ENDLESS™ Space 2

ENDLESS™ Space 2

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TYPE: Extension
CONTENT: Gameplay
File Size
Posted
Updated
463.009 KB
11 Feb, 2019 @ 7:31pm
24 Aug, 2019 @ 8:55pm
7 Change Notes ( view )

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Additional Collections

Description
Adds new empire population collections for use with custom empires, each a hybrid of two political factions:
1. Ferocious Collection: Focused on fleets and food to make a rock-solid supply chain.
2. Fortified Collection: Focused on industry and defense to build unbreakable planets.
3. Inspired Collection: Focused on religion and industry to awe the unbelievers.
4. Naturalist Collection: Focused on science and food to preserve the beauty of the galaxy.
5. Dustborn Collection: Focused on Dust and influence to glorify the Endless.
6. Exploratory Collection: Focused on influence and science to enlighten the galaxy.
7. Janus Collection: Focused on soft and hard power.
8. Sustainable Collection: Focused on population and terraforming.
30 Comments
nafritsch 18 Apr, 2024 @ 11:48pm 
For anybody still using this mod, or the author if they're around to update it, I just ran into the sustainable collection 50 pop bonus not working so I figured out how to fix it! Locate the mod folder, open the simulation folder, open SimulationDescriptors[PopulationCollectionBonus_Custom].xml, ctrl+F "./ClassColonizedStarSystem/PlanetGameplayTypeTeeming", replace it with "../ClassEmpire/ClassColonizedStarSystem/PlanetGameplayTypeTeeming", save the file, and the pop slots should show up!
Alaine Moivurg 13 Apr, 2021 @ 6:47pm 
For Sustainable Collection, it says the bonus for 50 pop is +4 population slot on Fertile, but it seems that my fertile planets don't have any change in population slots, is there anything I have to do first to get the bonus to work? (I have the population)
Estoc Bestoc 30 Dec, 2020 @ 9:34am 
Ayyy, much appreciated buddy :kcdhead:

chimaeraUndying  [author] 30 Dec, 2020 @ 9:33am 
I'll see how doable it is (and I guess reacquaint myself with the modding framework too, lol)
Estoc Bestoc 30 Dec, 2020 @ 8:56am 
I hope you don't mind if i pitch an idea then :boggart::kcdhead:

Automated Collection (Science Industry)

10: Sci/Ind Output

20: +X Industry on Cold per Pop; +X Science on Hot per Pop - Really hammer home the half-and-half Cold and Hot "production center" system kind of playstyle, but with a twist. Basically, they are really good at insulation :D)

50: +10% Weapon Module Accuracy per Probe on Probe Stock on Fleet; +X% Industry to Science after Construction is finished - (Think Dust Windfall law Industry to Dust or Emperor's Will/Boundless Collection +Inf per Ind)
chimaeraUndying  [author] 30 Dec, 2020 @ 7:10am 
I haven't really been updating this since I'm a bit out of ideas (and am a bit burned out on ES2), so as I said to //SlipperyPete:; unless something hits me or someone pitches an idea, probably not.
Estoc Bestoc 30 Dec, 2020 @ 1:48am 
Are there any plans for a Scientific-Industrial Collection?
理科生田 7 Oct, 2020 @ 3:52am 
chimaeraUndying  [author] 11 Oct, 2019 @ 2:19pm 
If I think of an idea for it, sure. If you've got one to suggest, I'm all ears!
//SlipperyPete:. 11 Oct, 2019 @ 1:35pm 
Hi, I love your mod, any chance you could add an Ecologist / Religious collection?