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and as a thanks i can add a gemstone into my recycling mod for rimworld :)
I took a quick look at the mod you mentioned, but this mod is adding something to your hand at the start of a turn, not at the start of combat.
As stated previously, I can't guarantee cross-mod balance, as I don't know how the other developer coded Package.
However, my co-author has a fix in mind for Master Reality (which has the same effect as Quantum Egg) and Useless Gemstone+. If I update it, I will fix that.
Thanks for your comment!
but i found 1 bug with the main relic from this mod, in the sense that it prevents 1 card from this mod, being generated. (its a possible conflict as both mods try to add 1 generated card at the start, but i posted full details for the other modder here, as not sure where it might be easier to fix from etc
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2576415216/5015307809846250956/#c3046109942161158313
if you have some time to have a look, it will be cool because both mods are nice to use (ideally in the same game if possible) :)
Gain 1 Block and add a Pointless Gemstone or Useless Gemstone to your hand.
Gain 1 Block this turn and next turn.
Gain 1 Plated Armor.
Gain 1 Shielding.
Think of it as a nice interaction rather than something to fix - if you manage to find these two relics, enjoy your 35% chance for infinite block for 1 turn (which is already possible in the base game with cards like Finesse). It shouldn't happen too often, and isn't very useful against Time Eater.
If you have any suggestions as to how to fix it without impacting the normal functionality of the mod, feel free to let me know.