Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Speedy Governor - Change governor transition turn
   
Award
Favorite
Favorited
Unfavorite
Description
MODs that change the number of turns it take to transit governors into new city, choose one for your taste. Note that they are not compatible with each other (obviously).
Items (4)
Speedy Governor - 0 turn (immediate)
Make governor transition immediate. They take 0 turns to take effect so you can swap them immediately between cities. Works with R&F and GS (I haven't tested but it should work with either, does not require both), including the new unique Governor. Here is...
Speedy Governor - 1 turn
Make governor transition takes only 1 turn. Works with R&F and GS (I haven't tested but it should work with either, does not require both), including the new unique Governor. Here is a collection that includes mods that change the number of turns for gover...
Faster Governors
Created by weraptor
This mod hastens time for Governors to take place. Useful for those who like micromanagement and dislike inconsistencies (Victor). All governors now take 3 turns to establish. Gathering Storm compatible....
Speedy Governor - 10 turn
Make governor transition takes 10 turns. Works with R&F and GS (I haven't tested but it should work with either, does not require both), including the new unique Governor. Here is a collection that includes mods that change the number of turns for governor...