Shadowrun Returns

Shadowrun Returns

113 ratings
Gangs of Seattle
   
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716.364 KB
4 Aug, 2013 @ 10:37am
12 Aug, 2013 @ 8:04pm
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Gangs of Seattle

Description
Version 1.4
A collection of Shadowruns set in an open sandbox style. Disclaimer: Mature Themes and Language.

Right now there are only 4 shadowruns and an assortment of small encounters. Working on adding runs and populating the area.

Feel free to provide feedback so I can make this better. Also, add me to steam if you'd like to help with story, map or scene building. I'm always looking for new run ideas and I will be constantly adding new things in the future. I might even be interested adding content packs that consist of 1 or more runs and just blending them into this setting.

I don't suggest starting this campaign with a higher level character. Everything starts off at a reasonably low difficulty level.

And last but not least, you will notice some user generated content on some of these maps. Thanks to KingSchiebi for his map contributions and CptKillaGunz for his great UGC Logo.

Update: 4 Aug 2013 13:36-
Found some problems with third part content causing black screen. Should be all sorted out now.

Update: 5 Aug 2013 00:52-
-Tweaked some dialogue.
-Added new lighting to several maps.
-Added more detail to Alexey's Apartment.
-Added PC death triggers to all maps.
-Added music to maps that didn't have any.
-Fixed minor spawn issues.
-Added new magic merchant.
-Added some new stuff in the downtown area.

Update 5 Aug 2013 13:30
-Added new run.
-Tweaked some problems with downtown.

Update 12 Aug 2013 20:00
-Fixed problem with exiting combat mode while Decker was in the Matrix, leaving them stranded during Diku run.
58 Comments
TevoTFM 2 Jul, 2018 @ 2:49am 
Considering this mod was compatable with the baseline vanilla game, I got a feeling it's pretty dead now.
Dcard 25 Jun, 2018 @ 6:08pm 
Just a question is this thing still alive? there is alot of discontinued mods so im just wondering that... because I have played alot of the mods. Some are realy well made and they just stop.
Well it does not matter I guess there is no pressure for things that people do in their freetime. I think I will give this a go and comeback later I guess and fill in what I think about it...
TevoTFM 2 Jan, 2017 @ 10:45pm 
Done and done, very good, really enjoyed myself.
Frenne Dilley 4 Aug, 2015 @ 8:47am 
Will you be adding more quests @Kurzak?
FridgeReaver 23 May, 2015 @ 1:39pm 
Do you implement the gangs as playable?
pop pop 10 Jan, 2015 @ 9:28pm 
sorry, i forgot a lot of quests
Kozak  [author] 10 Jan, 2015 @ 6:01pm 
there's 4 or so. sry the free content didn't meet your expectations.
pop pop 10 Jan, 2015 @ 1:39pm 
this campagin very small. i find 2 simple quests, and this campagin finish.
Rook 26 Dec, 2014 @ 9:12pm 
Modding other, more current games or still doing something for SRR? or out of the gig all together? I've done a few graphic mods for the Fallout series, Skyrim, and others (all 3D item mods, nothing complicated), but I know what it's like to get burned out. I've never tried anything on this scale though...it takes some patience I'm sure.
Kozak  [author] 26 Dec, 2014 @ 7:34pm 
Quit working on it a long time ago. After trying to tackle a couple missions simutaneously to add to it I finally called it quits on trying to work around the editor to get desired results. Not sure if there were any changes made from then til now though. Just moved on to bigger and better things.