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I'm playing an emberquake engineer running dual wield with an arcgap vice mainhand and a netherrealm axe off-hand, the idea is to max out the possible usage of weapon socketables. I'm currently running 6 whorlbarbs and am at 100% crit chance, but in other guides I've read about certain skills having specific critical hit chances that are then paired with your critical hit chance modifier in the arcane statistics/character panels.
basically, I'm just wondering if at a certain point, crit chance becomes completely redundant and I'd be better off using vastoks in my main hand instead!
cheers! and thanks for the gear research you've put together here - it's been quite helpful.