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The locksmith is more suited to players who enjoy speed. You can zoom through levels, without spending long caught on doors or opening registers and the like for loot. Those who enjoy more cautious playstyle likely won't find him to be the most fun character to play.
- The Open areas have been filled in. The office area is a bit rough, but I'm not sure how I want to fix it yet. It feels way too messy and open.
- Loot is spread. I was trying to be realistic in a cartoon heist game.
- The disguises have been tweaked down, but I still like having a hub in a corner that players can return to, and with the NPC/foliage ratio, disguises don't last anyway. I'm leaving it for now, but the objection is reasonable and noted. Now players can return there at any point in the mission, if they take the risk.
- A sewer now links the two buildings, and I'm trying to figure out some kind of skyline between them. The flow needs some more work.
- Done, I think.
- I've just never enjoyed The Locksmith. I've tried playing him, butI just find him bland and weak. If you like him, I would honestly like to know why.
- Whoops, yeah the dance floor was borked. The room has been toned down.