Sid Meier's Civilization VI

Sid Meier's Civilization VI

57 ratings
Speedy Governor - 1 turn
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.146 KB
16 Feb, 2019 @ 6:41am
20 Feb, 2019 @ 1:51pm
2 Change Notes ( view )

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Speedy Governor - 1 turn

In 1 collection by Luke ✞ Jesus Saves ✞
Speedy Governor - Change governor transition turn
4 items
Description
Make governor transition takes only 1 turn.

Works with R&F and GS (I haven't tested but it should work with either, does not require both), including the new unique Governor.

Here is a collection that includes mods that change the number of turns for governor transition for your taste: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1657370661
6 Comments
天行健,君子自强不息 15 Dec, 2019 @ 4:30am 
very good
Longhorn 10 Mar, 2019 @ 9:29pm 
after 1 turn is shows that the governor will be established in 0 turns, then the next turn you get the notification that the governor has been established. it looks like the governor is actually established after 1 turn though.
Luke ✞ Jesus Saves ✞  [author] 21 Feb, 2019 @ 8:48pm 
Thanks, I have checked it and if your government is already established, moving him/her will take 2 turns... I really don't understand how or why it works that way. Sorry I will try but not promise if I can really fix it.
sgtsandcgts 20 Feb, 2019 @ 10:23pm 
Still take 2 turns to establish, anyway , it's a great mod, thank you!
Luke ✞ Jesus Saves ✞  [author] 20 Feb, 2019 @ 1:52pm 
@sucrose: Thanks, I didn't notice that. I think it is some kind of division overflow I didn't know. I have fixed it, should really take 1 turn now (for ex: you move them at turn 20, they are ready at turn 21).
TheCivEngineer 18 Feb, 2019 @ 1:26am 
This might just be how the game mechanics work but it seems to take 2 turns for my governor to establish, including the move turn. It starts at 1 and then the next turn it displays 0 turns and takes until the following turn to establish. Any thoughts?