PAYDAY 2

PAYDAY 2

29 ratings
[ENG] DodgeMaster build
By Enata
This build aims to help you concluding your missions the loud way. It is compatible with solo or multiplayers sessions, up to the Mayhem difficulty level.
   
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Introduction
This build aims to help you concluding your missions the loud way. It is compatible with solo or multiplayers sessions, up to the Mayhem difficulty level.
This build has not been specifically designed with Death Wish and Death Sentence difficulties in mind.
It is thus possible to be less effective in higher difficulty levels.

This build can be summed up in a few main perks:
  • Revive your teammates from a distance (Mastermind)
  • Equip 14 first aid kits to help the team (Mastermind)
  • Provide a faster armor recovery rate for the whole team (Enforcer)
  • Bring both first aid kits and doctor bags on the battle field (Technician)
  • Benefit from optimized stamina and mobility (Technician, Ghost)
  • Be able to dodge bullets while running (Ghost)
  • Have the benefit of an improved mobility (Ghost)
  • Deal as much damage as possible with Akimbo pistols (Fugitive)
  • Encourage indepence towards the reste of the team (Fugitive)
N.B: This build doesn't substitute the training nor the skill of the player.

Virtual prerequisites:


Personal prerequisites:
  • A little bit of training if you don't really know the missions yet
  • A microphone to be able to play as a team
  • A decent anticipation and communication skill
  • Lots of patience and perseverance
Now let's deal with the reason of your visit, the presentation of the build.
Skills: Mastermind

The left column, "Medic", will allow you to become the team... medic.
  • "Combat medic" gives access "Quick fix" and "Uppers".
  • "Quick fix" improves your first aid kits use.
  • "Uppers" increases the number of first aid kits available and helps your teammates.
  • "Combat doctor" allows you to carry 2 improved medical bags.
  • "Inspire" lets you revive your teammates from a distance.

The right column, "Sharpshooter" will be useful to spend your last points.
  • "Stable shot" improves your accuracy with every weapon.
Skills: Enforcer

The left column, "Shotgunner", will provide a nice bonus.
  • "Underdog" increases the damage you deal when surrounded.
The central column, "Tank", will improve your resistance.
  • "Resilience" improves your armor and reduces the effect of flash grenades.
  • "Die hard" eases the damage taken when interacting with items.
  • "Transporter" allows you to throw bags further.
  • "Shock and awe" improves the regeneration of the armor for all the team.
The right column, "Ammo specialist", also includes an interesting feature.
  • "Scavenger" allows you to pick ammo up more easily.
Skills: Technician

The left column, "Engineer", allows you to bring a second deployable.
  • "Third law" gives access to "Jack of all trades".
  • "Sentry targeting package" gives access to "Jack of all trades".
  • "Jack of all trades" is a very useful skill that lets you pick a second deployable: you will be able to use half of the usual value of the said equipment. Thanks to this you will be able to bring some first aid kits or doctor bags in addition to your regular deployable.
The right column, "Oppressor", improves your mobility and your weapons handling.
  • "Steady grip" improves your accuracy and stability.
  • "Fire control" improves the accuracy of your hip shots.
Skills: Ghost

The central column, "Artful dodger", improves your mobility and your stamina.
  • "Duck and cover" allows you to run faster, longer and improve your bull dodge ability.
  • "Parkour" increases your mobility even more and allows to reload while sprinting.
  • "Dire need" allows your shots to stagger your enemys as soon as you lose your armor.
  • "Shockproof" gives you a chance to send back the electrical charge of a taser.
  • "Sneaky bastard" is mandatory to be able to dodge.
The right column, "Silent killer", improves your ability to dodge and increases the damage you deal.
  • "Second wind" gives you access to "Optical illusions".
  • "Optical illusions" decreases your chances to be targeted by enemies.
  • "Low blow" increases your chances of critical hits.
Skills: Fugitive

The left column, "Gunslinger", improves the use of Akimbo weapons.
  • "Equilibrium" increases the accuracy of your pistols.
  • "Gun nut" improves your magazines capacity.
  • "Akimbo" increases the stability and the magazine of your Akimbo weapons.
The central column, "Revenant", improves your survivability.
  • "Nine lives" increases your bleedout survibility and allows you to get downed one more time.
  • "Feign death" gives you a 45% chance to automatically get up again after being downed.
Rogue
Rogue:
  • Chances to dodge increased by 45%
  • Headshots damages increased by 25%
  • 25% chance to pierce enemies armor
  • Weapons swap time 80% faster
Armor

Two-piece suit
Deployables

Primary deployable:
First aid kit (x14)


Secondary deployable:
Doctor bag (x2)

Alternative deployable:
Feel free to invert your deployables according to the missions or the way your team plays.
Please note that your secondary deployable will only provide half of its regular content (ie 7 first aid kits or 1 doctor bag, depending on your choice).
Primary weapons

