Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Stat Gain Charts [updated for M&M]
By Gokinmen and 1 collaborators
Stats for Leveling and understanding class mechanics.
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Stat Gain Values
Thank you for using Stat Gain Values, the following data was taken from the jobs.xml file in your local installation folder.

It should be noted that while classes may have the highest growth in stats these do not account for some class skills which may utilize some stats better than other classes. Which is why it is important to take into account the kind of play style you want to use for each of your characters.

(Note: Class Values Cap at 600, 255 for Spd, and 999 for HP/MP, avg. soft cap at lv. 234)

Class Level Gain Values Chart [docs.google.com]

https://fellseal.gamepedia.com/Stats_comparison

Best Classes For Each Stat

Heath Points

Health Points dictate how much damage a character can take before falling.

It is important to note that Reavers in particular really shine with their health gain due to the skill desperate strike.

Class
HP
Reaver
8
Demon Knight
8
Mercenary
8
Beastmaster
8
Knight
7.5
Plague Doctor
7.5
Fellblade
7.5
Wrangler
7.5
Samurai
7.5

Mana Points

Mana points are used to perform skills.

While it is important to have a large enough mana pool to utilize skills, after a certain level mana point gain becomes irrelevant. *exceptions apply

Class
MP
Vessel
7
Princess
6
Exiled
6
Sorcerer
5.5
Anatomist
4.5
Wizard
4.5
Mender
4
Marked
4

Attack

Attack is used for "physical attacks" which utilize purely the attack stat for damage calculations.

Class
Attack
Demon Knight
6
Werewolf
5.5
Reaver
5.5
Marked
5
Duelist
5
Exiled
4.75
Fellblade
4.75
Fellblade
4.75

Defence

Defence is the stat which reduces physical (attack stat) damage.

Class
Defense
Knight
5
Gunner
4.25
Lord
4.25
Gadgeteer
4
Doctor
4
Mercenary
4
Peddler
4
Vessel
4
Vampire
4
Beastmaster
4

Mind

Mind is used for "Magical attacks" which utilize the mind stat for damage calculations.

Class
Mind
Lich
6.5
Vessel
6.25
Princess
5.75
Sorcerer
5.5
Anatomist
5
Wizard
5

Resistance

Resistance is the stat which reduces Magical (mind stat) damage.

Class
Resistance
Wizard
5
Princess
4.75
Alchemystic
4.5
Templar
4.5
Sorcerer
4.25

Speed

Speed is used to determine who goes first and how often. With a high enough speed a character may act 2-3 times per round while everyone else moves once.

Class
Speed
Assassin
1.47
Scoundrel
1.38
Bounty Hunter
1.37
Vampire
1.33
Alchemystic
1.33
Ranger
1.25
Spymaster
1.25
Gambler
1.2

Overall Points Per Level

It's important to remember that Vessel's passive converts 20% of their magic to attack and vice versa.

Class
Points
Vessel
30.33
Exiled
29.38
Princess
28.33
Marked
28
Sorcerer
27.25
Doctor
27.40
Anatomist
27.25
Beasmaster
27.15
Class Categories
Three Main Catagories of Class

The information contained below is taken from the Dev’s AI Class Categories. The styles are the labels the dev attached to each class to determine which npcs appear on patrols. While these values may be true for npcs in the game the same may not be true for your own party and class combinations.

Category
Classes
Fighter
Mercenary, Knight, Templar, Duelist, Reaver, Fellblade, Marked, Demon Knight
Rogue
Assassin, Ranger, Scoundrel, Gunner, Peddler, Gambler, Gadgeteer, Bounty Hunter
Caster
Mender, Alchemystic, Sorcerer, Plague Doctor, Wizard, Druid, Warmage, Vessel, Lich, Anatomist

Three Sub Classes

Category
Classes
Trapper
Peddler
Healer
Mender, Alchemystic, Plague Doctor, Druid, Princess, Vessel
Hybrid
Druid, Gambler, Gadgeteer, Fellblade, Warmage, Vampire, Lord

Class Styles

Category
Styles
Fighter
dps debuffer, dps, debuffer, protector
Rogue
dps, dpsdebuffer, rangeddps
Caster
magicdps, none
Healer
healer, buffer, raiser
Trapper
trapper
Hybrid
dps, magicdps, none, dpsdebuffer
*Hybrid in this instance, combines physical and magical damage stats.

