A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Unit Formations & Abilities (UFA)
   
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Tags: mod, units
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1.869 MB
22 Feb, 2019 @ 6:07pm
6 Apr, 2020 @ 8:53am
15 Change Notes ( view )

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Unit Formations & Abilities (UFA)

In 1 collection by Sir Acalian
All Unit Formation & Ability (UFA) Mods
5 items
Description
This version of our mod makes many changes to the vanilla units abilities, formations and sizes.
For our version without changes to unit size please follow this link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1686963939

We also have a Radious compatible version that adds our formations, abilities and unit size changes to all Radious units, for that version please follow this link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2049205686

And if you would like a Radious compatible version that uses vanilla unit sizes then follow this link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2050703325

As of now we have released a Shieldwall Overhaul compatible version, no unit size changes it just adds our formations and abilities to Shieldwall Overhaul.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2308400601


What We Have Done:

We have changed the ‘Shield Castle’ for all appropriate axe/sword units (taking into account shield size) to better reflect it for missile defence and also added a ‘Shield Wall’ with effects to better reflect its use against infantry and bracing ability. We also added the 'Axe Fury' ability to Two-Handed axe and Berserker units. We also added 'Stalk' and 'Guerrilla Deployment' to Berserkers, Shield Biters, Wolf Hounds, & War Hounds. Also, for a little bit more variation with units, we have added a small ‘Throwing Axe’ to all 1 handed axe units, taking into account unit tier with regards to ammo usage and accuracy.

We have changed the ‘Spear Castle’ for all appropriate spear units (taking into account shield size) to better reflect it for missile defence and also added a ‘Spear Wall’ with effects to better reflect its use against cavalry and bracing ability.

We have added several abilities for all missile units, these are: 'Loose Formation', 'Refill Ammunition', ‘Precision Fire’, & ‘Rapid Fire’. We have also added ‘Heavy Shot’ to archer & crossbow units, and changed the effects of ‘Flaming Shot’ so as to have more varied and situational uses between ammo types

We have added Rapid Advance to all units except artillery.

We have added Mighty Knockback, Encourage, & Forest Hide to Artillery units. We have also added new shot types for the artillery; ‘Flaming Round’ - which increase reload time but has morale debuffs and fire damage, & ‘Large Rock’ - which has higher damage and increased AP damage, but at the cost of reload time and range. We also added the ‘Rapid Volley’ ability, which reduces range but increases the rate of fire, at the same time it only allows use of the standard artillery round as this seems more realistic, and forces the player and AI to use different shot types a bit more dynamically.

We have changed unit sizes to have better disparity between them:
>160 - 300 (other infantry units)
>100 - 200 (infantry units)
>80 - 135 (missile units)
>60 - 90 (Some Cavalry)
>40 - 60 (some cavalry, war hounds, catapults)
Please Note that Unit Size Changes DO NOT Apply to the players starting armies

For a full change log please check the Change Log discussion page.

If anyone finds any bugs, either comment, message me (Acalian) or post in the Bug Reports discussion. If anyone has any ideas or changes they think would be good, please post them in the Ideas discussion page. Any compatible mods will be listed in the Compatibility discussion page, if anyone finds any other compatible mods that are not listed, please post them in the discussion page.

On a personal note I (Acalian) would like to thank SenseiJT2 for helping me start the mod, as I hadn't had much modding experience in the past. I would also like to thank Gawbles for helping me play out and test the mod as it has progressed.
Popular Discussions View All (4)
5
9 Oct, 2019 @ 1:41am
Bug Reports
Sir Acalian
2
6 Apr, 2020 @ 8:54am
Change Logs
Sir Acalian
1
27 Feb, 2019 @ 3:43pm
Compatiblity
Sir Acalian
62 Comments
wp071360 15 May @ 8:31pm 
Does not work, Update needed. Please
Raphx 30 Jul, 2023 @ 11:54am 
can you update this mod is the better everseen for this game
Raphx 30 Jul, 2023 @ 11:54am 
awesome
susini_felipe 1 Feb, 2022 @ 12:52pm 
@Acalian your mod made me start modding too, but i have some doubts. Could you help me with some points? I just sent you a friend request, but if you prefer I can ask here. Tks!
langkadel 14 Dec, 2020 @ 7:57am 
Awesome Mod, thx Buddy
Sir Acalian  [author] 4 Dec, 2020 @ 6:03am 
@Der Jäger, i would say unsub then resub, or check load order. but I'm not sure, though I hope you got it sorted.

@LeedsJet unfortunately im unfamiliar with the process of manually changing the load order, but hopefully you got it sorted. :)

@TommieRshdy We have Just released a Shieldwall Compatible version!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2308400601
Toms_05 13 Oct, 2020 @ 2:44pm 
any chance you could make it compatible for shieldwall?
LeedsJet 18 Jul, 2020 @ 1:22pm 
How would I change the load order for this mod on a mac? Currently crashes upon launching with the default steam mod manager. Is there anyway for me to manually change the file and mod names to come above Radious, and where would they be located? Thanks :)
Der Jäger 6 Jul, 2020 @ 11:07am 
Good Morning! i´ve suscribed to the mod but i don´t see any changes... do you know why?
Sir Acalian  [author] 5 Apr, 2020 @ 6:33am 
Hey! We have started work on a Radious compatible version that adds our formations, abilities and unit size changes to all Radious units and we are updating it as we go between each faction updating the units.

To see the current updates to that version or to download it, please follow this link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2049205686