Akimbo Baby Deagle Pistols
Cost: 427,000$, unlocked at level 0, concealment: 29 up to 30.
Barrel: Threaded barrel (The Point Break Heists DLC)
Barrel ext: Flash hider (Gage Mod Courier DLC)
Boost: Stability
Gadget: Micro laser
Grip: Spike grip (The Point Break Heists DLC)
Lower receiver: Spike kit (The Point Break Heists DLC)


Akimbo Bronco .44 pistols
Cost: 187,600$, unlocked at level 0, concealment: 26 up to 31.
Barrel ext: Flash hider (Gage Mod Courier DLC)
Boost: Concealment or Stability
Grip: Ergo wooden grip
Slide: Overcompensating barrel
Upper receiver: Slimline body
Secondary weapon

5/7 AP Pistol
Cost: 581,000$, unlocked at level 26, concealment: 29 up to 30.
Barrel: TiN treated barrel
Barrel ext: Flash hider (Gage Mod Courier DLC)
Boost: Stability or Accuracy
Gadget: Micro laser
Magazine: Extended magazine
Sight: Pistol red dot sight (Gage Mod Courier DLC)
Melee

Ice Pick (The Point Break Heists DLC)
Unlocked at level 16


Buzzer (The Golden Grin Casino Heist DLC)
Unlocked at level 34
Allows you to stun opponents
Melee: DLC-free alternative

Utility Knife
Unlocked at level 12


Electrical Brass Knuckles
Unlocked at level 16
Allows you to stun opponents
Throwable

Incendiary Grenade (x6)
Unlocked at level 1
Conclusion
This is the end of this guide. I hope that it would have been useful to you and that it would help you a little during your next missions. If you have any questions after having read this, do not hesitate to share them with me in the comments below and I'll try to give them an answer quickly.

Please note that this is probably not the ultimate guide. Other guides offer different skilltrees structure or different weapons choices and yet they also allow you to reach a similar result in the end. People are free to pick whatever they want from wherever they want.

Feel free to make a video out of this guide or to quote some of its content: I only ask you to provide a link leading to this guide in your video description or after your quote. Thank you.

The pictures from this guide are taken from my inventory and from the Payday 2 Fandom page.[payday.fandom.com]

I'd like to thank NotEvenBeyond, who gave me the idea behind this build on his guide named "The Perfect 4". Feel free to check it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1401312802
This guide is also available in French down there:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1657528286
You can find my other Payday 2 guides over there: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=887851693
Changelog
2019/02/20:
Skills: Technician: "Third law" has been downgraded to basic version
Skills: Enforcer: "Underdog" has been added thanks to the remaining point
Credit: Cipher
17 Comments
Enata  [author] 28 Feb, 2019 @ 10:43am 
Oh, and if you do so, don't forget to provide us the link: I'd be glad to feature the Russian version along with the French translation. :)
Enata  [author] 28 Feb, 2019 @ 10:41am 
@Niko:
Feel free to do so! But it would be nice to add something like "Based on [url=https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1657611870]this guide[/url] by Enata" or "Based on this guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1657611870 " somewhere! Thank you! :)
Zhidoslav 28 Feb, 2019 @ 9:02am 
can i translate it to russian?
Enata  [author] 24 Feb, 2019 @ 10:22am 
By the way, if you guys need a few tips about Infamying up, feel free to check my other guides, they may help you saving cash and time:

Before becoming Infamous
Level 0: the useful guide
Enata  [author] 24 Feb, 2019 @ 10:19am 
@Niho:
Here is the thing: each time you Infamy up, you'll earn a point to spend in your "Infamy tree" (accessible via the main game menu, "Infamy" option). There, you can pick bonuses that will be permanent. They will allow you to spend less skill points next time you'll want to buy skills.

As soon as Infamy II, you'll be able to pick either:
• The Assassin (Ghost and Fugitive skills cost 10% less skill points)
• The Slaughterhouse (Enforcer and Fugitive skills cost 10% less skill points)
• The Ingenius (Tech and Fugitive skills cost 10% less skill points)
• The Corrupted (Mastermind and Fugitive skills cost 10% less skill points)

So, as soon as you'll have unlocked those bonuses, you'll be able to save skill points, especially when you'll design Fugitive-focused builds. That's the trick. :dallas:

Feel free to check the Fandom page to see the whole Infamy tree: https://payday.fandom.com/wiki/Infamy
にほ 24 Feb, 2019 @ 9:22am 
i have a same problem about points so what i can not pick but still have a potential?
Mikey1239 24 Feb, 2019 @ 4:43am 
thx for the answer tho
Mikey1239 24 Feb, 2019 @ 4:43am 
oh well fuck :/
Enata  [author] 24 Feb, 2019 @ 4:24am 
@Pullse_SK:
I'm XXV-100, this must be the reason why. Each new level of Infamy provides you a permanent bonus that allows you to get your skills with a requirement reduction. :)
Mikey1239 24 Feb, 2019 @ 4:15am 
idk how did you get that many points, i only have a hundred to spend