Slay the Spire

Slay the Spire

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Useless Jewels
   
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Posted
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855.211 KB
20 Feb, 2019 @ 11:45pm
25 Dec, 2021 @ 12:12am
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Useless Jewels

Description
A simple mod that introduces one new relic, the Useless Jewels, and three related Gemstone cards.

Relic: Useless Jewels

At the start of your turn, randomly add one of three gemstone cards into your hand.

Common: Useless Stone(+)
0 energy
Attack
Deal 1 damage (to all enemies), exhaust
Ethereal

Uncommon
Worthless Gem(+)
0 energy
Skill
Gain 1 block (Add a Worthless Gem into your hand), Exhaust
Ethereal
Rare: Pointless Gemstone(+)
0 energy
Power
All Gemstone cards gain +1(2) effectiveness.
10 Comments
pgames-food 8 Oct, 2021 @ 11:43pm 
ah ok thanks, (yep anything you can do will be cool)
and as a thanks i can add a gemstone into my recycling mod for rimworld :)
dud95  [author] 8 Oct, 2021 @ 11:29pm 
Previous comment: I meant Worthless Gemstone+
dud95  [author] 8 Oct, 2021 @ 11:28pm 
@pgames-food - I admittedly haven't updated this mod in quite a long time. I'll try to set everything up again but it's been quite a while.
I took a quick look at the mod you mentioned, but this mod is adding something to your hand at the start of a turn, not at the start of combat.
As stated previously, I can't guarantee cross-mod balance, as I don't know how the other developer coded Package.
However, my co-author has a fix in mind for Master Reality (which has the same effect as Quantum Egg) and Useless Gemstone+. If I update it, I will fix that.
Thanks for your comment!
pgames-food 8 Oct, 2021 @ 10:42pm 
hi i like this gems mod... they are fun to use, and not actually useless, or worthless or pointless at all :)

but i found 1 bug with the main relic from this mod, in the sense that it prevents 1 card from this mod, being generated. (its a possible conflict as both mods try to add 1 generated card at the start, but i posted full details for the other modder here, as not sure where it might be easier to fix from etc

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2576415216/5015307809846250956/#c3046109942161158313

if you have some time to have a look, it will be cool because both mods are nice to use (ideally in the same game if possible) :)
B4LL1CK3R 13 Dec, 2020 @ 7:28pm 
Potential Fixes for the Worthless Gemstone + Quantum Egg combo:

Gain 1 Block and add a Pointless Gemstone or Useless Gemstone to your hand.
Gain 1 Block this turn and next turn.
Gain 1 Plated Armor.
Gain 1 Shielding.
Nuclearburrito 20 Mar, 2019 @ 11:43am 
You obviously aren't responsible for cross mod balance
Nuclearburrito 20 Mar, 2019 @ 11:36am 
Oh don't get me wrong. I'm not complaining. Just noting the insane combo
dud95  [author] 25 Feb, 2019 @ 11:20pm 
Unfortunately, interactions between mods are not really something I can fix without detracting from other aspects of the card.
Think of it as a nice interaction rather than something to fix - if you manage to find these two relics, enjoy your 35% chance for infinite block for 1 turn (which is already possible in the base game with cards like Finesse). It shouldn't happen too often, and isn't very useful against Time Eater.
If you have any suggestions as to how to fix it without impacting the normal functionality of the mod, feel free to let me know.
Baked Potato 25 Feb, 2019 @ 4:20pm 
shush @nuclearburrito op things be nice
Nuclearburrito 23 Feb, 2019 @ 10:56am 
Worthlless gemstone + Quantum egg = unlimited block