Stellaris

Stellaris

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At War: Carrier Enhancements
   
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189.873 KB
18 Feb, 2019 @ 4:01pm
4 Feb, 2020 @ 7:53am
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At War: Carrier Enhancements

In 2 collections by The Dadinator
The Dadinator Mods for 2.2
16 items
At War Suite of Mods
9 items
Description
Ambit has taken over this mod and can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2506911291

His full collection of At War mods is here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2506923529

Want your carriers to hang back and let the strike craft do the work? Want more specialized fighters, strike craft, and bombers? This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy.

Fully compatible with At War: Advanced Ship Sections and all other At War mods.

Features
  • Carrier Radar component (PD slot) that allows strike craft to launch at 400 distance.
  • Combat Fighters - 3 levels using the existing strike craft technologies
  • Autocannon Strike Craft - 3 levels unlocked with the appropriate autocannon technology and strike craft technology
  • Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology
  • Null Void Strike Craft - 1 level unlocked with null void and strike craft 3
  • Plasma Strike Craft - 3 levels unlocked with the appropriate plasma technology and strike craft technology
  • Proton and Neutron Bombers -2 levels unlocked with the appropriate energy torpedo technology and strike craft 2 and 3.
  • Light Carrier Cruiser Designs: Engineering tech that unlocks new cruiser ship sections for building light carrier-dedicated cruisers.
  • Advanced Carrier Designs: Engineering tech that unlocks new battleship ship sections for building carrier-dedicated battleships and titans.
  • Advanced, Sapient, and Precognitive artillery combat computers for carriers that keeps them at max range (400).
  • Combat computers support New Ship Classes & More (NSC) and Space Combat Expanded (SCX) ship classes.

Compatibility
No vanilla files were harmed in making this mod. Works fine with At War: Advanced Ship Sections.
Compatible with Stellaris v2.2.* (Le Guin)

If you like this mod, please come back to rate and favorite.

Without rating this mod it's much harder for others to find it. If you have feedback, please leave it in a comment below.

Bugs, Feedback and Suggestions
You can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.

Thanks to the Stellaris User Mod forum and the Discord Stellaris Modding Den for all the help and support.
[discord.gg]
177 Comments
The Dadinator  [author] 19 Feb, 2019 @ 2:22pm 
@Gentleman-Velociraptors - it should work fine with custom ship sets as it references vanilla section models that all custom ship sets should have.
Gentleman-Velociraptors 19 Feb, 2019 @ 2:08pm 
Would this work with modded ship sets? like, with the Reaper Ship set, would the Reaper suddenly have a Mammalian ship core coming out of its arse?
Gibrun Thane 19 Feb, 2019 @ 1:50pm 
thx for the Mod, is there a German translation?
The Dadinator  [author] 19 Feb, 2019 @ 1:03pm 
Battleship and Titan... Cruisers are more of an attack ship like corvettes.
Grenade Salad 19 Feb, 2019 @ 12:58pm 
Is it intentional that the carrier radar be a battleship-only option?
The Dadinator  [author] 19 Feb, 2019 @ 12:24pm 
@Aymeric - it is an updated version of the carrier portions of my old EAC: At War mod.
The Dadinator  [author] 19 Feb, 2019 @ 12:23pm 
@XDemonR - I would ask the mod author here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1375388095 to support the Russian translation like he has done for some of my other mods.
The Dadinator  [author] 19 Feb, 2019 @ 12:12pm 
No worries... I probably could make it clearer.
KuchenEsser 19 Feb, 2019 @ 12:10pm 
Ah, I missed that line in the compatibility section, my bad. I just saw the first bit that said it added the same carrier techs and wasn't sure if that would cause a conflict. Thanks!
The Dadinator  [author] 19 Feb, 2019 @ 11:58am 
Yes. It is clearly stated in the description too 😃