields are now:
Desert: 1 faith
Desert Hills: 1 faith, 1 production
Snow: 1 faith
Snow Hills: 1 faith, 1 production
Ocean: 1 faith, 1 food

Farms can be built on tundra (but not on tundra hills except by Wilfrid Laurier/Canada).
Lumber mills can be built in jungle even without the GS expansion.
Tundra hillls now yield 2 production and no food.

Compatibility: All official content! Can be used with base game, R&F, or GS.

Used these similar mods by p0kiehl and Doomturtle for guidance. If you like this concept but don't like the exact values I used you can check out their mods. I do not recommend combining any of the mods listed below with mine because they might conflict.
Better Desert, Snow, and Tundra Tiles
Tile Balancing

Some more similar mods:
Tundra Farms
Flat Tile Improvement
Tile Balancing 2
1 Comments
mackerel 2 Feb, 2022 @ 8:38pm 
hello dude can u tell me how to used "Sid Meier's Civilization VI Development Tools"?I'm First time using this tool.