Styles By Class

Main Classes

Class
Styles
Merenary
dps debuffer, dps, debuffer, protector, vicious dps
Knight
dps debuffer, protector
Templar
dps, magic dps, protector
Duelist
dps, dps debuffer, vicious dps
Reaver
dps, dps debuffer, dps, vicious dps
Assassin
dps, dps debuffer, debuffer, vicious dps
Ranger
dps, dps debuffer, ranged dps
Scoundrel
dps, dps debuffer, ranged dps
Gunner
dps, dps debuffer, ranged dps, debuffer
Peddler
item, trapper, ranged dps
Mender
healer, raiser
Alchemystic
buffer
Sorcerer
magic dps
Plague Doctor
dps debuffer, healer, none
Wizard
magicdps, none
Druid
none, healer, magic dps
Fellblade
dps, dps debuffer, debuffer
Warmage
dps, magic dps
Gambler
magic dps, ranged dps, buffer, debuffer, none
Gadgeteer
None

Badge Classes

Class
Styles
Werewolf
dps, dps debuffer, vicious dps
Vampire
dps, dps debuffer, debuffer, ranged dps
Lich
magic dps
Vessel
magic dps, healer, magic dps
Lord
protector, dps, dps debuffer, buffer
Princess
healer, buffer, magic dps, raiser

Story Classes

Class
Styles
Marked
dps
Demon Knight
dps
Anatomist
raiser, healer, magic dps
Bounty Hunter
dps, ranged dps, dps debuffer
Exile
dps
Spymaster
dps

AI Fighting Styles
Style is randomly selected for generated enemies. Odds of each style are based on a 100 sided dice roll. There are 6 different styles that the AI will use Default, Killer, AlwaysOptimal, Focusfire, Guardian, and GuardianALL. At the bottom is a list of AI weightstyle catagories for the Default Style.

Default Style
Enemies behave normally. 40% chance

Killer Style
Enemies favor finishing off units if possible. 20% chance

Always Optimal Style
Enemies will always use the highest damage or heal option. 15% chance

Focus Fire Style

Enemies favor attacking low hp units. 15% chance

Guardian Style

Enemies will protect caster allies. 6% chance

Guardian All Style

Enemies will protect allies. 4% chance


Melee
dpsdebuffer, dps, debuffer, protector
Range
dps, dpsdebuffer, rangeddps
Magic
magicdps, none
Healer
healer, buffer, raiser
Trapper
trapper
Hybrid
dps, magicdps, none, dpsdebuffer
18 Comments
Conan The Librarian  [author] 12 May @ 4:07pm 
The DLC
Old Snanke 12 May @ 4:05pm 
Thank you Author.
Also, can you tell me what M&M refers to in the title "[updated for M&M]"?
Conan The Librarian  [author] 7 May @ 9:43am 
Stat gains are permanent -- they don't change when you change class. They are the accumulation of your heroes' training over a long period of time, essentially.
Old Snanke 7 May @ 9:41am 
So I don't entirely understand the concept of stat gain values:
When a character gets a stat increase due to leveling up in a given class, do they keep this stat increase if they change classes?

For example, because a Mercenary gets 8 HP per level up, if I have a Scoundrel, and I
1. change their class to Mercenary
2. then level them twice (as a Mercenary),
3. then switch their class back to Scoundrel
should I expect their HP to have increased by 16?
Gokinmen  [author] 28 Oct, 2021 @ 7:23am 
Thank you for the kind comments
Neth 26 Oct, 2021 @ 2:57am 
🇹🇭🤟🤟🇹🇭
Talana 💃 3 Sep, 2019 @ 6:19am 
:Upvoter::astar:
MTaur 8 Jul, 2019 @ 12:17pm 
The numbers line up now, whatever the trick is that you used.
Gokinmen  [author] 8 Jul, 2019 @ 8:30am 
Also google docs also has comments enabled so you can comment on anything on any cell using this function.
Gokinmen  [author] 8 Jul, 2019 @ 8:28am 
I apologize, earlier I wasn't quite seeing what you were talking about, but I recognize the issue to which you were refering, I have fixed the issue in which you speak. You see when I originally crafted the formulas I made the entire left by dragging down, but in order to drag right I had to add the second $. Please check now.